The Old World: Grim and Perilous
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Slayer (Improved)
Tier:
Activation: Passive
Ranked: No
Your character must have purchased the Slayer
talent to benefit from this talent.
Your character adds j to melee combat checks
against targets that are silhouette or greater.
This stacks with the effect of the Slayer talent.
Snare
Tier:
Activation: Active (Maneuver)
Ranked: No
Once per encounter, your character may spend
a maneuver to use this talent to set a trap.
Once before the end of the encounter, you may
spend a Story Point to force one character in
the encounter to make an opposed Vigilance
vs your character's Survival or Streetwise
check as an out of turn incidental. If they fail,
they are staggered until the end of their next
turn, plus one additional turn per hh.
Snuggery
Tier:
Activation: Passive
Ranked: No
Your character gains a hidden storage somewhere
in the nearest city or a hidden compartment
on the vehicle they are currently
traveling by (player's choice). They may store
items with a total encumbrance equal to their
ranks in Streetwise for hidden compartment
and five times their ranks in Streetwise for
hidden storage. Once per in-game week, it
may be moved to another location.
Stromfels' Wrath
Tier:
Activation: Active (Incidental)
Ranked: No
Once per round on your character’s turn,
your character may suffer strain to use this
talent to add damage equal to their ranks in
Sailing to one hit of a successful melee attack.
Stubborn
Tier:
Activation: Passive
Ranked: Yes
Your character adds j per rank of Stubborn
to social skill checks targeting them.
The Hammer of Witches
Tier:
Activation: Active (Action)
Ranked: No
Once per encounter, your character may use
this talent to make an Average (kk) Divine
check. For each s the check generates, all
characters (including allies) add j to magic
checks targeting your character. For every
aa, your character adds j to combat checks
targeting spellcasting characters. Those effects
last until the end of an encounter.
Warning Bark
Tier:
Activation: Active (Incidental)
Ranked: No
Your character must have purchased the Small, But
Vicious Dog talent to benefit from this talent.
Your character may make Perception and Vigilance
checks using dog's ranks in those skills, as
long as the dog is within hearing and visual range
of your character (generally medium range).
Wild Improvisation
Tier:
Activation: Active (Incidental)
Ranked: No
Your character may use this talent before
making a check to use any skill and characteristic
instead of the skill and characteristic the
check would normally require. However, they
upgrade the difficulty of the check once. Your
character may use this talent a number of
times per session equal to their ranks in Wild
Improvisation. When your character uses this
talent, you should explain how their improvisation
skills let them accomplish this task.
Chapter 2: New Talents 91