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The Old World: Grim and Perilous

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Rule of Ghyran

(Improved)

Tier:

Activation: Active (Incidental)

Ranked: No

Your character must have purchased the Rule of Ghyran

talent to benefit from this talent.

Your character increases their wounds threshold

by two.

Additionally, when your character heals

wounds via natural rest, you may spend a Story

Point to use this talent. Your character and

their allies within short range heal a number

of wounds equal to your character's ranks in

Magic (Arcana) instead of wounds they would

heal normally.

Rule of Shyish

(Improved)

Tier:

Activation: Active (Incidental)

Ranked: No

Your character must have purchased the Rule of Shyish

talent to benefit from this talent.

Your character adds j to Charm checks and j

to Coercion checks.

Additionally, after your character successfully

casts an Attack or Curse spell, you may spend

one Story Point to use this talent. All characters

targeted by the spell must make a Hard

(kkk) Fear check as an out of turn Incidental.

Purchasing this talent further changes your

character's appearance as their skin turns cold

and sallow and their eyes look cloudy. The aura

of death surrounds your character.

Rule of Ulgu

(Improved)

Tier:

Activation: Active (Incidental)

Ranked: No

Your character must have purchased the Rule of Ulgu

talent to benefit from this talent.

Your character adds j to Stealth checks, but

adds j to Leadership checks.

Additionally, after your character successfully

casts a Mask spell, you may spend one Story

Point to use this talent to make the illusion last

until the end of the encounter without need for

your character to use a concentrate maneuver

to maintain the spell.

Purchasing this talent also has a narrative effect

as your character is surprisingly quickly

forgotten by other people.

Share Pain

Tier:

Activation: Active (Incidental, Out of Turn)

Ranked: No

Your character must have purchased the Small, But

Vicious Dog or Animal Companion talent to benefit

from this talent.

When your character's animal companion suffers

wounds, your character may use this talent

to reduce the wounds by half (rounded up), then

your character suffers those wounds instead.

90 The Old World: Grim and Perilous

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