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The Old World: Grim and Perilous

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Fimm................................................................................................ 172

Criminals and law enforcement...................................................... 172

Unchained..................................................................................... 172

Mob Boss........................................................................................ 173

Enforcer........................................................................................ 174

Cat Burglar .................................................................................. 174

Master Investigator................................................................... 175

Priest of Morr.............................................................................. 175

Chapter 10: Adventuring Party................................................................ 176

Creating a Party.................................................................................. 176

Party's Reputation....................................................................... 178

Spending Renown......................................................................... 179

Supporters, Allies, Associates..................................................180

Party Tension Meter...................................................................182

Six Party Archetypes........................................................................... 184

Soldiers of Fortune.................................................................... 184

The Company..................................................................................186

Seekers of Knowledge................................................................ 187

Defenders of Faith......................................................................188

Peacekeepers.................................................................................189

Swashbucklers.............................................................................190

Party Sheets......................................................................................... 193

Chapter 11: Grim World of Perilous Adventure ......................................... 198

Three Tones..........................................................................................198

Adventurous.................................................................................198

Grim and Dark...............................................................................198

Heroic............................................................................................ 199

One Shot Adventures.......................................................................... 199

Running Long Campaigns................................................................... 199

Environment and Time....................................................................... 202

Controlling time........................................................................ 202

Threat Indicator........................................................................ 202

Progress Indicator..................................................................... 204

Best Practices and Recommendations........................................... 204

Collaborative Storytelling..................................................... 205

Resolving Checks........................................................................ 206

Using Story Points...................................................................... 206

Appendixes................................................................................................... 208

The Circle Adventure ....................................................................... 209

Perilous Locations.............................................................................. 211

The Old World: Grim and Perilous 9

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