The Old World: Grim and Perilous
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Fimm................................................................................................ 172
Criminals and law enforcement...................................................... 172
Unchained..................................................................................... 172
Mob Boss........................................................................................ 173
Enforcer........................................................................................ 174
Cat Burglar .................................................................................. 174
Master Investigator................................................................... 175
Priest of Morr.............................................................................. 175
Chapter 10: Adventuring Party................................................................ 176
Creating a Party.................................................................................. 176
Party's Reputation....................................................................... 178
Spending Renown......................................................................... 179
Supporters, Allies, Associates..................................................180
Party Tension Meter...................................................................182
Six Party Archetypes........................................................................... 184
Soldiers of Fortune.................................................................... 184
The Company..................................................................................186
Seekers of Knowledge................................................................ 187
Defenders of Faith......................................................................188
Peacekeepers.................................................................................189
Swashbucklers.............................................................................190
Party Sheets......................................................................................... 193
Chapter 11: Grim World of Perilous Adventure ......................................... 198
Three Tones..........................................................................................198
Adventurous.................................................................................198
Grim and Dark...............................................................................198
Heroic............................................................................................ 199
One Shot Adventures.......................................................................... 199
Running Long Campaigns................................................................... 199
Environment and Time....................................................................... 202
Controlling time........................................................................ 202
Threat Indicator........................................................................ 202
Progress Indicator..................................................................... 204
Best Practices and Recommendations........................................... 204
Collaborative Storytelling..................................................... 205
Resolving Checks........................................................................ 206
Using Story Points...................................................................... 206
Appendixes................................................................................................... 208
The Circle Adventure ....................................................................... 209
Perilous Locations.............................................................................. 211
The Old World: Grim and Perilous 9