The Old World: Grim and Perilous
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Repairman
Tier:
Activation: Passive
Ranked: No
Your character must have purchased the Quick Fix
talent to benefit from this talent.
When your character uses the Quick Fix talent,
they may choose to remove a jam or malfunction
instead of temporarily repairing the item.
The item is still damaged by one step after
a number of rounds equal to your character's
ranks in Crafts.
Rule of Aqshy
(Improved)
Tier:
Activation: Active (Incidental)
Ranked: No
Your character must have purchased the Rule of
Aqshy talent to benefit from this talent.
Your character is immune to fire, but adds j to
Charm and Negotiation checks. Additionally,
once per encounter, you may spend one Story
Point to make your character draw a sword
made of pure Aqshy as an incidental. The sword
is a magic weapon that lasts until the end of the
encounter and has the following profile: Melee
(Light); Critical ; Damage +; Range[Engaged];
Burn , and a Pierce quality with a rating equal
to your character's ranks in Knowledge (Chaos).
Only your character can wield the weapon.
Purchasing this talent further changes your
character's appearance, as their hair becomes
redder and redder and sparkles of passion appear
in their eyes.
Rule of Azyr
(Improved)
Tier:
Activation: Active (Incidental)
Ranked: No
Your character must have purchased the Rule of
Azyr talent to benefit from this talent.
Your character cannot be disoriented and
gains j to all Negotiation checks. Additionally,
once per encounter, your character may spend
a Story Point to fly using the hovering guidelines
in the Flying sidebar on page of the
Genesys Core Rulebook. This effect remains
until the end of the encounter.
Purchasing this talent further changes your
character's appearance, as their eyes become
blue with a faraway look and subtle chill wind
moves their clothes.
Rule of Chamon
(Improved)
Tier:
Activation: Active (Incidental)
Ranked: No
Your character must have purchased the Rule of
Chamon talent to benefit from this talent.
Increase your character's soak value by one, but
upgrade the difficulty of Athletics, Coordination
and Vigilance checks once. Additionally, once
per encounter, after your character successfully
casts an Augment, Barrier or Conjure spell, you
may spend one Story Point to maintain the effects
of the spell until the end of the encounter.
Purchasing this talent further changes your
character's appearance, as their movements
become slower and their joints stiffen.
Rule of Ghur
(Improved)
Tier:
Activation: Passive
Ranked: No
Your character must have purchased the Rule of Ghur
talent to benefit from this talent.
Your character increases their melee defense
by one, but upgrades the difficulty of
Charm and Negotiation checks once. Additionally,
when your character casts a Conjure
spell, they always add the Summon Ally effect
without increasing the difficulty, and they
must always summon a living animal. The animal
remains for the duration of the encounter
without need for your character to use a concentrate
maneuver to maintain the spell.
Purchasing this talent further changes your
character's appearance, as they appear more
bestial and speak with a harsh voice.
Chapter 2: New Talents 89