The Old World: Grim and Perilous
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Headshot
Tier:
Activation: Passive
Ranked: Yes
Your character adds damage equal to one plus
two per each rank in Headshot to combat
checks aiming at the head of the target.
Healer
Tier:
Activation: Passive
Ranked: No
When your character uses a healing potion or a
herbal medicine, the target heals two additional
wounds. The sixth healing potion and beyond
each day still has no effect.
Herbalism
Tier:
Activation: Active (Action)
Ranked: No
While in a rural environment, your character
may use this talent to make an Average (kk)
Survival check to attempt to heal themselves
or any engaged character. If successful, for
each uncanceled s the target character heals
one wound. If target's current wounds exceeds
their wound threshold, they heal one
wound per uncanceled ss instead.
Heroic Resilience
Tier:
Activation: Active (Incidental, Out of Turn)
Ranked: No
Once per encounter, when your character suffers
wounds, you may spend one Story Point to use
this talent to reduce wounds suffered by a number
equal to your character's ranks in Resilience.
Improvised Defenses
Tier:
Activation: Active (Action)
Ranked: No
Your character may use this talent to make
an Average (kk) Engineering check to attempt
to create temporary cover. If the check
is successful, the cover provides a ranged defense
of and can cover one character for each
uncanceled s. t can be spend to increase defense
provided to .
Innate Focus
Tier:
Activation: Active (Incidental)
Ranked: No
While not using a magic implement, your
character increases the base damage of all Attack
spells they cast by two. In addition, when
casting a spell while not using a magic implement,
your character may use this talent to
decrease the difficulty of the check by one. If
they do so, they increase the strain suffered
for casting the spell by one.
Chapter 2: New Talents 87