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The Old World: Grim and Perilous

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the cover loses the benefit until the end of the

encounter. Additionally, aa can be spent to

hit one enemy in the cover. The hit deals the

bomb's base damage, plus any damage from

applicable talents or abilities.

Diplomatic Immunity

Tier:

Activation: Active (Incidental)

Ranked: No

When your character is accused of committing

a crime (except for the most serious

ones like murder, worshiping Chaos etc.) you

may spend one Story Point to use this talent.

Your character avoids any possible fines or

jail time and is released immediately, even

if they were caught red-handed. However, if

your character is, in fact, guilty, your GM may

rule that this talent might only be activated

by them suffering one corruption instead of

spending a Story Point.

Elusive

Tier:

Activation: Active (Incidental, Out of Turn)

Ranked: No

When another character makes a check to follow

your character’s trail (whether physical

tracks or a trail of information), your character

may use this talent to add a number of h

equal to their ranks in Streetwise or Survival,

as appropriate to the environment, to the

check results.

Explosive Casting

Tier:

Activation: Active (Incidental)

Ranked: No

When your character casts an attack spell,

they treat the spell’s Blast quality as having a

rating equal to twice your character’s ranks in

Knowledge (instead of their ranks in Knowledge).

When your character casts an Attack

spell with the Blast effect, you may spend one

Story Point to use this talent to trigger the

spell’s Blast quality, instead of spending a

(even if the attack misses).

Face of the Wild

Tier:

Activation: Active (Incidental)

Ranked: No

When your character casts a transform spell on

themself, you may spend a Story Point to have

them use this talent to maintain the effects of

the spell until the end of the encounter, without

performing concentrate maneuvers.

Feint

Tier:

Activation: Active (Maneuver)

Ranked: No

Once per encounter, add a number of h equal

to your character's ranks in Coordination to

the results of the next melee combat check targeting

your character this round.

Guard Dog

Tier:

Activation: Active (Incidental)

Ranked: No

Your character must have purchased Small, But Vicious

Dog talent to benefit from this talent.

Once per round, your character may use this

talent to guide their dog to perform the Guard

Dog maneuver. Until the end of your character's

next turn, the targeted character within

the dog's short range increases their melee

defense by one.

Harass

Tier:

Activation: Active (Incidental)

Ranked: No

Your character must have purchased the Small, But

Vicious Dog or Animal Companion talent to benefit

from this talent.

Whenever the character's animal companion

makes a successful combat check against

a target, it may forgo inflicting damage to upgrade

the difficulty of the target's next check

once instead.

86 The Old World: Grim and Perilous

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