The Old World: Grim and Perilous
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the cover loses the benefit until the end of the
encounter. Additionally, aa can be spent to
hit one enemy in the cover. The hit deals the
bomb's base damage, plus any damage from
applicable talents or abilities.
Diplomatic Immunity
Tier:
Activation: Active (Incidental)
Ranked: No
When your character is accused of committing
a crime (except for the most serious
ones like murder, worshiping Chaos etc.) you
may spend one Story Point to use this talent.
Your character avoids any possible fines or
jail time and is released immediately, even
if they were caught red-handed. However, if
your character is, in fact, guilty, your GM may
rule that this talent might only be activated
by them suffering one corruption instead of
spending a Story Point.
Elusive
Tier:
Activation: Active (Incidental, Out of Turn)
Ranked: No
When another character makes a check to follow
your character’s trail (whether physical
tracks or a trail of information), your character
may use this talent to add a number of h
equal to their ranks in Streetwise or Survival,
as appropriate to the environment, to the
check results.
Explosive Casting
Tier:
Activation: Active (Incidental)
Ranked: No
When your character casts an attack spell,
they treat the spell’s Blast quality as having a
rating equal to twice your character’s ranks in
Knowledge (instead of their ranks in Knowledge).
When your character casts an Attack
spell with the Blast effect, you may spend one
Story Point to use this talent to trigger the
spell’s Blast quality, instead of spending a
(even if the attack misses).
Face of the Wild
Tier:
Activation: Active (Incidental)
Ranked: No
When your character casts a transform spell on
themself, you may spend a Story Point to have
them use this talent to maintain the effects of
the spell until the end of the encounter, without
performing concentrate maneuvers.
Feint
Tier:
Activation: Active (Maneuver)
Ranked: No
Once per encounter, add a number of h equal
to your character's ranks in Coordination to
the results of the next melee combat check targeting
your character this round.
Guard Dog
Tier:
Activation: Active (Incidental)
Ranked: No
Your character must have purchased Small, But Vicious
Dog talent to benefit from this talent.
Once per round, your character may use this
talent to guide their dog to perform the Guard
Dog maneuver. Until the end of your character's
next turn, the targeted character within
the dog's short range increases their melee
defense by one.
Harass
Tier:
Activation: Active (Incidental)
Ranked: No
Your character must have purchased the Small, But
Vicious Dog or Animal Companion talent to benefit
from this talent.
Whenever the character's animal companion
makes a successful combat check against
a target, it may forgo inflicting damage to upgrade
the difficulty of the target's next check
once instead.
86 The Old World: Grim and Perilous