The Old World: Grim and Perilous
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Know The Enemy
Tier:
Activation: Active (Incidental)
Ranked: No
Your character may make a Knowledge (Chaos)
check instead of Cool or Vigilance, to determine
Initiative order when facing Chaos creatures.
Paragon
Tier:
Activation: Active (Incidental, Out of Turn)
Ranked: No
Once per encounter, your character may use
this talent before making a Fear check. If the
check is successful, all allied characters present
in the encounter decrease the difficulty of
Fear checks by one until the end of the encounter.
If the check fails, they increase the difficulty
by one instead.
of allies affected may not exceed your character's
ranks in Leadership.
Intimidating
Tier:
Activation: Passive
Ranked: Yes
During the first round of a combat encounter,
your character increases their melee defense
a number of times equal to their ranks
in Intimidating.
Keen Observer
Tier:
Activation: Passive
Ranked: No
Your character adds jj to checks to discern
another character's Motivations.
Patch Up
Tier:
Activation: Active (Incidental)
Ranked: No
When your character fails a check to heal
wounds, they may instead heal a number of
wounds equal to their Intellect. Once before
the end of the session, hh or d may be spent
from a check the healed character makes to
have them suffer a number of wounds equal
to your character’s Intellect. Your character
may only use this talent on a particular target
once per game session.
Physician
Tier:
Activation: Passive
Ranked: Yes
When your character makes a Medicine check
to help another character heal wounds, the
target additionally heals strain per rank of
Physician.
Chapter 2: New Talents 81