The Old World: Grim and Perilous
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Chaos Bane
Tier:
Activation: Passive
Ranked: No
Your character counts the Critical rating of their
weapon as one lower to a minimum of when
making an attack targeting a Chaos adversary.
Combat Training
Tier:
Activation: Passive
Ranked: No
Athletics or Resilience and Melee (Light) or Melee
(Heavy) are now career skills for your character.
Daring Sailor
Tier:
Activation: Active (Incidental)
Ranked: Yes
Before your character makes a Sailing check,
they may add a number of h to the results to
use this talent to add an equal number of s.
The number may not exceed your character’s
ranks in Daring Sailor.
Deep Pockets
Tier:
Activation: Active (Incidental)
Ranked: No
Once per session, your character may use this
talent to produce a small but narratively useful
item from their pockets, backpack, or similar receptacle
(it turns out the item had been there the
whole time). Your GM has final say as to what
items can be produced with Deep Pockets, but
generally the item should cost less than Silver
Shillings and have an encumbrance of or .
Distraction
Tier:
Activation: Active (Action)
Ranked: No
Your character may use this talent to make
an Average (kk) Coordination or Deception
check. For each s the check generates, one
adversary of your choice within short range
becomes disoriented. Your character may
spend a from the check to inflict strain on
an affected adversary and may spend t from
the check to stagger a minion group or rival
within short range.
Encouraging Song
Tier:
Activation: Active (Action)
Ranked: No
Your character may use this talent to make
an Average (kk) Charm check. For each s
the check generates, one ally within medium
range adds j to their next skill check. For each
a, one ally benefiting from Encouraging Song
heals strain.
Ensorcelled (Improved)
Tier:
Activation: Passive
Ranked: No
Your character must have purchased the Ensorcelled
talent to benefit from this talent.
If your character has at least two ranks in a
magic skill, when using the Ensorcelled talent,
they may add sa to their next social skill
check (instead of a).
Fast Healer
Tier:
Activation: Passive
Ranked: No
When your character heals wounds via natural
rest, they heal two additional wounds.
Inspiring Cry
Tier:
Activation: Active (Incidental)
Ranked: No
Once per encounter, your character may use
this talent to allow allies within medium range
to reroll any number of j when they make
a check until the end of the round. The number
80 The Old World: Grim and Perilous