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The Old World: Grim and Perilous

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Chaos Bane

Tier:

Activation: Passive

Ranked: No

Your character counts the Critical rating of their

weapon as one lower to a minimum of when

making an attack targeting a Chaos adversary.

Combat Training

Tier:

Activation: Passive

Ranked: No

Athletics or Resilience and Melee (Light) or Melee

(Heavy) are now career skills for your character.

Daring Sailor

Tier:

Activation: Active (Incidental)

Ranked: Yes

Before your character makes a Sailing check,

they may add a number of h to the results to

use this talent to add an equal number of s.

The number may not exceed your character’s

ranks in Daring Sailor.

Deep Pockets

Tier:

Activation: Active (Incidental)

Ranked: No

Once per session, your character may use this

talent to produce a small but narratively useful

item from their pockets, backpack, or similar receptacle

(it turns out the item had been there the

whole time). Your GM has final say as to what

items can be produced with Deep Pockets, but

generally the item should cost less than Silver

Shillings and have an encumbrance of or .

Distraction

Tier:

Activation: Active (Action)

Ranked: No

Your character may use this talent to make

an Average (kk) Coordination or Deception

check. For each s the check generates, one

adversary of your choice within short range

becomes disoriented. Your character may

spend a from the check to inflict strain on

an affected adversary and may spend t from

the check to stagger a minion group or rival

within short range.

Encouraging Song

Tier:

Activation: Active (Action)

Ranked: No

Your character may use this talent to make

an Average (kk) Charm check. For each s

the check generates, one ally within medium

range adds j to their next skill check. For each

a, one ally benefiting from Encouraging Song

heals strain.

Ensorcelled (Improved)

Tier:

Activation: Passive

Ranked: No

Your character must have purchased the Ensorcelled

talent to benefit from this talent.

If your character has at least two ranks in a

magic skill, when using the Ensorcelled talent,

they may add sa to their next social skill

check (instead of a).

Fast Healer

Tier:

Activation: Passive

Ranked: No

When your character heals wounds via natural

rest, they heal two additional wounds.

Inspiring Cry

Tier:

Activation: Active (Incidental)

Ranked: No

Once per encounter, your character may use

this talent to allow allies within medium range

to reroll any number of j when they make

a check until the end of the round. The number

80 The Old World: Grim and Perilous

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