The Old World: Grim and Perilous
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Warrior
Watchman
‘The Watch’ is the first line of law enforcement in almost every town and city in the Old
World. Since watchmen are those who encounter the common people most frequently, they
often become the target of the people's ire towards the town or city authorities.
This can lead many watchmen to become strict and bitter, a situation not helped when some
towns hire the dregs of society to save some money, putting power into the hands of lazy,
mean, and sadistic men.
Those few professional watchmen who become disillusioned with this type of cheap
corruption sometimes find their street smarts lead their lives in a new direction, their
skills being highly valued by adventurers when navigating the streets of the Old World.
Starting Gear
1d10 Silver Shillings, a Halberd, a Club, a Lantern
Additional Career Skills
Athletics, Melee (Light), Perception, Streetwise
Profession
Specialization Progression
Prerequisites
Effects
Watchman
None
None
Watch
Sergant*
Increase ranks in Athletics, Melee
(Light) and Streetwise to .
Purchase one rank in the Bad
Cop talent.
Your character may change their social
status to Middle Class.
Coercion and Leadership are now career
skills for your character.
Your character may spend XP to purchase
the Imperious Tone talent.
Investigator*
Purchase the Investigator talent.
Increase ranks in Perception and
Streetwise to .
Your character may change their social
status to Middle Class.
Your character may spend XP to
purchase the Recon talent.
Social Class:
Commoner
Species:
Hu, Ha, Dw, Og, Gn
Talent Tree
EXP EXP EXP EXP EXP
Street Slang
When making a social skill check in dubious
company, suffer a number of strain no
greater than ranks in the talent. Add a equal
to the strain suffered.
[Incidental]
a
tow #78
Probing Question
If your character knows an opponent’s Flaw or
Fear motivation, when your character inflicts
strain on that opponent using a social skill,
the opponent suffers additional strain.
tow #82
Bloodhound
When making a check to follow trail of
another character, add a number of a equal
to your character's ranks in Streetwise or
Survival to the results.
[Incidental]
a
tow #85
Stubborn
Your character adds j per rank of Stubborn
to social skill checks targeting them.
tow #91
p
p
A Brave Face
Allied characters within medium range of
your character add j to the checks to recover
strain at the end of an encounter (see page
of the Genesys Core Rulebook).
tow #74
Work the Crowd
Your character decreases the difficulty of
social skill checks by one when influencing
groups (see Genesys Core Rulebook, page
).
tow #84
Heightened Awareness
Allies within short range of your character
add j to their Perception and Vigilance
checks. Allies engaged with your character
add jj instead.
GCRB #76
Investigator
Once per session, while at a crime scene, make
a Hard (kkk) Perception check. If succeesful, for
each s identify one prominent physical characteristics
of one person who was at the scene.
[action]
a
TOW #88
P
P
p
Expert Knowledge (Law)
Your character reduces difficulty of Knowledge
checks related to Law once.
Knack for it
Select one non-combat, non-magic skill.
Your character removes jj from checks
they make using that skill. If purchased for
the second time - choose two skills.
Bad Cop
aa from a Coercion or Deception check:
upgrade the ability of a single ally’s subsequent
social skill check a number of times
equal to your character's ranks in Bad Cop.
[Incidental]
a
tow #79
Body Guard
Once per round, suffer strain no greater than
ranks in Body Guard. Choose engaged ally;
upgrade the diff of combat checks targeting
that ally by a number of strain suffered.
[Maneuver]
a
Rot #90
Toughened
Each rank of Toughened increases your
character’s wound threshold by two.
Defensive Stance
Suffer a number of strain up to the talent ranks.
Until the end of your char’s next turn, upgrade
the diff of melee checks targeting your char
a number of times equal to the strain suffered.
[Maneuver]
a
GCRB #75
Back to Back
While engaged with allies, your character and
the allies add j to combat checks. If one or
more allies engaged with your character also
have the talent, add up to a maximum of jj
Urban Combatant
When your character is targeted by a combat
check in an urban setting, you may spend
a Story Point to substitute all j in opponent's
pool to f before the roll is made.
[Incidental, oot]
a
tow #98
Dedication
Bad Cop
Toughened
Concussive Strike
Each rank of Dedication increases one of aa from a Coercion or Deception check:
Each rank of Toughened increases your
Suffer strain before a Melee (Light) or
your character's characteristics by one.
upgrade the ability of a single ally’s subsequent
character’s wound threshold by two.
Melee (Heavy) check. Increase the difficulty
social skill check a number of times
of the check by one. The weapon gains Con-
equal to your character's ranks in Bad Cop.
cussive item quality for the check.
[Incidental]
[Incidental]
p
a
P
gcrb #81 tow #79 GCRB #75 tow #99
a
tow #75
GCRB #73
P
p
GCRB #75
Rot #91
P
p