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The Old World: Grim and Perilous

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Warrior

Watchman

‘The Watch’ is the first line of law enforcement in almost every town and city in the Old

World. Since watchmen are those who encounter the common people most frequently, they

often become the target of the people's ire towards the town or city authorities.

This can lead many watchmen to become strict and bitter, a situation not helped when some

towns hire the dregs of society to save some money, putting power into the hands of lazy,

mean, and sadistic men.

Those few professional watchmen who become disillusioned with this type of cheap

corruption sometimes find their street smarts lead their lives in a new direction, their

skills being highly valued by adventurers when navigating the streets of the Old World.

Starting Gear

1d10 Silver Shillings, a Halberd, a Club, a Lantern

Additional Career Skills

Athletics, Melee (Light), Perception, Streetwise

Profession

Specialization Progression

Prerequisites

Effects

Watchman

None

None

Watch

Sergant*

Increase ranks in Athletics, Melee

(Light) and Streetwise to .

Purchase one rank in the Bad

Cop talent.

Your character may change their social

status to Middle Class.

Coercion and Leadership are now career

skills for your character.

Your character may spend XP to purchase

the Imperious Tone talent.

Investigator*

Purchase the Investigator talent.

Increase ranks in Perception and

Streetwise to .

Your character may change their social

status to Middle Class.

Your character may spend XP to

purchase the Recon talent.

Social Class:

Commoner

Species:

Hu, Ha, Dw, Og, Gn

Talent Tree

EXP EXP EXP EXP EXP

Street Slang

When making a social skill check in dubious

company, suffer a number of strain no

greater than ranks in the talent. Add a equal

to the strain suffered.

[Incidental]

a

tow #78

Probing Question

If your character knows an opponent’s Flaw or

Fear motivation, when your character inflicts

strain on that opponent using a social skill,

the opponent suffers additional strain.

tow #82

Bloodhound

When making a check to follow trail of

another character, add a number of a equal

to your character's ranks in Streetwise or

Survival to the results.

[Incidental]

a

tow #85

Stubborn

Your character adds j per rank of Stubborn

to social skill checks targeting them.

tow #91

p

p

A Brave Face

Allied characters within medium range of

your character add j to the checks to recover

strain at the end of an encounter (see page

of the Genesys Core Rulebook).

tow #74

Work the Crowd

Your character decreases the difficulty of

social skill checks by one when influencing

groups (see Genesys Core Rulebook, page

).

tow #84

Heightened Awareness

Allies within short range of your character

add j to their Perception and Vigilance

checks. Allies engaged with your character

add jj instead.

GCRB #76

Investigator

Once per session, while at a crime scene, make

a Hard (kkk) Perception check. If succeesful, for

each s identify one prominent physical characteristics

of one person who was at the scene.

[action]

a

TOW #88

P

P

p

Expert Knowledge (Law)

Your character reduces difficulty of Knowledge

checks related to Law once.

Knack for it

Select one non-combat, non-magic skill.

Your character removes jj from checks

they make using that skill. If purchased for

the second time - choose two skills.

Bad Cop

aa from a Coercion or Deception check:

upgrade the ability of a single ally’s subsequent

social skill check a number of times

equal to your character's ranks in Bad Cop.

[Incidental]

a

tow #79

Body Guard

Once per round, suffer strain no greater than

ranks in Body Guard. Choose engaged ally;

upgrade the diff of combat checks targeting

that ally by a number of strain suffered.

[Maneuver]

a

Rot #90

Toughened

Each rank of Toughened increases your

character’s wound threshold by two.

Defensive Stance

Suffer a number of strain up to the talent ranks.

Until the end of your char’s next turn, upgrade

the diff of melee checks targeting your char

a number of times equal to the strain suffered.

[Maneuver]

a

GCRB #75

Back to Back

While engaged with allies, your character and

the allies add j to combat checks. If one or

more allies engaged with your character also

have the talent, add up to a maximum of jj

Urban Combatant

When your character is targeted by a combat

check in an urban setting, you may spend

a Story Point to substitute all j in opponent's

pool to f before the roll is made.

[Incidental, oot]

a

tow #98

Dedication

Bad Cop

Toughened

Concussive Strike

Each rank of Dedication increases one of aa from a Coercion or Deception check:

Each rank of Toughened increases your

Suffer strain before a Melee (Light) or

your character's characteristics by one.

upgrade the ability of a single ally’s subsequent

character’s wound threshold by two.

Melee (Heavy) check. Increase the difficulty

social skill check a number of times

of the check by one. The weapon gains Con-

equal to your character's ranks in Bad Cop.

cussive item quality for the check.

[Incidental]

[Incidental]

p

a

P

gcrb #81 tow #79 GCRB #75 tow #99

a

tow #75

GCRB #73

P

p

GCRB #75

Rot #91

P

p

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