The Old World: Grim and Perilous
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wanderer
Riverman
Much of life in the Old World resolves around its rivers. They connect the largest
commercial centers, provide energy for industry, and offer sustenance for the inhabitants
of towns and villages. Unsurprisingly then, many make a living on the rivers
in some form or another.
Rivermen is the catch-all term for those who make their living on the waters; river
pilots, fishermen, barge crews, even smugglers and river pirates are just a few, and
while the many occupations can differ greatly, they all share a great respect for both
the gifts and dangers afforded by the rivers of the Old World.
Starting Gear
1D10 Silver Shillings, A Short Spear, A Weighted Net
Additional Career Skills
Athletics, Crafts, Sailing, Vigilance
Specialization Progression
Profession Prerequisites Effects
Riverman
None
Your character may spend XP to purchase
the Expert Knowledge (Rivers and
Sailing) talent.
Smuggler*
Increase ranks in Vigilance to .
Purchase one rank in the Daring
Sailor talent.
Skulduggery and Stealth are now career
skills for your character.
Your character may spend XP to purchase
the Snuggery talent.
Barge
Captain*
Increase ranks in Crafts and
Sailing to .
Purchase the Know the Ropes
talent.
Own a barge.
Leadership and Negotiation are now
career skills for your character.
Your character may use the Know the
Ropes talent twice per encounter instead
of once.
Social Class:
Commoner
Species:
Hu, Ha, Dw, Gn
Talent Tree
EXP EXP EXP EXP EXP
Jackspeak
When making a social skill check in company
of sailors, rivermen etc., suffer a number of
strain up to the ranks in Jackspeak to add an
equal number of a to the check.
[Incidental]
a
tow #76
Craft Specialization
Select area of craftmanship. Your character
reduces difficulty of a Crafts check related to
the selected area by one. Add jj to all other
Crafts check.
tow #75
Regular Maintenance
The vehicle your character is on increases
its strain treshold by your character's ranks
in Crafts (two times ranks in Crafts if
silhouette +).
tow #82
Always Prepared
Once per encounter, you may spend a Story
Point to use this talent. Unil the end of the
current round, all allied characters improve
the ability of their checks once.
[Incidental]
TOW #92
Daring Sailor
Before making a Sailing check, you may add
a number of h and an equal number of s to
the results. The number may not exceed your
character’s ranks in Daring Sailor.
[Incidental]
p
p
a
a
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
Lucky Strike
When purchased, choose one characteristic.
After a successful combat check, spend one
Story Point to add damage equal to ranks in
that characteristic to one hit of the attack.
[Incidental]
GCRB #76
Jackspeak
When making a social skill check in company
of sailors, rivermen etc., suffer a number of
strain up to the ranks in Jackspeak to add an
equal number of a to the check.
[Incidental]
tow #76
Natural
When your character purchases this talent,
choose two skills. Once per session, your
character may use this talent to reroll one
skill check that uses one of those two skills.
[Incidental]
GCRB #79
P
A
a
a
Dedication
Each rank of Dedication increases one of
your character's characteristics by one.
P
Swift
Your character does not suffer the penalties
for moving through difficult terrain (they
move through difficult terrain at normal speed
without spending additional maneuvers).
GCRB #75
Rapid Reaction
Suffer a number of strain to add an equal
number of s to a check to determine Initiative
order. The number may not exceed ranks
in Rapid Reaction.
[Incidental]
GCRB #74
Know The Ropes
Once per encounter, before ally makes
a check, spend one Story Point: Your character
adds a number of sequal to their ranks
in Sailing to the results of the check.
[Incidental, oot]
a
tow #88
Defensive Driving
Increase the defense of any vehicle your
character pilots by one per rank of Defensive
Driving.
gcrb #80
P
A
P
Grit
Each rank of Grit increases your character’s
strain threshold by one.
P
Nimble Steersman
When making a Sailing check to operate
a boat or a barge, your character may use
Agility instead of Intelligence.
[Incidental]
tow #76
Manann's Blessing
When in nautical environment, your character
may make a Simple (-) Sailing check,
instead of Discipline or Cool, to recover
strain at the end of an encounter.
[Incidental]
tow #76
Daring Sailor
Before making a Sailing check, you may add
a number of h and an equal number of s to
the results. The number may not exceed your
character’s ranks in Daring Sailor.
[Incidental]
a
tow #80
Sea Legs
When your character makes a Brawn or Agility
based check while on a boat or ship, they
add j to the check for each rank of Sea Legs.
tow #82
A
A
p
Master
Choose one skill. Once per round, suffer
strain to reduce the difficulty of the next
check you make using that skill by two, to
a minimum of Easy (k).
[Incidental]
tow #80 gcrb #81 gcrb #73 gcrb #81
A