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The Old World: Grim and Perilous

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wanderer

Riverman

Much of life in the Old World resolves around its rivers. They connect the largest

commercial centers, provide energy for industry, and offer sustenance for the inhabitants

of towns and villages. Unsurprisingly then, many make a living on the rivers

in some form or another.

Rivermen is the catch-all term for those who make their living on the waters; river

pilots, fishermen, barge crews, even smugglers and river pirates are just a few, and

while the many occupations can differ greatly, they all share a great respect for both

the gifts and dangers afforded by the rivers of the Old World.

Starting Gear

1D10 Silver Shillings, A Short Spear, A Weighted Net

Additional Career Skills

Athletics, Crafts, Sailing, Vigilance

Specialization Progression

Profession Prerequisites Effects

Riverman

None

Your character may spend XP to purchase

the Expert Knowledge (Rivers and

Sailing) talent.

Smuggler*

Increase ranks in Vigilance to .

Purchase one rank in the Daring

Sailor talent.

Skulduggery and Stealth are now career

skills for your character.

Your character may spend XP to purchase

the Snuggery talent.

Barge

Captain*

Increase ranks in Crafts and

Sailing to .

Purchase the Know the Ropes

talent.

Own a barge.

Leadership and Negotiation are now

career skills for your character.

Your character may use the Know the

Ropes talent twice per encounter instead

of once.

Social Class:

Commoner

Species:

Hu, Ha, Dw, Gn

Talent Tree

EXP EXP EXP EXP EXP

Jackspeak

When making a social skill check in company

of sailors, rivermen etc., suffer a number of

strain up to the ranks in Jackspeak to add an

equal number of a to the check.

[Incidental]

a

tow #76

Craft Specialization

Select area of craftmanship. Your character

reduces difficulty of a Crafts check related to

the selected area by one. Add jj to all other

Crafts check.

tow #75

Regular Maintenance

The vehicle your character is on increases

its strain treshold by your character's ranks

in Crafts (two times ranks in Crafts if

silhouette +).

tow #82

Always Prepared

Once per encounter, you may spend a Story

Point to use this talent. Unil the end of the

current round, all allied characters improve

the ability of their checks once.

[Incidental]

TOW #92

Daring Sailor

Before making a Sailing check, you may add

a number of h and an equal number of s to

the results. The number may not exceed your

character’s ranks in Daring Sailor.

[Incidental]

p

p

a

a

Grit

Each rank of Grit increases your character’s

strain threshold by one.

gcrb #73

Lucky Strike

When purchased, choose one characteristic.

After a successful combat check, spend one

Story Point to add damage equal to ranks in

that characteristic to one hit of the attack.

[Incidental]

GCRB #76

Jackspeak

When making a social skill check in company

of sailors, rivermen etc., suffer a number of

strain up to the ranks in Jackspeak to add an

equal number of a to the check.

[Incidental]

tow #76

Natural

When your character purchases this talent,

choose two skills. Once per session, your

character may use this talent to reroll one

skill check that uses one of those two skills.

[Incidental]

GCRB #79

P

A

a

a

Dedication

Each rank of Dedication increases one of

your character's characteristics by one.

P

Swift

Your character does not suffer the penalties

for moving through difficult terrain (they

move through difficult terrain at normal speed

without spending additional maneuvers).

GCRB #75

Rapid Reaction

Suffer a number of strain to add an equal

number of s to a check to determine Initiative

order. The number may not exceed ranks

in Rapid Reaction.

[Incidental]

GCRB #74

Know The Ropes

Once per encounter, before ally makes

a check, spend one Story Point: Your character

adds a number of sequal to their ranks

in Sailing to the results of the check.

[Incidental, oot]

a

tow #88

Defensive Driving

Increase the defense of any vehicle your

character pilots by one per rank of Defensive

Driving.

gcrb #80

P

A

P

Grit

Each rank of Grit increases your character’s

strain threshold by one.

P

Nimble Steersman

When making a Sailing check to operate

a boat or a barge, your character may use

Agility instead of Intelligence.

[Incidental]

tow #76

Manann's Blessing

When in nautical environment, your character

may make a Simple (-) Sailing check,

instead of Discipline or Cool, to recover

strain at the end of an encounter.

[Incidental]

tow #76

Daring Sailor

Before making a Sailing check, you may add

a number of h and an equal number of s to

the results. The number may not exceed your

character’s ranks in Daring Sailor.

[Incidental]

a

tow #80

Sea Legs

When your character makes a Brawn or Agility

based check while on a boat or ship, they

add j to the check for each rank of Sea Legs.

tow #82

A

A

p

Master

Choose one skill. Once per round, suffer

strain to reduce the difficulty of the next

check you make using that skill by two, to

a minimum of Easy (k).

[Incidental]

tow #80 gcrb #81 gcrb #73 gcrb #81

A

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