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The Old World: Grim and Perilous

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Rat Catcher

A rat catcher is a common sight everywhere in villages, towns, and cities, making

a living by disposing of the vermin that infest all dwellings in this unsanitary age.

Rat catchers are often traveling folk, although in a large town or city, these vermin

soldiers' may actually be employed by the authorities.

So-called Exterminators, the toughest of Rat Catchers, can deal with every creature

lurking in the city sewers, including giant rats, mutants, and sometimes vile ratlike

beastmen—too big and too smart even for brave sewer jacks.

Wanderer

Starting Gear

a Crossbow (Inferior quality), a Pole, a Lantern,

1D10 Silver Shillings

Additional Career Skills

Ranged, Resilience, Stealth, Streetwise

Profession

Specialization Progression

Prerequisites

Effects

Ratcatcher

None

None

Sewer Jack

Purchase at least one rank in the

Dark Street talent.

Increase ranks in Resilience and

Streetwise to

Your character removes jj imposed by

darkness.

Exterminator

Learn the terrible truth about

ratlike mutants.

Increase ranks in Resilience and

Streetwise to .

Your character counts the Critical

rating of their weapon as one lower to

a minimum of when making an attack

targeting Skavens.

Social Class:

Commoner

Species:

Hu, Ha, Dw, WE, Gn

Talent Tree

EXP EXP EXP EXP EXP

Precision

When making a Brawl or Ranged check, your

character may use Cunning instead of Brawn

and Agility.

[Incidental]

rot #84

Warning Bark

Your character may make a Perception and

Vigilance checks using dog's ranks in those

skills, as long as the dog is within hearing and

visual range of your character.

tow #91

a

Harass

When animal companion makes a successful

combat check, it may upgrade the difficulty

of the target's next check instead of inflicting

damage.

[Incidental]

a

tow #86

Guard Dog

Once per round, guide the dog to perform

a maneuver. Until the end of your character's

next turn, target character within dog's short

range increases their melee defense by one.

[Incidental]

a

tow #86

Man’s Best Friend

Once per session, after suffering a Critical Injury,

suffer corruption to guide the dog to make an Average

(kk) Coordination check. If successful, do

not suffer the Injury, but the dog dies.

[Incidental, oot]

a

tow #101

P

Small, But Vicious Dog

Your character gains mid-sized dog. Once per

round, they may spend maneuver to direct

the dog in performing one action and one

maneuver during your character’s turn.

tow #83

Animal Expertise

Add j per rank of the talent to all checks

when interacting with animals. When dealing

Critical Injury to an animal increase the result

by per rank of the talent.

tow #79

Share Pain

When animal companion suffers wounds,

reduce wounds by half. Then your character

suffers wounds equal to the number

reduced.

[Incidental, oot]

a

tow #90

Animal Expertise

Add j per rank of the talent to all checks

when interacting with animals. When dealing

Critical Injury to an animal increase the result

by per rank of the talent.

tow #79

Enduring

Each rank of Enduring increases your character’s

soak value by one.

GCRB #80

P

p

P

P

Swift

Your character does not suffer the penalties

for moving through difficult terrain (they

move through difficult terrain at normal speed

without spending additional maneuvers).

GCRB #75

Durable

Your character reduces any Critical Injury

result they suffer by per rank of Durable,

to a minimum of .

GCRB #73

Dark Street

For each rank of the talent, remove one

uncanceled h from Perception, Vigilance,

Streetwise, or Knowledge checks when in the

sewers or in similar location.

tow #75

Snare

Once until the end of the encounter, spend a Story

Point to force one character to make a Vigilance vs

Survival or Streetwise check or suffer stagger until

the end of their next turn, + one round per hh

[Maneuver]

tow #91

P

p

P

a

Urban Combatant

When your character is targeted by a combat

check in an urban setting, you may spend

a Story Point to substitute all j in opponent's

pool to f before the roll is made.

[Incidental, oot]

a

tow #98

Dark Street

For each rank of the talent, remove one

uncanceled h from Perception, Vigilance,

Streetwise, or Knowledge checks when in the

sewers or in similar location.

tow #75

Toughened

Each rank of Toughened increases your

character’s wound threshold by two.

GCRB #75

Dodge

When targeted by a combat check, suffer

a number of strain up to ranks in Dodge.

Upgrade the difficulty of the combat check

a number of times equal to the strain suffered.

[Incidental, oot]

GCRB #78

Easy Prey

Suffer strain to use this talent. Until the

start of your character’s next turn, your character

and allies within short range add jj to

combat checks against immobilized targets.

[Maneuver]

a

rot #90

Dedication

Each rank of Dedication increases one of

your character's characteristics by one.

gcrb #81

P

p

a

p

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