The Old World: Grim and Perilous
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Rat Catcher
A rat catcher is a common sight everywhere in villages, towns, and cities, making
a living by disposing of the vermin that infest all dwellings in this unsanitary age.
Rat catchers are often traveling folk, although in a large town or city, these vermin
soldiers' may actually be employed by the authorities.
So-called Exterminators, the toughest of Rat Catchers, can deal with every creature
lurking in the city sewers, including giant rats, mutants, and sometimes vile ratlike
beastmen—too big and too smart even for brave sewer jacks.
Wanderer
Starting Gear
a Crossbow (Inferior quality), a Pole, a Lantern,
1D10 Silver Shillings
Additional Career Skills
Ranged, Resilience, Stealth, Streetwise
Profession
Specialization Progression
Prerequisites
Effects
Ratcatcher
None
None
Sewer Jack
Purchase at least one rank in the
Dark Street talent.
Increase ranks in Resilience and
Streetwise to
Your character removes jj imposed by
darkness.
Exterminator
Learn the terrible truth about
ratlike mutants.
Increase ranks in Resilience and
Streetwise to .
Your character counts the Critical
rating of their weapon as one lower to
a minimum of when making an attack
targeting Skavens.
Social Class:
Commoner
Species:
Hu, Ha, Dw, WE, Gn
Talent Tree
EXP EXP EXP EXP EXP
Precision
When making a Brawl or Ranged check, your
character may use Cunning instead of Brawn
and Agility.
[Incidental]
rot #84
Warning Bark
Your character may make a Perception and
Vigilance checks using dog's ranks in those
skills, as long as the dog is within hearing and
visual range of your character.
tow #91
a
Harass
When animal companion makes a successful
combat check, it may upgrade the difficulty
of the target's next check instead of inflicting
damage.
[Incidental]
a
tow #86
Guard Dog
Once per round, guide the dog to perform
a maneuver. Until the end of your character's
next turn, target character within dog's short
range increases their melee defense by one.
[Incidental]
a
tow #86
Man’s Best Friend
Once per session, after suffering a Critical Injury,
suffer corruption to guide the dog to make an Average
(kk) Coordination check. If successful, do
not suffer the Injury, but the dog dies.
[Incidental, oot]
a
tow #101
P
Small, But Vicious Dog
Your character gains mid-sized dog. Once per
round, they may spend maneuver to direct
the dog in performing one action and one
maneuver during your character’s turn.
tow #83
Animal Expertise
Add j per rank of the talent to all checks
when interacting with animals. When dealing
Critical Injury to an animal increase the result
by per rank of the talent.
tow #79
Share Pain
When animal companion suffers wounds,
reduce wounds by half. Then your character
suffers wounds equal to the number
reduced.
[Incidental, oot]
a
tow #90
Animal Expertise
Add j per rank of the talent to all checks
when interacting with animals. When dealing
Critical Injury to an animal increase the result
by per rank of the talent.
tow #79
Enduring
Each rank of Enduring increases your character’s
soak value by one.
GCRB #80
P
p
P
P
Swift
Your character does not suffer the penalties
for moving through difficult terrain (they
move through difficult terrain at normal speed
without spending additional maneuvers).
GCRB #75
Durable
Your character reduces any Critical Injury
result they suffer by per rank of Durable,
to a minimum of .
GCRB #73
Dark Street
For each rank of the talent, remove one
uncanceled h from Perception, Vigilance,
Streetwise, or Knowledge checks when in the
sewers or in similar location.
tow #75
Snare
Once until the end of the encounter, spend a Story
Point to force one character to make a Vigilance vs
Survival or Streetwise check or suffer stagger until
the end of their next turn, + one round per hh
[Maneuver]
tow #91
P
p
P
a
Urban Combatant
When your character is targeted by a combat
check in an urban setting, you may spend
a Story Point to substitute all j in opponent's
pool to f before the roll is made.
[Incidental, oot]
a
tow #98
Dark Street
For each rank of the talent, remove one
uncanceled h from Perception, Vigilance,
Streetwise, or Knowledge checks when in the
sewers or in similar location.
tow #75
Toughened
Each rank of Toughened increases your
character’s wound threshold by two.
GCRB #75
Dodge
When targeted by a combat check, suffer
a number of strain up to ranks in Dodge.
Upgrade the difficulty of the combat check
a number of times equal to the strain suffered.
[Incidental, oot]
GCRB #78
Easy Prey
Suffer strain to use this talent. Until the
start of your character’s next turn, your character
and allies within short range add jj to
combat checks against immobilized targets.
[Maneuver]
a
rot #90
Dedication
Each rank of Dedication increases one of
your character's characteristics by one.
gcrb #81
P
p
a
p