The Old World: Grim and Perilous
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Wanderer
Hunter
Starting Gear
Although farming and animal husbandry are common almost all over the Old World, 1D10 Silver Shillings , a Bow, a Light Spear, a Weighted Net
hunting is still common as hunters and trappers hunt game for fur and meat. With
long days and sometimes weeks away from home, they are experts at tracking animals
while avoiding contact with the dangers of the forest. Sometimes, however, they are
Additional Career Skills
forced to face things like mutants or beastmen by themselves. As a result, huntsmen
Melee (Light), Ranged, Survival, Stealth
tend to develop effective martial skills and often have a reputation for being tough and
fearless, if sometimes reclusive.
Some of the more experienced hunstmen serve as gamekeepers at local courts, tending the
game and fighting poachers, or organizing hunting for the nobility as masters of the hunt.
Profession
Specialization Progression
Prerequisites
Effects
Hunter
None
Your character may spend XP to
purchase the Expert Knowledge (Zoology)
talent.
Poacher*
Purchase the Ranger and the
Snare talents.
Increase ranks in Firearms to .
Capture or kill an animal
illegally.
Your character's social status is now
Outcast.
Cool and Skulduggery are now career
skills for your character.
Your character may spend XP to purchase
the Outlaw specialization.
Master of
the Hunt*
Increase ranks in Ranged and
Survival to .
Your character cannot be
a Poacher.
Your character may spend XP to
purchase the Deadeye talent.
Riding is now a career skill for your
character.
Social Class:
Commoner
Species:
Hu, Ha, Dw, HE, WE, Og, Gn
Talent Tree
EXP EXP EXP EXP EXP
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
Ranger
Discipline and Firearms are now career skills
for your character.
tow #82
Steady Hand
Before your character makes a ranged combat
check, you may spend one Story Point to use
this talent to add a equal to your character’s
ranks in Discipline to the results.
[Incidental]
a
tow #83
p
p
Rapid Archery
While armed with a bow, suffer strain.
During the next ranged combat check, the
bow gains the Linked quality with a value
equal to the ranks in the Ranged skill.
[Maneuver]
a
GCRB #79
Enduring
Each rank of Enduring increases your character’s
soak value by one.
p
Swift
Your character does not suffer the penalties
for moving through difficult terrain (they
move through difficult terrain at normal speed
without spending additional maneuvers).
gcrb #75
Bloodhound
When making a check to follow trail of
another character, add a number of a equal
to your character's ranks in Streetwise or
Survival to the results.
[Incidental]
a
tow #85
Impaling Strike
When your character inflicts a Critical Injury
with a melee weapon, they may use this
talent to immobilize the target until the end
of the target’s next turn.
[Incidental]
a
rot #88
P
Easy Prey
Suffer strain to use this talent. Until the
start of your character’s next turn, your character
and allies within short range add jj to
combat checks against immobilized targets.
[Maneuver]
a
rot #90
Dedication
Each rank of Dedication increases one of
your character's characteristics by one.
P
One With Nature
When in the wilderness, your character may
make a Simple (–) Survival check, instead
of Discipline or Cool, to recover strain at the
end of an encounter.
[Incidental]
a
gcrb #74
Animal Expertise
Add j per rank of the talent to all checks
when interacting with animals. When dealing
Critical Injury to an animal increase the
result by per rank of the talent.
tow #79
Animal Companion
Character creates bond with an animal. Once per
round, they may spend a maneuver to direct the
animal in performing one action
and one maneuver during your character’s turn.
gcrb #77
Animal Expertise
Add j per rank of the talent to all checks
when interacting with animals. When dealing
Critical Injury to an animal increase the
result by per rank of the talent.
tow #79
p
p
P
Grit
Each rank of Grit increases your character’s
strain threshold by one.
P
Forager
Remove up to jj from any skill checks
made to find food, water or shelter. Checks
to forage or search the area take half the
time they would normally.
gcrb #73
Snare
Once until the end of an encounter, spend a Story
Point to force one character to make a Vigilance vs
Survival or Streetwise check or suffer stagger until
the end of their next turn, + one round per hh
[Maneuver]
a
tow #91
Share Pain
When animal companion suffers wounds,
reduce wounds by half. Then your character
suffers wounds equal to the number
reduced.
[Incidental, oot]
a
tow #90
Harass
When animal companion makes a successful
combat check, it may upgrade the difficulty
of the target's next check instead of inflicting
damage.
[Incidental]
a
tow #86
P
Master
Choose one skill. Once per round, suffer
strain to reduce the difficulty of the next
check you make using that skill by two, to
a minimum of Easy (k).
[Incidental]
GCRB #80 GCRB #81 gcrb #73 GCRB #81
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