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The Old World: Grim and Perilous

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Wanderer

Hunter

Starting Gear

Although farming and animal husbandry are common almost all over the Old World, 1D10 Silver Shillings , a Bow, a Light Spear, a Weighted Net

hunting is still common as hunters and trappers hunt game for fur and meat. With

long days and sometimes weeks away from home, they are experts at tracking animals

while avoiding contact with the dangers of the forest. Sometimes, however, they are

Additional Career Skills

forced to face things like mutants or beastmen by themselves. As a result, huntsmen

Melee (Light), Ranged, Survival, Stealth

tend to develop effective martial skills and often have a reputation for being tough and

fearless, if sometimes reclusive.

Some of the more experienced hunstmen serve as gamekeepers at local courts, tending the

game and fighting poachers, or organizing hunting for the nobility as masters of the hunt.

Profession

Specialization Progression

Prerequisites

Effects

Hunter

None

Your character may spend XP to

purchase the Expert Knowledge (Zoology)

talent.

Poacher*

Purchase the Ranger and the

Snare talents.

Increase ranks in Firearms to .

Capture or kill an animal

illegally.

Your character's social status is now

Outcast.

Cool and Skulduggery are now career

skills for your character.

Your character may spend XP to purchase

the Outlaw specialization.

Master of

the Hunt*

Increase ranks in Ranged and

Survival to .

Your character cannot be

a Poacher.

Your character may spend XP to

purchase the Deadeye talent.

Riding is now a career skill for your

character.

Social Class:

Commoner

Species:

Hu, Ha, Dw, HE, WE, Og, Gn

Talent Tree

EXP EXP EXP EXP EXP

Grit

Each rank of Grit increases your character’s

strain threshold by one.

gcrb #73

Ranger

Discipline and Firearms are now career skills

for your character.

tow #82

Steady Hand

Before your character makes a ranged combat

check, you may spend one Story Point to use

this talent to add a equal to your character’s

ranks in Discipline to the results.

[Incidental]

a

tow #83

p

p

Rapid Archery

While armed with a bow, suffer strain.

During the next ranged combat check, the

bow gains the Linked quality with a value

equal to the ranks in the Ranged skill.

[Maneuver]

a

GCRB #79

Enduring

Each rank of Enduring increases your character’s

soak value by one.

p

Swift

Your character does not suffer the penalties

for moving through difficult terrain (they

move through difficult terrain at normal speed

without spending additional maneuvers).

gcrb #75

Bloodhound

When making a check to follow trail of

another character, add a number of a equal

to your character's ranks in Streetwise or

Survival to the results.

[Incidental]

a

tow #85

Impaling Strike

When your character inflicts a Critical Injury

with a melee weapon, they may use this

talent to immobilize the target until the end

of the target’s next turn.

[Incidental]

a

rot #88

P

Easy Prey

Suffer strain to use this talent. Until the

start of your character’s next turn, your character

and allies within short range add jj to

combat checks against immobilized targets.

[Maneuver]

a

rot #90

Dedication

Each rank of Dedication increases one of

your character's characteristics by one.

P

One With Nature

When in the wilderness, your character may

make a Simple (–) Survival check, instead

of Discipline or Cool, to recover strain at the

end of an encounter.

[Incidental]

a

gcrb #74

Animal Expertise

Add j per rank of the talent to all checks

when interacting with animals. When dealing

Critical Injury to an animal increase the

result by per rank of the talent.

tow #79

Animal Companion

Character creates bond with an animal. Once per

round, they may spend a maneuver to direct the

animal in performing one action

and one maneuver during your character’s turn.

gcrb #77

Animal Expertise

Add j per rank of the talent to all checks

when interacting with animals. When dealing

Critical Injury to an animal increase the

result by per rank of the talent.

tow #79

p

p

P

Grit

Each rank of Grit increases your character’s

strain threshold by one.

P

Forager

Remove up to jj from any skill checks

made to find food, water or shelter. Checks

to forage or search the area take half the

time they would normally.

gcrb #73

Snare

Once until the end of an encounter, spend a Story

Point to force one character to make a Vigilance vs

Survival or Streetwise check or suffer stagger until

the end of their next turn, + one round per hh

[Maneuver]

a

tow #91

Share Pain

When animal companion suffers wounds,

reduce wounds by half. Then your character

suffers wounds equal to the number

reduced.

[Incidental, oot]

a

tow #90

Harass

When animal companion makes a successful

combat check, it may upgrade the difficulty

of the target's next check instead of inflicting

damage.

[Incidental]

a

tow #86

P

Master

Choose one skill. Once per round, suffer

strain to reduce the difficulty of the next

check you make using that skill by two, to

a minimum of Easy (k).

[Incidental]

GCRB #80 GCRB #81 gcrb #73 GCRB #81

a

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