The Old World: Grim and Perilous
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Wanderer
Entertainer
The lives of most Old World citizens are filled with work and the fear of tomorrow.
For many, a moment of rest and fun is worth spending their hard earned money on.
Entertainers satisfy this need by providing live shows in the cities and villages, and
sometimes even palaces of the Old World. They travel a lot, in small groups or alone,
performing wherever they think there is a chance to earn money or even a free meal
or accommodation.
Starting Gear
2d10 Silver Shillings, a dagger, a Rope, a Pole
Additional Career Skills
Charm, Coordination, Deception, Vigilance
Some of them become famous actors or minstrels, so popular that they attract the
patronage of the nobility. Usually they are more or less just vagrants, performing
when and where they can before being chased away by suspicious town watchmen.
Specialization Progression
Profession Prerequisites Effects
Entertainer
None
Your character may spend XP to purchase
the Work the Crowd talent
Actor*
Increase ranks in Charm and
Deception to .
Purchase two ranks in the Wild
Improvisation talent.
Your character may spend XP to
purchase the Ruinous Repartee talent OR
XP to purchase the Dramatic Escape
talent.
Your character may change their social
status to Middle Class.
Minstrel*
Increase ranks in Charm and
Vigilance to .
Purchase the Encouraging Song
talent.
Your character may spend XP to purchase
the Encouraging Song (Improved)
talent.
Your character may spend XP to
purchase the Biggest Fan talent.
Social Class:
Commoner
Species:
Hu, Ha, Dw, HE, WE, Gn
Talent Tree
EXP EXP EXP EXP EXP
Clever Retort
Once per encounter, your character may use
this talent to add automatic hh to another
character’s social skill check.
[Incidental, oot]
gcrb #73
Keen Observer
Your character adds jj to checks to discern
another character's motivations.
tow #81
a
Encouraging Song
Make an Average (kk) Charm check. For each
s: one ally within medium range adds j to
their next skill check. For each a: one ally benefiting
from Encouraging Song heals strain.
a
tow #80
Quick Witted
Once per enc, after another social skill check,
make an Average (kk) Vigilance check. If successful,
add s or f equal to ranks in Charm
to the other check. If failed, suffer strain.
[Incidental, oot]
a
tow #98
p
Wild Improvisation
Once per session for each rank of the talent,
you may use any skill and characteristic
instead of any other skill and characteristic.
Upgrade the difficulty of the check once.
[Incidental]
a
Perfect Liar
After your character makes a Deception
check, they may suffer strain to use this
talent to cancel h equal to your character’s
ranks in Perfect Liar.
[Incidental]
a
tow #77
Distraction
Make an Average (kk) Coordination/Deception
check. For each s disorient one enemy
within short range. a: inflict strain on an
affected enemy. t: stagger a minion or rival.
[action]
a
tow #80
Rapid Reaction
Suffer a number of strain to add an equal
number of s to a check to determine Initiative
order. The number may not exceed ranks
in Rapid Reaction.
[Incidental]
a
gcrb #74
Audacious
When your character generates d on
a social check, roll l and add the results to
the check, in additional to the d being spent
as normal.
[Incidental]
a
tow #84
Dramatic Entrance
Once per session, SP: enter an encounter you
are not currently participating. Add a new slot
at the top of the Initiative order. Add j to the
first check you make in the encounter.
[Incidental, oot]
a
Jump Up
Once per round during your character’s
turn, your character may use this talent to
stand from a prone or seated position as an
incidental.
[Incidental]
a
gcrb #73
Acrobatics
When moving, your character may suffer
strain to perform Athletics or Coordination
check as a maneuver instead of an action.
[Maneuver]
tow #79
Desperate Recovery
Before your character heals strain at the end
of an encounter, if their strain is more than
half of their strain threshold, they heal two
additional strain.
gcrb #73
A
p
Perfect Liar
After your character makes a Deception
check, they may suffer strain to use this
talent to cancel h equal to your character’s
ranks in Perfect Liar.
[Incidental]
a
tow #77
Rapid Reaction
Suffer a number of strain to add an equal
number of s to a check to determine Initiative
order. The number may not exceed ranks
in Rapid Reaction.
[Incidental]
a
Precision
When making a Brawl or Ranged check, your
character may use Cunning instead of Brawn
and Agility.
[Incidental]
rot #84
Knack for It
Select one non-combat, non-magic skill.
Your character removes jj from checks
they make using that skill. If purchased for
the second time - choose two skills.
gcrb #73
Wild Improvisation
Once per session for each rank of the talent,
you may use any skill and characteristic
instead of any other skill and characteristic.
Upgrade the difficulty of the check once.
[Incidental]
a
tow #91
Coordination Dodge
When targeted by a combat check, spend
a Story Point to add number of f equal to
ranks in Coordination to the results.
[Incidental, oot]
tow #93
a
P
a
Dedication
Each rank of Dedication increases one of
your character's characteristics by one.
tow #91 tow #94 gcrb #74 GCRB #81
P