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The Old World: Grim and Perilous

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Sailor

Many of the impoverished dream of riches, adventure, and extraordinary journeys.

Some decide the path to make these dreams a reality lies with the Navy.

Life on board quickly turns out to be difficult, tedious, and dangerous. Every day in

a military navy is hard and regimented, with constant military drills, and discipline

on merchant vessels is only marginally easier, although many would argue that point.

Those who do adapt to life on the sea and survive the daily dangers become tough,

superstitious individuals, endowed with extraordinary storytelling talents and luck.

Soldier

Starting Gear

1D10 Silver Shillings , a Falchion and a Shield or a Club and

an Arquebus (Inferior quality), a Flask

Additional Career Skills

Athletics, Firearms, Melee (Light), Sailing

Profession

Specialization Progression

Prerequisites

Effects

Sailor

Join the navy.

Your character may spend XP to

purchase the Expert Knowledge (Sea and

Sailing) talent.

Marine*

Purchase two ranks in the Sea

Legs talent.

Increase ranks in Athletics and

Melee (Light) to .

Your character may spend XP to purchase

the Stromfels' Wrath talent.

Boatswain*

Increase ranks in Athletics and

Sailing to .

Purchase the Know the Ropes

talent.

Crafts is now a career skill for your

character.

Your character may spend XP to purchase

the Regular Maintenance talent.

Social Class:

Commoner

Species:

Hu, Ha, HE

Talent Tree

EXP EXP EXP EXP EXP

Jackspeak

When making a social skill check in company

of sailors, rivermen etc., suffer a number of

strain up to the ranks in Jackspeak to add an

equal number of a to the check.

[Incidental]

a

tow #76

Craft Specialization

Select area of craftsmanship. Your character

reduces difficulty of a Crafts check related to

the selected area by one. Add jj to all other

Crafts check.

p

tow #75

Know the Ropes

Once per encounter, before ally makes

a check, spend one Story Point: Your character

adds a number of sequal to their ranks

in Sailing to the results of the check.

[Incidental, oot]

a

tow #88

Silver Tongued

When resolving a social skill check, you may

spend one Story Point to use this talent to

replace uncanceled aa with s.

[Incidental]

tow #82

a

Sailor's Luck

Once per session, after your character's or

one of its allies check generates d, you may

use this talent to cancel the d and add t to

the results.

[Incidental]

a

Swift

Your character does not suffer the penalties for

moving through difficult terrain (they move

through difficult terrain at normal speed without

spending additional maneuvers).

gcrb #75

Parry

When suffering a hit from a melee combat

check, after damage is calculated but before

soak is applied, suffer strain to reduce the

damage of the hit by two plus ranks in Parry.

[Incidental, oot]

a

gcrb #74

Daring Sailor

Before making a Sailing check, you may add

a number of h and an equal number of s to

the results. The number may not exceed your

character’s ranks in Daring Sailor.

[Incidental]

a

tow #80

Jackspeak

When making a social skill check in company

of sailors, rivermen etc., suffer a number of

strain up to the ranks in Jackspeak to add an

equal number of a to the check.

[Incidental]

a

tow #76

Offensive Driving

While sailing, make an opposed Sailing vs

Sailing check targeting a ship in medium range.

Roll two crits - st for your ship, nd for the other

ship. t: + to nd crit. d: + to both crits.

[action]

a

P

Second Wind

Once per encounter, your character may use

this talent to heal an amount of strain equal

to their ranks in Second Wind.

[Incidental]

gcrb #74

Toughened

Each rank of Toughened increases your

character’s wound threshold by two.

GCRB #75

Side Step

Suffer a number of strain up to the talent ranks.

Until the end of your char’s next turn, upgrade

the diff. of ranged checks targeting your char

a number of times equal to the strain suffered.

[Maneuver]

a

gcrb #77

Second Wind

Once per encounter, your character may use

this talent to heal an amount of strain equal

to their ranks in Second Wind.

[Incidental]

gcrb #74

P

p

A

Defensive

Each rank of Defensive increases your character’s

melee defense and ranged defense

by one.

P

Sea Legs

When your character makes a Brawn or Agility

based check while on a boat or ship, they

add j to the check for each rank of Sea Legs.

tow #82

Manann's Blessing

When in nautical environment, your character

may make a Simple (-) Sailing check,

instead of Discipline or Cool, to recover

strain at the end of an encounter.

[Incidental]

a

tow #76

Sea Legs

When your character makes a Brawn or Agility

based check while on a boat or ship, they

add j to the check for each rank of Sea Legs.

tow #82

Artillerist

Gunnery is now a carrer skill for your character.

Allies within medium range (up to your

character's Presence rating) may use your

character's ranks in Gunnery.

tow #84

P

p

p

Dedication

Each rank of Dedication increases one of

your character's characteristics by one.

tow #102 tow #95 gcrb #80 gcrb #81

P

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