The Old World: Grim and Perilous
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Soldier
Officer
Officers are trained leaders who command the troops of the Old World. While
much depends on the training and morale of soldiers, often the right or wrong orders
from their commanders will determine the success of a campaign. Therefore,
a great responsibility rests on the shoulders of the officers.
Although sometimes veteran soldiers become officers, they are usually representatives
of the petty nobility or richer bourgeoisie - apart from the priestly service, it is
one of the few opportunities for them to join the ranks of the elite.
Starting Gear
a Fine Cloak, a Sword, 3D10+30 Silver Shillings
Additional Career Skills
Cool, Discipline, Leadership, Knowledge (Academic)
Specialization Progression
Profession Prerequisites Effects
Cadet
Start officer training.
Your character may spend XP to
purchase the Expert Knowledge (History)
talent.
Warrant
Officer
Increase ranks in Cool to .
Increase ranks in Leadership
to .
Purchase one rank in the Coordinated
Assault talent.
Your character may spend XP to purchase
the Paragon talent.
Officer
Increase ranks in Cool to .
Increase ranks in Discipline and
Leadership to .
Purchase two ranks in the Proper
Upbringing talent.
Your character may change their social
status to Elite.
Your character may spend XP to purchase
the Imperious Tone talent.
Social Class:
Middle Class
Species:
Hu, Ha, Dw, HE, WE, Og, Gn
Talent Tree
EXP EXP EXP EXP EXP
Combat Training
Athletics or Resilience and Melee (Light) or
Melee (Heavy) are now career skills for your
character.
tow #80
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
Inspiring Cry
Once per encounter, allow a number of allies
(up to your character's ranks in Leadership)
within medium range to reroll all j until the
end of the following round.
[Incidental]
a
tow #80
Prime Positions
When your character or their allies within
short range benefit from cover, add a number
of j equal to the defense provided by the
cover to their ranged combat checks.
tow #96
p
p
p
Field Commander [Imp.]
When using Field Commander, you affect
a number of allies equal to x Presence. You
may spend t to allow one ally to suffer strain
to perform an action, instead of a maneuver.
p
Expert Knowledge
(Military)
Your character reduces difficulty of Knowledge
checks related to Military once.
tow #75
Field Commander
Make an Average (kk) Leadership check. If
successful, a number of allies equal to your
Presence may immediately suffer strain to
perform one maneuver (out of turn).
[action]
a
GCRB #78
Artillerist
Gunnery is now a carrer skill for your character.
Allies within medium range (up to your
character's Presence rating) may use your
character's ranks in Gunnery.
tow #84
Coordinated Assault
Once per turn, use this talent to have a number
of engaged allies equal to your ranks in Leadership
add a to combat checks until the end of
your next turn. Additional ranks increase range.
[Maneuver]
a
GCRB #75
Coordinated Strike
When using Coordinated Assault, suffer
strain: Allies affected by Coordinated Assault
add damage equal to your ranks in Coordinated
Assault to all combat checks.
[Incidental]
a
P
p
Proper Upbringing
When making a social skill check in polite
company, suffer a number of strain up to
the ranks in Proper Upbringing to add an
equal number of a to the check.
[Incidental]
a
GCRB #74
Inspiring Rhetoric
Make an Average (kk) Leadership check.
For each s, one ally within short range
heals one strain. For each a, one ally heals
one additional strain.
[action]
A
GCRB #76
Coordinated Assault
Once per turn, use this talent to have a number
of engaged allies equal to your ranks in Leadership
add a to combat checks until the end of
your next turn. Additional ranks increase range.
[Maneuver]
a
GCRB #75
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
p
Proper Upbringing
When making a social skill check in polite
company, suffer a number of strain up to
the ranks in Proper Upbringing to add an
equal number of a to the check.
[Incidental]
a
A Brave Face
Allied characters within medium range of
your character add j to the checks to recover
strain at the end of an encounter (see page
of the Genesys Core Rulebook).
tow #74
Coordinated Assault
Once per turn, use this talent to have a number
of engaged allies equal to your ranks in Leadership
add a to combat checks until the end of
your next turn. Additional ranks increase range.
[Maneuver]
a
GCRB #75
Inspiring Rhetoric [Imp.]
Allies affected by your character’s Inspiring
Rhetoric add j to all skill checks they make
for a number of rounds equal to your character’s
ranks in Leadership.
GCRB #78
Inspiring Rhetoric [Sup.]
Your character may choose to suffer strain
to use the Inspiring Rhetoric talent as a maneuver,
instead of as an action.
[Incidental]
GCRB #80
P
p
a
Dedication
Each rank of Dedication increases one of
your character's characteristics by one.
GCRB #80 tow #99 gcrb #73 gcrb #81
P