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The Old World: Grim and Perilous

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Foot Soldier

Foot Soldiers are rank-and-file professional fighters who are trained to fight in large

groups. Together with marksmen, they are the foundation of almost every army in

the Old World. As a part of the Imperial Army, they are the force that mans the Empire’s

fortresses, patrols the borders, and repels the invaders.

Although their real strength on the battlefield lies in their numbers, many of them

possess some amount of individual skill which may be invaluable while living the life

of an adventurer.

Soldier

Starting Gear

1D10 Silver Shillings , a Light Spear and a Shield or a Spear

and a Mace, Padded Armor, Padded Armor

Additional Career Skills

Cool, Melee (Heavy), Melee (Light), Resilience

Profession

Specialization Progression

Prerequisites

Effects

Soldier

Join the military.

None

Veteran

Purchase the Power Through

talent.

Increase ranks in Resilience

to .

Take part in a military expedition

or campaign.

Your character adds j to all Coercion

checks targeting them.

Elite

Guard

Increase ranks in Resilience to .

Increase ranks in Cool to .

Purchase the Back to Back talent.

Your character may change their

social class to Middle Class.

Once per encounter, you may spend

a Story Point for your character to ignore

the effects of one Critical Injury

until the end of the encounter.

Social Class:

Commoner

Species:

Hu, Ha, Dw, HE, WE, Og, Gn

Talent Tree

EXP EXP EXP EXP EXP

Shield Slam

When your character uses a shield to attack

a minion or rival, you may spend aaaa

or t to stagger the target until the end of the

target’s next turn.

[Incidental]

a

rot #84

Block

While wielding a shield, your character may

use the Parry talent to reduce damage from

ranged attacks as well as melee attacks targeting

your character.

[Incidental, oot]

a

rot #87

Shield Bash

Spend t from Initiative check to make

a combat check with a shield before the first

round of combat. If successful, activate the

Knockout quality without spending a

[Incidental, oot]

a

tow #82

Heroic Resilience

Once per encounter, when your character

suffers wounds, spend one Story Point to

reduce wounds suffered by a number equal

to your character's ranks in Resilience.

[Incidental, oot]

a

tow #87

Concussive Strike

Suffer strain before a Melee (Light) or

Melee (Heavy) check. Increase the difficulty

of the check by one. The weapon gains Concussive

item quality for the check.

[Incidental]

a

tow #99

Parry

When suffers a hit from a melee combat check,

after damage is calculated but before soak is

applied, suffer strain to reduce the damage of

the hit by two plus ranks in Parry.

[Incidental, oot]

a

GCRB #74

Bulwark

While wielding a weapon with the Defensive

quality, your character may use Parry to

reduce the damage of an attack targeting an

engaged ally.

[Incidental, oot]

rot #87

Parry

When suffering a hit from a melee combat

check, after damage is calculated but before

soak is applied, suffer strain to reduce the

damage of the hit by two plus ranks in Parry.

[Incidental, oot]

GCRB #74

Second Wind

Once per encounter, your character may use

this talent to heal an amount of strain equal

to their ranks in Second Wind.

[Incidental]

GCRB #74

Defensive

Each rank of Defensive increases your

character’s melee defense and ranged defense

by one.

GCRB #80

a

a

a

P

Toughened

Each rank of Toughened increases your

character’s wound threshold by two.

GCRB #75

Defensive Stance

Suffer a number of strain up to the talent ranks.

Until the end of your char’s next turn, upgrade

the diff of melee checks targeting your char

a number of times equal to the strain suffered.

[Maneuver]

a

GCRB #75

Toughened

Each rank of Toughened increases your

character’s wound threshold by two.

GCRB #75

Back to Back

While engaged with allies, your character and

the allies add j to combat checks. If one or

more allies engaged with your character also

have the talent, add up to a maximum of jj

rot #91

Toughened

Each rank of Toughened increases your

character’s wound threshold by two.

GCRB #75

P

P

p

P

Second Wind

Once per encounter, your character may use

this talent to heal an amount of strain equal

to their ranks in Second Wind.

[Incidental]

GCRB #74

Power Through

If your character suffered wounds during an

encounter, they may use Resilience instead of

Cool or Discipline to make a check to recover

strain at the end of the encounter.

[Incidental]

a

tow #77

Fast Healer

When your character heals wounds via natural

rest, they heal two additional wounds.

tow #80

Defensive Stance

Suffer a number of strain up to the talent ranks.

Until the end of your char’s next turn, upgrade

the diff of melee checks targeting your char

a number of times equal to the strain suffered.

[Maneuver]

a

GCRB #75

Dedication

Each rank of Dedication increases one of your

character's characteristics by one.

GCRB #81

a

P

p

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