The Old World: Grim and Perilous
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Foot Soldier
Foot Soldiers are rank-and-file professional fighters who are trained to fight in large
groups. Together with marksmen, they are the foundation of almost every army in
the Old World. As a part of the Imperial Army, they are the force that mans the Empire’s
fortresses, patrols the borders, and repels the invaders.
Although their real strength on the battlefield lies in their numbers, many of them
possess some amount of individual skill which may be invaluable while living the life
of an adventurer.
Soldier
Starting Gear
1D10 Silver Shillings , a Light Spear and a Shield or a Spear
and a Mace, Padded Armor, Padded Armor
Additional Career Skills
Cool, Melee (Heavy), Melee (Light), Resilience
Profession
Specialization Progression
Prerequisites
Effects
Soldier
Join the military.
None
Veteran
Purchase the Power Through
talent.
Increase ranks in Resilience
to .
Take part in a military expedition
or campaign.
Your character adds j to all Coercion
checks targeting them.
Elite
Guard
Increase ranks in Resilience to .
Increase ranks in Cool to .
Purchase the Back to Back talent.
Your character may change their
social class to Middle Class.
Once per encounter, you may spend
a Story Point for your character to ignore
the effects of one Critical Injury
until the end of the encounter.
Social Class:
Commoner
Species:
Hu, Ha, Dw, HE, WE, Og, Gn
Talent Tree
EXP EXP EXP EXP EXP
Shield Slam
When your character uses a shield to attack
a minion or rival, you may spend aaaa
or t to stagger the target until the end of the
target’s next turn.
[Incidental]
a
rot #84
Block
While wielding a shield, your character may
use the Parry talent to reduce damage from
ranged attacks as well as melee attacks targeting
your character.
[Incidental, oot]
a
rot #87
Shield Bash
Spend t from Initiative check to make
a combat check with a shield before the first
round of combat. If successful, activate the
Knockout quality without spending a
[Incidental, oot]
a
tow #82
Heroic Resilience
Once per encounter, when your character
suffers wounds, spend one Story Point to
reduce wounds suffered by a number equal
to your character's ranks in Resilience.
[Incidental, oot]
a
tow #87
Concussive Strike
Suffer strain before a Melee (Light) or
Melee (Heavy) check. Increase the difficulty
of the check by one. The weapon gains Concussive
item quality for the check.
[Incidental]
a
tow #99
Parry
When suffers a hit from a melee combat check,
after damage is calculated but before soak is
applied, suffer strain to reduce the damage of
the hit by two plus ranks in Parry.
[Incidental, oot]
a
GCRB #74
Bulwark
While wielding a weapon with the Defensive
quality, your character may use Parry to
reduce the damage of an attack targeting an
engaged ally.
[Incidental, oot]
rot #87
Parry
When suffering a hit from a melee combat
check, after damage is calculated but before
soak is applied, suffer strain to reduce the
damage of the hit by two plus ranks in Parry.
[Incidental, oot]
GCRB #74
Second Wind
Once per encounter, your character may use
this talent to heal an amount of strain equal
to their ranks in Second Wind.
[Incidental]
GCRB #74
Defensive
Each rank of Defensive increases your
character’s melee defense and ranged defense
by one.
GCRB #80
a
a
a
P
Toughened
Each rank of Toughened increases your
character’s wound threshold by two.
GCRB #75
Defensive Stance
Suffer a number of strain up to the talent ranks.
Until the end of your char’s next turn, upgrade
the diff of melee checks targeting your char
a number of times equal to the strain suffered.
[Maneuver]
a
GCRB #75
Toughened
Each rank of Toughened increases your
character’s wound threshold by two.
GCRB #75
Back to Back
While engaged with allies, your character and
the allies add j to combat checks. If one or
more allies engaged with your character also
have the talent, add up to a maximum of jj
rot #91
Toughened
Each rank of Toughened increases your
character’s wound threshold by two.
GCRB #75
P
P
p
P
Second Wind
Once per encounter, your character may use
this talent to heal an amount of strain equal
to their ranks in Second Wind.
[Incidental]
GCRB #74
Power Through
If your character suffered wounds during an
encounter, they may use Resilience instead of
Cool or Discipline to make a check to recover
strain at the end of the encounter.
[Incidental]
a
tow #77
Fast Healer
When your character heals wounds via natural
rest, they heal two additional wounds.
tow #80
Defensive Stance
Suffer a number of strain up to the talent ranks.
Until the end of your char’s next turn, upgrade
the diff of melee checks targeting your char
a number of times equal to the strain suffered.
[Maneuver]
a
GCRB #75
Dedication
Each rank of Dedication increases one of your
character's characteristics by one.
GCRB #81
a
P
p