The Old World: Grim and Perilous
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White Wizard
White wizards, also called Hierophants, are among leaders of the never ending war
against Chaos. They tirelessly track down every taint of corruption and are the greatest
enemies of warp-born Daemons. This power comes to them by Hysh - the white Wind of
Magic, considered to be the most powerful but also the most difficult to control. It represents
light, not only in the literal sense, but also the concepts of purity, enlightenment,
order and tenacity, and is the complete opposite of the unpredictable energies of Chaos.
White Wizards use their magic to fight the Ruinous Powers, but also to heal and
guide those lost in darkness - here their methods differ from witch hunters, for
whom death in flames is the only redemption.
Scholar
Starting Gear
6D10 + 40 Silver Shillings, a Sword, a Journeyman Wand
or a Journeyman Staff
Additional Career Skills
Discipline, Knowledge (Chaos), Leadership, Magic (Arcana)
Profession
Specialization Progression
Prerequisites
Effects
Journeyman
Wizard
Complete an apprenticeship in
the College of Magic.
Your character can cast spells of the Lore
of Light. They can never cast spells from
other Lores (except Lore of Chaos) or work
miracles.
Magister
Increase ranks in Knowledge
(Chaos) to
Increase ranks in Magic
(Arcana) to .
Purchase College Wizard
(Improved) talent.
Your character upgrades the ability of
social skill checks targeting other wizards
once.
Wizard
Lord
Increase ranks in Knowledge
(Chaos) to
Increase ranks in Magic (Arcana)
to .
Purchase College Wizard (Supreme)
talent.
Your character upgrades the ability of social
skill checks targeting other wizards
twice instead of once.
Social Class:
Elite
Species:
Hu
Talent Tree
EXP EXP EXP EXP EXP
College Wizard
Your character reduces the result of any Miscast
they cause by , to a minimum of .
tow #74
Brilliant Casting
When your character casts a spell, you may
spend one Story Point to use this talent to add
a equal to your character’s ranks in Knowledge
(Chaos) to the result.
[Incidental]
a
TOW #79
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
Masterful Casting
When casting a spell, spend t to trigger up
to three different effects instead of one. These
effects must be the ones that can be triggered
by spending a or t.
[Incidental]
a
TOW #95
College Wizard [Sup.]
When your character causes Miscast, before
determining its result, you may spend a Story
Point to count the result as if rolled “”
[Incidental]
p
p
a
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
Combat Training
Athletics or Resilience and Melee (Light) or
Melee (Heavy) are now career skills for your
character.
tow #80
Chaos Bane
Your character counts the Critical rating of
their weapon as one lower to a minimum of
when making an attack targeting a Chaos
adversary.
tow #80
P
P
p
Rule of Hysh [imp.]
Your character and their allies within short
range upgrade Fear checks once. strain - make
an Arcana vs Discipline check vs Chaos or Daemon
to stagger for a round + round for ss
[action]
a
tow #96
Grit
Each rank of Grit increases your character’s
strain threshold by one.
P
Expert Knowledge
Select an area of expertise. Your character
reduces the difficulty of Knowledge checks
related to the selected area by one.
tow #75
Know the Enemy
Your character may make a Knowledge
(Chaos) check instead of Cool or Vigilance, to
determine Initiative order when facing Chaos
creatures.
[Incidental]
tow #81
College Wizard [Imp.]
Your character reduces the result of any
Miscast they cause by instead of , to
a minimum of .
tow #85
Pure
Each rank of Pure increases your character's
corruption threshold by one.
tow #77
P
A
p
P
Dedication
Each rank of Dedication increases one of
your character's characteristics by one.
P
Rule of Hysh
Whenever your character casts an Attack
spell, they always add the Holy effect to the
spell without increasing the difficulty. The
effect works against Chaos and Daemons.
tow #78
Pure
Each rank of Pure increases your character's
corruption threshold by one.
tow #77
Prepared Spell
For each rank, decide on a spell consisting of
a particular magic action and a specific set of
one or more effects. Once per enc, cast that
spell with the diff reduced by .
[Incidental]
A
TOW #82
P
P
Prepared Spell
For each rank, decide on a spell consisting of
a particular magic action and a specific set of
one or more effects. Once per enc, cast that
spell with the diff reduced by .
[Incidental]
A
TOW #82
Rule of Hysh [Sup.]
After your character successfully used the
Rule of Hysh (Improved) talent, you may
spend a Story Point to automatically defeat
the target.
[Incidental]
tow #99 gcrb #73 GCRB #81 tow #102
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