The Old World: Grim and Perilous
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Jade Wizard
While most wizards are usually dreaded by the common people, Jade Wizards don't
seem to have this problem. Living close to nature and the natural circle of life, it
brings them closer to the inhabitants of the countryside and makes them often important
figures among local communities.
The Jade Wizards rule Ghyran - the green wind of magic. It is the magic of plants,
water, soil and fertility, so these wizards usually focus on gentle healing spells and
are tasked with ensuring the unimpeded flow of energy through laylines. However,
it is naive to think that they are completely defenseless - like nature itself, they can
unleash terrible destructive powers if provoked.
Specialization Progression
Profession Prerequisites Effects
Scholar
Starting Gear
6D10 + 10 Silver Shillings, a Silver Sickle, a Journeyman
Wand or a Journeyman Staff
Additional Career Skills
Knowledge (Chaos), Magic (Arcana), Perception, Survival
Journeyman
Wizard
Complete an apprenticeship in
the College of Magic.
Your character can cast spells of the Lore
of Life. They can never cast spells from
other Lores (except Lore of Chaos) or work
miracles.
Magister
Increase ranks in Knowledge
(Chaos) to
Increase ranks in Magic
(Arcana) to .
Purchase College Wizard
(Improved) talent.
Your character upgrades the ability of
social skill checks targeting other wizards
once.
Wizard
Lord
Increase ranks in Knowledge
(Chaos) to
Increase ranks in Magic (Arcana)
to .
Purchase College Wizard (Supreme)
talent.
Your character upgrades the ability of social
skill checks targeting other wizards
twice instead of once.
Social Class:
Elite
Species:
Hu
Talent Tree
EXP EXP EXP EXP EXP
College Wizard
Your character reduces the result of any Miscast
they cause by , to a minimum of .
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Brilliant Casting
When your character casts a spell, you may
spend one Story Point to use this talent to add
a equal to your character’s ranks in Knowledge
(Chaos) to the result.
[Incidental]
a
TOW #79
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
Flicker Step
When your character casts a spell, they may
spend aaa or t to instantly vanish and
reapear at any location within long range.
[Incidental]
TOW #94
p
p
a
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
Combat Training
Athletics or Resilience and Melee (Light) or
Melee (Heavy) are now career skills for your
character.
tow #80
College Wizard [Imp.]
Your character reduces the result of any
Miscast they cause by instead of , to
a minimum of .
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Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
P
P
p
p
Expert Knowledge
Select an area of expertise. Your character
reduces the difficulty of Knowledge checks
related to the selected area by one.
Prepared Spell
For each rank, decide on a spell consisting of
a particular magic action and a specific set of
one or more effects. Once per enc, cast that
spell with the diff reduced by .
[Incidental]
A
TOW #82
Rule of Ghyran [Imp.]
Increase wounds thr. by . When your character
and their allies within short range are
healing via natural rest: Story Point - they
heal wounds equal to ranks in Magic (Arcana).
[Incidental]
A
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Prepared Spell
For each rank, decide on a spell consisting of
a particular magic action and a specific set of
one or more effects. Once per enc, cast that
spell with the diff reduced by .
[Incidental]
A
TOW #82
Rule of Ghyran
Add j to magic checks while in the rural env
and j while in the urban env. When casting an
Attack spell, you may add the Non-lethal effect
to the spell without increasing the difficulty.
[Incidental]
A
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One with Nature
When in the wilderness, your character may
make a Simple (–) Survival check, instead of
Discipline or Cool, to recover strain at the end
of an encounter.
[Incidental]
a
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Awakening of the Forest
Suffer strain: make a Hard (kkk) Arcana
check targeting a tree within short range.
Successful check awakens the tree that now
obeys your character's orders.
[action]
A
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Masterful Casting
When casting a spell, spend t to trigger up
to three different effects instead of one. These
effects must be the ones that can be triggered
by spending a or t.
[Incidental]
Rule of Ghyran [Sup.]
College Wizard [Sup.]
Dedication
Awakening of the Forest
Once per session: Your character + allies
When your character causes Miscast, before
Each rank of Dedication increases one of
[Imp.]
within short range heal a number of wounds determining its result, you may spend a Story
your character's characteristics by one.
When using Awakening of the Forest, use
and strain equal to your characer's ranks in
Point to count the result as if rolled “”
the Forest Guardian characteristic for the
Knowledge (Chaos). This may revive allies.
awakened tree, instead of Aemhelin Scion.
[Incidental]
[Incidental]
a
a
P
p
tow #101 tow #99 GCRB #81 tow #98
tow #75
P
TOW #95
a