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The Old World: Grim and Perilous

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Welcome to The Old World:

Foreword

Grim and Perilous!

We have been fans of Warhammer Fantasy for about years now. The st edition of WFRP was

our very first roleplaying game and to this day, it holds an incredibly special place in our hearts.

In , when the revised version of the famous Enemy Within came out, we were absolutely

sure we wanted to try this campaign again. However, while the th edition of WFRP is an amazing

game and we truly love it (and in this rulebook you will find some game mechanics heavily

inspired by th edition), this time we wanted something more narrative. The rd edition was beyond

our reach, but we already had some experience with Genesys, so we decided to try it. While

in general the game mechanics seemed good, our first attempt at a conversion failed miserably.

It was overly complicated, clunky and had so many exceptions and special rules, it turned out

almost unplayable. After countless iterations and throwing out over % of our work, we finally

had something good. Something we would like to share with the RPG community.

By publishing our work, we don't mean any harm or challenge to any copyrights held by Games

Workshop, Cubicle , Edge Studios, or anyone else. Consider The Old World: Grim and Perilous

to be our tribute to Warhammer Fantasy Roleplay and roleplaying games in general. We hope

you have fun while reading this book and playing during your game sessions.

About this Product

This is an unofficial, free fan-made expansion for all of you who love Genesys and the world of

Warhammer Fantasy. It combines some of the best game mechanics of Warhammer Fantasy

Roleplay editions -, while keeping the simplicity from the basic Genesys rules. It adds many

new talents and skills, new career creation and specialization options, new rules for magic,

corruption and social status. This expansion is light in fluff, so you need to have original Warhammer's

rulebooks and adventures to be able to fully explore the fantastic world of Warhammer

Fantasy. However, feel free to use this supplement to create your own heroic dark fantasy

setting as it adds plenty of new talents, weapons, gear and many other things which may improve

your game sessions.

What do I need to play?

As always, you will need the Genesys Core Rulebook, a bunch of narrative dice (or an app) and

a group of friends, but the expansion relies heavily on Realms of Terrinoth in terms of weapons,

gear, some talents and crafting rules. Additionally, as mentioned earlier, we do not provide the

game setting and adventures other than "The Circle", so Warhammer Fantasy rulebooks (preferably

the th edition, which are now easy to get) are necessary to use this suplement to play in

Warhammer Fantasy setting.

The Old World: Grim and Perilous 5

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