The Old World: Grim and Perilous
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Grey Wizard
The wizards of the Grey College are among the most secretive. They wander in the
shadows, always covered with the gray strands of Ulgu - the wind of magic that represents
confusion, disorientation, illusion and all that is hidden from view. As perfect
spies, they are part of the constant war against Chaos, usually devoted to exposing
cults of the Ruinous Powers from within.
The magic of Grey Wizards is not spectacular and definitely not very combat-oriented.
However, they can confuse their enemies with illusions woven from pure Ulgu,
and the most powerful are capable of opening Bridges of Shadows - inter-dimensional
portals capable of transporting a wizard anywhere in the known world.
Scholar
Starting Gear
6D10 + 40 Silver Shillings, a Sword, a Journeyman Wand
or a Journeyman Staff
Additional Career Skills
Knowledge (Chaos), Magic (Arcana), Stealth, Streetwise
Profession
Specialization Progression
Prerequisites
Effects
Journeyman
Wizard
Complete an apprenticeship in
the College of Magic.
Your character can cast spells of the Lore
of Shadows. They can never cast spells
from other Lores (except Lore of Chaos) or
work miracles.
Magister
Wizard
Lord
Increase ranks in Knowledge
(Chaos) to
Increase ranks in Magic
(Arcana) to .
Purchase College Wizard
(Improved) talent.
Increase ranks in Knowledge
(Chaos) to
Increase ranks in Magic
(Arcana) to .
Purchase College Wizard
(Supreme) talent.
Your character upgrades the ability of
social skill checks targeting other wizards
once.
Your character upgrades the ability of
social skill checks targeting other wizards
twice instead of once.
Social Class:
Elite
Species:
Hu
Talent Tree
EXP EXP EXP EXP EXP
College Wizard
Your character reduces the result of any Miscast
they cause by , to a minimum of .
tow #74
Brilliant Casting
When your character casts a spell, you may
spend one Story Point to use this talent to add
a equal to your character’s ranks in Knowledge
(Chaos) to the result.
[Incidental]
a
TOW #79
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
Flicker Step
When your character casts a spell, they may
spend aaa or t to instantly vanish and
reapear at any location within long range.
[Incidental]
TOW #94
College Wizard [Sup.]
When your character causes Miscast, before
determining its result, you may spend a Story
Point to count the result as if rolled “”
[Incidental]
p
p
a
a
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
Combat Training
Athletics or Resilience and Melee (Light) or
Melee (Heavy) are now career skills for your
character.
tow #80
College Wizard [Imp.]
Your character reduces the result of any
Miscast they cause by instead of , to
a minimum of .
tow #85
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
P
p
p
p
Rule of ulgu [Sup.]
Your character may add the Invisibility effect
to the Mask spells, following the normal
rules of the effect.
P
Expert Knowledge
Select an area of expertise. Your character
reduces the difficulty of Knowledge checks
related to the selected area by one.
tow #75
Unremarkable
Other characters add f to any checks made
to find or identify your character in a crowd.
gcrb #75
p
p
Rule of ulgu [Imp.]
Add j to Stealth checks, but j to Leadership
checks. Once per encounter, spend a Story
Point to maintain the effects of the Mask spell
until the end of the encounter.
[Incidental]
a
tow #90
Prepared Spell
For each rank, decide on a spell consisting of
a particular magic action and a specific set of
one or more effects. Once per enc, cast that
spell with the diff reduced by .
[Incidental]
P
TOW #82
Dedication
Each rank of Dedication increases one of
your character's characteristics by one.
P
Rule of ulgu
While resolving an Attack or Curse spell
check, you may spend a to Disorient the
target for a number of rounds equal to your
character's ranks in Knowledge (Chaos).
[Incidental]
A
tow #78
Prepared Spell
For each rank, decide on a spell consisting of
a particular magic action and a specific set of
one or more effects. Once per enc, cast that
spell with the diff reduced by .
[Incidental]
A
TOW #82
Elusive
When another character makes a check to follow
your character's trail, add h equal to your
character's ranks in Streetwise or Survival to
the check results.
[Incidental, oot]
a
tow #86
Master of Shadows
After successful Stealth check, for each s
except the first, your character can hide one
additional engaged character. The number of
characters cannot exceed ranks in Stealth.
[Incidental]
tow #88
a
Bridge of Shadows
Once per session, make a Daunting (kkkk) Arcana
check. If successful, your character vanish
and reappear in any other known location. They
may take up to allies, but add j per each.
[action]
a
tow #99 TOW #97 GCRB #81 TOW #92