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The Old World: Grim and Perilous

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Grey Wizard

The wizards of the Grey College are among the most secretive. They wander in the

shadows, always covered with the gray strands of Ulgu - the wind of magic that represents

confusion, disorientation, illusion and all that is hidden from view. As perfect

spies, they are part of the constant war against Chaos, usually devoted to exposing

cults of the Ruinous Powers from within.

The magic of Grey Wizards is not spectacular and definitely not very combat-oriented.

However, they can confuse their enemies with illusions woven from pure Ulgu,

and the most powerful are capable of opening Bridges of Shadows - inter-dimensional

portals capable of transporting a wizard anywhere in the known world.

Scholar

Starting Gear

6D10 + 40 Silver Shillings, a Sword, a Journeyman Wand

or a Journeyman Staff

Additional Career Skills

Knowledge (Chaos), Magic (Arcana), Stealth, Streetwise

Profession

Specialization Progression

Prerequisites

Effects

Journeyman

Wizard

Complete an apprenticeship in

the College of Magic.

Your character can cast spells of the Lore

of Shadows. They can never cast spells

from other Lores (except Lore of Chaos) or

work miracles.

Magister

Wizard

Lord

Increase ranks in Knowledge

(Chaos) to

Increase ranks in Magic

(Arcana) to .

Purchase College Wizard

(Improved) talent.

Increase ranks in Knowledge

(Chaos) to

Increase ranks in Magic

(Arcana) to .

Purchase College Wizard

(Supreme) talent.

Your character upgrades the ability of

social skill checks targeting other wizards

once.

Your character upgrades the ability of

social skill checks targeting other wizards

twice instead of once.

Social Class:

Elite

Species:

Hu

Talent Tree

EXP EXP EXP EXP EXP

College Wizard

Your character reduces the result of any Miscast

they cause by , to a minimum of .

tow #74

Brilliant Casting

When your character casts a spell, you may

spend one Story Point to use this talent to add

a equal to your character’s ranks in Knowledge

(Chaos) to the result.

[Incidental]

a

TOW #79

Grit

Each rank of Grit increases your character’s

strain threshold by one.

gcrb #73

Flicker Step

When your character casts a spell, they may

spend aaa or t to instantly vanish and

reapear at any location within long range.

[Incidental]

TOW #94

College Wizard [Sup.]

When your character causes Miscast, before

determining its result, you may spend a Story

Point to count the result as if rolled “”

[Incidental]

p

p

a

a

Grit

Each rank of Grit increases your character’s

strain threshold by one.

gcrb #73

Combat Training

Athletics or Resilience and Melee (Light) or

Melee (Heavy) are now career skills for your

character.

tow #80

College Wizard [Imp.]

Your character reduces the result of any

Miscast they cause by instead of , to

a minimum of .

tow #85

Grit

Each rank of Grit increases your character’s

strain threshold by one.

gcrb #73

P

p

p

p

Rule of ulgu [Sup.]

Your character may add the Invisibility effect

to the Mask spells, following the normal

rules of the effect.

P

Expert Knowledge

Select an area of expertise. Your character

reduces the difficulty of Knowledge checks

related to the selected area by one.

tow #75

Unremarkable

Other characters add f to any checks made

to find or identify your character in a crowd.

gcrb #75

p

p

Rule of ulgu [Imp.]

Add j to Stealth checks, but j to Leadership

checks. Once per encounter, spend a Story

Point to maintain the effects of the Mask spell

until the end of the encounter.

[Incidental]

a

tow #90

Prepared Spell

For each rank, decide on a spell consisting of

a particular magic action and a specific set of

one or more effects. Once per enc, cast that

spell with the diff reduced by .

[Incidental]

P

TOW #82

Dedication

Each rank of Dedication increases one of

your character's characteristics by one.

P

Rule of ulgu

While resolving an Attack or Curse spell

check, you may spend a to Disorient the

target for a number of rounds equal to your

character's ranks in Knowledge (Chaos).

[Incidental]

A

tow #78

Prepared Spell

For each rank, decide on a spell consisting of

a particular magic action and a specific set of

one or more effects. Once per enc, cast that

spell with the diff reduced by .

[Incidental]

A

TOW #82

Elusive

When another character makes a check to follow

your character's trail, add h equal to your

character's ranks in Streetwise or Survival to

the check results.

[Incidental, oot]

a

tow #86

Master of Shadows

After successful Stealth check, for each s

except the first, your character can hide one

additional engaged character. The number of

characters cannot exceed ranks in Stealth.

[Incidental]

tow #88

a

Bridge of Shadows

Once per session, make a Daunting (kkkk) Arcana

check. If successful, your character vanish

and reappear in any other known location. They

may take up to allies, but add j per each.

[action]

a

tow #99 TOW #97 GCRB #81 TOW #92

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