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The Old World: Grim and Perilous

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Gold Wizard

Chamon, the yellow wind of magic, gathers around metals, especially the precious

ones like silver or gold. It brings greed and selfishness, but also clarity of mind, logic,

determination and healthy conservatism. Gold wizards are usually like that - focused

on their research, they pay little attention to the problems of ordinary people.

Gold wizards are masters of the alchemy arts. Their magic aids their research as it

allows its users to clear their minds and look at the nature of things from a broader

perspective. It also has the power to manipulate matter, especially metals - skillful

wizards can use this for experimentation and for self-defense to create impenetrable

barriers or launch destructive attacks against their foes.

Scholar

Starting Gear

6D10 + 80 Silver Shillings, a Sword, a Journeyman Wand

or a Journeyman Staff

Additional Career Skills

Alchemy, Crafts, Knowledge (Chaos), Magic (Arcana)

Specialization Progression

Profession Prerequisites Effects

Journeyman

Wizard

Complete an apprenticeship in

the College of Magic.

Your character can cast spells of the Lore

of Metal. They can never cast spells from

other Lores (except Lore of Chaos) or work

miracles.

Magister

Wizard

Lord

Increase ranks in Knowledge

(Chaos) to

Increase ranks in Magic

(Arcana) to .

Purchase College Wizard

(Improved) talent.

Increase ranks in Knowledge

(Chaos) to

Increase ranks in Magic

(Arcana) to .

Purchase College Wizard

(Supreme) talent.

Your character upgrades the ability of

social skill checks targeting other wizards

once.

Your character upgrades the ability of

social skill checks targeting other wizards

twice instead of once.

Social Class:

Elite

Species:

Hu

Talent Tree

EXP EXP EXP EXP EXP

College Wizard

Your character reduces the result of any Miscast

they cause by , to a minimum of .

tow #74

Brilliant Casting

When your character casts a spell, you may

spend one Story Point to use this talent to add

a equal to your character’s ranks in Knowledge

(Chaos) to the result.

[Incidental]

TOW #79

Grit

Each rank of Grit increases your character’s

strain threshold by one.

gcrb #73

Masterful Casting

When casting a spell, spend t to trigger up

to three different effects instead of one. These

effects must be the ones that can be triggered

by spending a or t.

[Incidental]

TOW #95

p

a

p

a

Dedication

Each rank of Dedication increases one of

your character's characteristics by one.

p

Grit

Each rank of Grit increases your character’s

strain threshold by one.

gcrb #73

Combat Training

Athletics or Resilience and Melee (Light) or

Melee (Heavy) are now career skills for your

character.

tow #80

College Wizard [Imp.]

Your character reduces the result of any

Miscast they cause by instead of , to

a minimum of .

tow #85

Grit

Each rank of Grit increases your character’s

strain threshold by one.

gcrb #73

Rule of Chamon [Sup.]

At the beginning of the encounter, your character

may spend a Story Point to perform an

Augment or Barrier magic action as an out of

turn Incidental.

[Incidental, oot]

a

P

P

p

p

Expert Knowledge

Select an area of expertise. Your character

reduces the difficulty of Knowledge checks

related to the selected area by one.

tow #75

Inventor

Add a number of j equal to ranks of Inventor

to a check to construct new items.

[Incidental]

GCRB #76

Rule of Chamon

Increase Soak by , but upgrade the difficulty of

Athletics/Coordination/Vigilance checks once.

Once per encounter, spend a Story Point to

maintain Augment, Barrier or Conjure spell.

[Incidental]

a

tow #89

Explosive Casting

Spells with a Blast quality have a rating equal

to twice your character’s ranks in Knowledge.

Spend a Story Point to trigger the spell’s Blast

quality, instead of spending a.

[Incidental]

TOW #86

P

A

a

College Wizard [Sup.]

When your character causes Miscast, before

determining its result, you may spend a Story

Point to count the result as if rolled “”

[Incidental]

a

Rule of Chamon

Whenever your character casts an Attack

spell, they always add the Impact effect to

the spell without increasing the difficulty.

tow #77

Prepared Spell

For each rank, decide on a spell consisting of

a particular magic action and a specific set of

one or more effects. Once per enc, cast that

spell with the diff reduced by .

[Incidental]

A

TOW #82

Potent Concoctions

On an Alchemy check - t: roll an additional l

and add it to the results. d: roll an additional l

and add it to the results. t and d are spent normally.

Each of the effects can occur once per check.

ROT # 90

P

p

Prepared Spell

For each rank, decide on a spell consisting of

a particular magic action and a specific set of

one or more effects. Once per enc, cast that

spell with the diff reduced by .

[Incidental]

A

TOW #82

The Golden Touch

Spend d or hh from the attacker’s melee

combat check to stagger the attacker until

the end of their next round.

[Incidental, oot]

GCRB #81 tow #101 tow #99 tow #97

a

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