The Old World: Grim and Perilous
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Celestial Wizard
The Magisters of the Celestial Order study the Lore of the Heavens - the magic of the
stars, the upper atmosphere, and the weather. Most commonly referred to as Astromancers,
they are prognosticators, astrologers, and seers without Human peer and
also have power over the weather and other meteorological phenomena.
Azyr’s Magisters are known for their greatest preference for sky and star gazing, and
for this reason they are sometimes called “Celestial Wizards” by some of the less educated
folk of the Empire.
Scholar
Starting Gear
6D10 + 40 Silver Shillings, a Sword, a Journeyman Wand
or a Journeyman Staff
Additional Career Skills
Knowledge (Chaos), Magic (Arcana), Negotiation, Vigilance
Profession
Specialization Progression
Prerequisites
Effects
Journeyman
Wizard
Complete an apprenticeship in
the College of Magic.
Your character can cast spells of the Lore
of the Heavens. They can never cast spells
from other Lores (except Lore of Chaos) or
work miracles.
Magister
Wizard
Lord
Increase ranks in Knowledge
(Chaos) to
Increase ranks in Magic
(Arcana) to .
Purchase the College Wizard
(Improved) talent.
Increase ranks in Knowledge
(Chaos) to
Increase ranks in Magic
(Arcana) to .
Purchase the College Wizard
(Supreme) talent.
Your character upgrades the ability
of social skill checks targeting other
wizards once.
Your character upgrades the ability
of social skill checks targeting other
wizards twice instead of once.
Social Class:
Elite
Species:
Hu
Talent Tree
EXP EXP EXP EXP EXP
College Wizard
Your character reduces the result of any Miscast
they cause by , to a minimum of .
tow #74
Brilliant Casting
When your character casts a spell, you may
spend one Story Point to use this talent to add
a equal to your character’s ranks in Knowledge
(Chaos) to the result.
[Incidental]
A
TOW #79
Grit
Each rank of Grit increases your character’s
strain threshold by one.
GCRB #73
Rule of Azyr (Sup.)
At the beginning of an encounter, your
character may spend a Story Point to perform
Predict magic action as an out of turn
Incidental
[Incidental, oot]
a
tow #101
Dedication
Each rank of Dedication increases one of your
character's characteristics by one.
GCRB #81
P
P
P
Grit
Each rank of Grit increases your character’s
strain threshold by one.
GCRB #73
Combat Training
Athletics or Resilience and Melee (Light) or
Melee (Heavy) are now career skills for your
character.
tow #80
College Wizard (Imp.)
Your character reduces the result of any
Miscast they cause by instead of , to
a minimum of .
tow #85
Grit
Each rank of Grit increases your character’s
strain threshold by one.
GCRB #73
P
P
P
P
Masterful Casting
When casting a spell, spend t to trigger up
to three different effects instead of one. These
effects must be the ones that can be triggered
by spending a or t.
Expert Knowledge
Select an area of expertise. Your character
reduces the difficulty of Knowledge checks
related to the selected area by one.
tow #75
Prepared Spell
For each rank, decide on a spell consisting of
a particular magic action and a specific set of
one or more effects. Once per enc, cast that
spell with the diff reduced by .
[Incidental]
A
TOW #82
Rule of Azyr (Imp.)
Your character cannot be disoriented and
gains j to all Negotiation checks. Once per
encounter, spend a Story Point to fly until the
end of the encounter.
[Incidental]
a
tow #89
Prepared Spell
For each rank, decide on a spell consisting of
a particular magic action and a specific set of
one or more effects. Once per enc, cast that
spell with the diff reduced by .
[Incidental]
a
TOW #82
College Wizard (Sup.)
When your character causes Miscast, before
determining its result, you may spend a Story
Point to count the result as if rolled “”
Rule of Azyr
Whenever your character casts an Attack
spell, they always add the Lightning effect to
the spell without increasing the difficulty.
tow #77
Intuitive Casting
Your character adds sh for each rank of
Intuitive Casting to the magic checks they
make in the first round of an encounter.
tow #76
Sixth Sense
Your character may make a Vigilance or a Discipline
check instead of Cool, to determine
Initiative order.
[Incidental]
tow #82
Intuitive Casting
Your character adds sh for each rank of
Intuitive Casting to the magic checks they
make in the first round of an encounter.
tow #76
Deadly Premonition
Once per session, suffer corruption to
expand Cheat Death effect to additional character.
The character must be in visual range
for effect to activate.
[Incidental] [Incidental] [Incidental]
a
a
TOW #95
tow #99
tow #99
P
P
P
A
p
a