The Old World: Grim and Perilous
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Bright Wizard
As dangerous and unpredictable as the flames they wield, Bright Wizards are among
the most feared combatants on the battlefield. Their magic is often spectacular and
impressively violent and they are known for their sudden mood changes and can
explode with anger in a matter of seconds - it is only one of many effects Aqshy, the
Red Wind of Magic, has on their minds and bodies.
The nature of Aqshy is tempestuous and aggressive, so it is not a surprise only a few
are able to resist the wild power it offers. Some people even claim acrimoniously
there are no masters among Bright Wizards, only survivors.
Scholar
Starting Gear
6D10 + 40 Silver Shillings, a Sword, a Journeyman Wand
or a Journeyman Staff
Additional Career Skills
Coercion, Knowledge (Chaos), Magic (Arcana), Resilience
Specialization Progression
Profession Prerequisites Effects
Journeyman
Wizard
Complete an apprenticeship in
the College of Magic
Your character can cast spells of the Lore
of Fire. They can never cast spells from
other Lores (except Lore of Chaos) or work
miracles.
Magister
Wizard
Lord
Increase ranks in Knowledge
(Chaos) to
Increase ranks in Magic
(Arcana) to .
Purchase the College Wizard
(Improved) talent.
Increase ranks in Knowledge
(Chaos) to
Increase ranks in Magic
(Arcana) to .
Purchase the College Wizard
(Supreme) talent.
Your character upgrades the ability
of social skill checks targeting other
wizards once.
Your character upgrades the ability
of social skill checks targeting other
wizards twice instead of once.
Social Class:
Elite
Species:
Hu
Talent Tree
EXP EXP EXP EXP EXP
College Wizard
Your character reduces the result of any Miscast
they cause by , to a minimum of .
tow #74
Brilliant Casting
When your character casts a spell, you may
spend one Story Point to use this talent to add
a equal to your character’s ranks in Knowledge
(Chaos) to the result.
[Incidental]
a
TOW #79
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
p
p
Baleful Gaze
Once per round, spend a Story Point to upgrade
the difficulty of a combat check targeting your
character within medium range by your ranks
in Coercion.
[Incidental, oot]
a
tow #99
Unleash
Once per round, your character may suffer
corruption to perform a maneuver to
immediately defeat one rival or one minion
group in short range.
[Maneuver]
a
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
Combat Training
Athletics or Resilience and Melee (Light) or
Melee (Heavy) are now career skills for your
character.
tow #80
College Wizard [Imp.]
Your character reduces the result of any
Miscast they cause by instead of , to
a minimum of .
tow #85
P
P
p
Rule of Aqshy [Sup.]
Your character may spend a Story Point
to perform an Attack magic action as
a maneuver. They cannot cast another spell
this round.
[Maneuver]
a
tow #101
Masterful Casting
When casting a spell, spend t to trigger up
to three different effects instead of one. These
effects must be the ones that can be triggered
by spending a or t.
[Incidental]
a
Intuitive Casting
Your character adds sh for each rank of
Intuitive Casting to the magic checks they
make in the first round of an encounter.
tow #76
Expert Knowledge
Select an area of expertise. Your character
reduces the difficulty of Knowledge checks
related to the selected area by one.
tow #75
Rule of Aqshy [Imp.]
Your character is immune to fire but add
j to Charm and Negotiation checks. Once
per encounter, spend a Story Point to create
a flaming sword.
[Incidental]
a
tow #89
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
P
p
P
Dedication
Each rank of Dedication increases one of
your character's characteristics by one.
P
Rule of Aqshy
Whenever your character casts an Attack
spell, they always add the Fire effect to the
spell without increasing the difficulty.
tow #77
Prepared Spell
For each rank, decide on a spell consisting of
a particular magic action and a specific set of
one or more effects. Once per enc, cast that
spell with the diff reduced by .
[Incidental]
A
TOW #82
Explosive Casting
Spells with a Blast quality have a rating equal
to twice your character’s ranks in Knowledge.
Spend a Story Point to trigger the spell’s Blast
quality, instead of spending a.
[Incidental]
a
TOW #86
Prepared Spell
For each rank, decide on a spell consisting of
a particular magic action and a specific set of
one or more effects. Once per enc, cast that
spell with the diff reduced by .
TOW #82
College Wizard [Sup.]
When your character causes Miscast, before
determining its result, you may spend a Story
Point to count the result as if rolled “”
[Incidental]
tow #102 TOW #95 gcrb #81 tow #99
P
A
a