The Old World: Grim and Perilous
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Amethyst Wizard
Amethyst wizards use Shyish - the purple wind of magic. Shyish blows from the past
to the future, bringing with it the rush of passing time and the inevitability of death.
The passing of life and its end is the natural fear of most rational beings, therefore
amethyst wizards are usually treated with great distrust, even among other magisters.
But who would not be afraid of these slim, quiet and ascetic individuals capable
of sucking the life out of every creature, and stopping the beating heart in their chest
with a movement of their hand?
Amethyst wizards are the keepers of death, making sure no one slips out of its cold
embrace. Therefore, one of their tasks is to track down and eliminate necromancers,
undead, and other creatures that contradict the laws of nature.
Scholar
Starting Gear
6D10 + 10 Silver Shillings, a Scythe of Shyish
Additional Career Skills
Cool, Discipline, Knowledge (Chaos), Magic (Arcana)
Profession
Specialization Progression
Prerequisites
Effects
Journeyman
Wizard
Complete an apprenticeship in
the College of Magic.
Your character can cast spells of the Lore
of Death. They can never cast spells from
other Lores (except Lore of Chaos) or work
miracles.
Magister
Increase ranks in Knowledge
(Chaos) to
Increase ranks in Magic
(Arcana) to .
Purchase College Wizard
(Improved) talent.
Your character upgrades the ability of
social skill checks targeting other wizards
once.
Wizard
Lord
Increase ranks in Knowledge
(Chaos) to
Increase ranks in Magic (Arcana)
to .
Purchase College Wizard (Supreme)
talent.
Your character upgrades the ability of social
skill checks targeting other wizards
twice instead of once.
Social Class:
Elite
Species:
Hu
Talent Tree
EXP EXP EXP EXP EXP
College Wizard
Your character reduces the result of any Miscast
they cause by , to a minimum of .
tow #74
Brilliant Casting
When your character casts a spell, you may
spend one Story Point to use this talent to add
a equal to your character’s ranks in Knowledge
(Chaos) to the result.
[Incidental]
a
TOW #79
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
p
p
Masterful Casting
When casting a spell, spend t to trigger up
to three different effects instead of one. These
effects must be the ones that can be triggered
by spending a or t.
[Incidental]
a
TOW #95
Rule of Shyish [Sup.]
Whenever a character under the effects of
your character's Curse spell suffers wounds,
your character heals wounds.
p
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
Combat Training
Athletics or Resilience and Melee (Light) or
Melee (Heavy) are now career skills for your
character.
tow #80
College Wizard [Imp.]
Your character reduces the result of any
Miscast they cause by instead of , to
a minimum of .
tow #85
Prepared Spell
For each rank, decide on a spell consisting of
a particular magic action and a specific set of
one or more effects. Once per enc, cast that
spell with the diff reduced by .
[Incidental]
A
TOW #82
College Wizard [Sup.]
When your character causes Miscast, before
determining its result, you may spend a Story
Point to count the result as if rolled “”
[Incidental]
P
P
p
A
Rule of Shyish
Whenever your character casts an Attack
spell, they always add the Holy effect to the
spell without increasing the difficulty. The
effect works against undead adversaries.
tow #78
Prepared Spell
For each rank, decide on a spell consisting of
a particular magic action and a specific set of
one or more effects. Once per enc, cast that
spell with the diff reduced by .
[Incidental]
A
TOW #82
Rule of Shyish [Imp.]
Add j to Charm checks. After successful
Attack or Curse spell, spend Story Point to
force all targets to make a Hard (kkk) Fear
check as an out of turn Incidental.
[Incidental]
A
tow #90
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
P
P
Dedication
Each rank of Dedication increases one of
your character's characteristics by one.
P
Expert Knowledge
Select an area of expertise. Your character
reduces the difficulty of Knowledge checks
related to the selected area by one.
tow #75
Cool Face
When another character tries to discern your
character's Motivations, they add automatic
hh to the check.
tow #79
Intimidating
During the first round of a combat encounter,
your character increases their melee
defense a number of times equal to their
ranks in Intimidating talent.
tow #81
Wraith Bane
Your character counts the Critical rating of
their weapon as one lower to a minimum of
when making an attack targeting an undead
adversary.
ROT #89
Lesser Caress of Laniph
Once per encounter, make an Arcana vs
Discipline check. If successful, the target suffers
Heart Attack; your character suffers corruption
and may suffer other terrible consequences.
[Action]
a
tow #102 tow #99 GCRB #81 tow #100
P
p
p
p