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The Old World: Grim and Perilous

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Warrior Priest

of Sigmar

The Warrior Priests of Sigmar are members of the Order of the Silver Hammer, one

of four primary orders of the Church of Sigmar. These fanatical cultists tirelessly

roam the Old World with one goal in mind - fight all forms of evil with the strength

of their arms as well as their faith. Some of them are loners similar to witch hunters,

seeking iniquity on their own, while others command small troops of Empire's soldiers

or join groups of adventurers.

Scholar

Starting Gear

3D10 + 20 Silver Shillings, a Hammer, Heavy Robes,

a Sacred Symbol

Additional Career Skills

Discipline, Divine, Leadership, Knowledge (Chaos)

Profession

Specialization Progression

Prerequisites

Effects

Priest

Join the Order of the Silver

Hammer.

If your character has at least one rank in

the Divine skill, they can work Miracles of

Sigmar, but they can never work miracles

of other deities or cast spells.

Chaplain*

Increase ranks in Leadership

to .

Purchase the Inspiring Rhetoric

(Improved) talent.

Your character may spend XP to purchase

the Inspiring Cry talent.

Presbyter*

Increase ranks in Divine to .

Increase ranks in Discipline to .

Purchase the Combat Training

talent.

When your character casts an attack

spell with the Close Combat effect while

wielding a hammer or warhammer, they

increase the base damage of the spell by

the damage of the weapon and add the

Deadly effect for free. This cannot be

combined with magic implements.

Social Class:

Middle Class

Species:

Hu

Talent Tree

EXP EXP EXP EXP EXP

pure

Each rank of Pure increases your character's

corruption threshold by one.

tow #77

Chaos Bane

Your character counts the Critical rating of

their weapon as one lower to a minimum of

when making an attack targeting a Chaos

adversary.

tow #80

Prepared Spell

For each rank, decide on a spell consisting of

a particular magic action and a specific set of

one or more effects. Once per enc, cast that

spell with the diff reduced by .

[Incidental]

A

TOW #82

Strength of Faith

Once per session, add s equal to ranks in

Discipline and a equal to ranks in Willpower

to the results of the next Divine check during

this turn.

[Maneuver]

a

TOW #97

Prepared Spell

For each rank, decide on a spell consisting

of a particular magic action and a specific

set of one or more effects. Once per enc, cast

that spell with the diff reduced by .

[Incidental]

A

TOW #82

P

P

Grit

Each rank of Grit increases your character’s

strain threshold by one.

GCRB #73

Combat Training

Athletics or Resilience and Melee (Light) or

Melee (Heavy) are now career skills for your

character.

tow #80

Innate Focus

While not using a magic implement, your

character increases the base damage of attack

spells by . Reduce the difficulty of all spells by ,

but increase the strain suffered by .

[Incidental]

a

TOW #87

Battle Casting

Your character does not add j to magic skill

checks for wearing heavy armor (armor with

+ soak or higher), using a shield, or not

having at least one hand free.

rot #90

Zealous Fire

Each time your Game Master spends a Story

Point, your character heals strain.

ROT #91

P

p

P

P

Heroic Recovery

Choose one characteristic. Once per encounter,

spend one Story Point to use this talent

to have your character heal strain equal to the

rating of the chosen characteristic.

[Incidental]

A

rot #88

pure

Each rank of Pure increases your character's

corruption threshold by one.

tow #77

Toughened

Each rank of Toughened increases your

character’s wound threshold by two.

GCRB #75

Natural

When your character purchases this talent,

choose two skills. Once per session, your

character may use this talent to reroll one skill

check that uses one of those two skills.

[Incidental]

a

gcrb #79

Dedication

Each rank of Dedication increases one of

your character's characteristics by one.

gcrb #81

p

P

P

Cool Face

When another character tries to discern your

character's Motivations, they add automatic

hh to the check.

tow #79

Inspiring Rhetoric

Make an Average (kk) Leadership check.

For each s, one ally within short range

heals one strain. For each a, one ally heals

one additional strain.

[action]

a

GCRB # 76

Inspiring Rhetoric [imp.]

Allies affected by your character’s Inspiring

Rhetoric add j to all skill checks they make

for a number of rounds equal to your character’s

ranks in Leadership.

GCRB #78

Grit

Each rank of Grit increases your character’s

strain threshold by one.

GCRB #73

Inspiring Rhetoric [Sup.]

Your character may choose to suffer strain

to use the Inspiring Rhetoric talent as a maneuver,

instead of as an action.

[Incidental]

gcrb #80

P

P

p

a

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