The Old World: Grim and Perilous
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Scholar
Agitator
Old World politics is extremely complex and varies greatly from country to country,
but no matter what part of the continent we're talking about, simple people don't
have much to say about governance.
Nevertheless, there are numerous political activists in the streets calling for changes
or even to overthrow of the aristocracy.
Agitators are often well educated as many of them left, or were removed forcibly, from
academies. The most talented and charismatic of them are able to carry the crowds with
them, pouring new ideas into the minds of the masses. This usually makes them enemies
and a great threat to the state, so they are persecuted and wanted by the city watch.
Starting Gear
3d10 Silver Shillings
Additional Career Skills
Charm, Knowledge (Academic), Leadership, Streetwise
Specialization Progression
Profession Prerequisites Effects
Agitator
Increase ranks in Knowledge
(Academic) to .
If this is your character's first specialization,
you may choose between Outcast and
Middle social class.
Pamphleteer*
Increase ranks in Streetwise
and Knowledge (Academic) to .
Purchase the Bad Press talent.
Perception is now a career skill for your
character.
Your character may spend XP to purchase
the Connected talent.
Demagogue*
Increase ranks in Charm and
Coercion to .
Purchase the Inspiring Rhetoric
(Improved) talent.
Your character may spend XP to purchase
the Work the Crowd talent.
Your character may spend XP to purchase
the Ruinous Repartee talent.
Social Class:
Outcast
Species:
Hu, Ha, Dw, HE, WE, Gn
Talent Tree
EXP EXP EXP EXP EXP
A Brave Face
Allied characters within medium range of
your character add j to the checks to recover
strain at the end of an encounter (see page
of the Genesys Core Rulebook).
tow #74
Stubborn
Your character adds j per rank of Stubborn
to social skill checks targeting them.
tow #91
Bad Press
Once per session, make a Hard (kkk) Academic
check against distinguishable group of characters.
During next social enc. decrease strain
treshold of all its members by Presence rating.
[Action]
a
tow #85
p
p
Elusive
When another character makes a check to follow
your character's trail, add h equal to your
character's ranks in Streetwise or Survival to
the check results.
[Incidental, oot]
a
tow #86
Always Prepared
Once per encounter, you may spend a Story
Point to use this talent. Unil the end of the
current round, all allied characters improve
the ability of their checks once.
[Incidental]
a
Expert Knowledge
Select an area of expertise. Your character
reduces the difficulty of Knowledge checks
related to the selected area by one.
tow #75
Applied Research
Before making a check use this talent to use
any Knowledge skill and Intellect instead.
This may be used a number of times per
session equal to the ranks in the talent.
[Incidental]
a
tow #84
Second Wind
Once per encounter, your character may use
this talent to heal an amount of strain equal
to their ranks in Second Wind.
[Incidental]
gcrb #74
Stubborn
Your character adds j per rank of Stubborn
to social skill checks targeting them.
tow #91
P
a
p
Dedication
Each rank of Dedication increases one of
your character's characteristics by one.
P
Second Wind
Once per encounter, your character may use
this talent to heal an amount of strain equal
to their ranks in Second Wind.
[Incidental]
gcrb #74
Inspiring Rhetoric
Make an Average (kk) Leadership check.
For each s, one ally within short range
heals one strain. For each a, one ally heals
one additional strain.
[action]
A
GCRB #76
Natural
When your character purchases this talent,
choose two skills. Once per session, your
character may use this talent to re-roll one
skill check that uses one of those two skills.
[Incidental]
a
GCRB #79
Quick Witted
Once per enc, after another social skill check,
make an Average (kk) Vigilance check. If successful,
add s or f equal to ranks in Charm
to the other check. If failed, suffer strain.
[Incidental, oot]
a
tow #98
Inspiring Rhetoric [sup.]
Your character may choose to suffer strain
to use the Inspiring Rhetoric talent as
a maneuver, instead of as an action.
[Incidental]
a
A
Clever Retort
Once per encounter, your character may use
this talent to add automatic hh to another
character’s social skill check.
[Incidental, oot]
gcrb #73
Probing Question
If your character knows an opponent’s Flaw or
Fear motivation, when your character inflicts
strain on that opponent using a social skill,
the opponent suffers additional strain.
tow #82
Silver Tongued
Once per session, when resolving a social
skill check, you may spend one Story Point
to use this talent to replace uncancelled aa
with s.
[Incidental]
a
tow #82
Inspiring Rhetoric [Imp.]
Allies affected by your character’s Inspiring
Rhetoric add j to all skill checks they make
for a number of rounds equal to your character’s
ranks in Leadership.
GCRB #78
Second Wind
Once per encounter, your character may use
this talent to heal an amount of strain equal
to their ranks in Second Wind.
[Incidental]
TOW #92 GCRB #76 GCRB #80 gcrb #74
P
P
p
a