The Old World: Grim and Perilous
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Scholar
Academician
Academicians are universally educated scholars, usually associated with academies
or other science centers. They include sages who delve into philosophy and
scientific theory, theologists who specialize in religious lore, and tutors who
strive to educate the children of wealthy Merchants and Nobles.
Some academicians are driven to pursue esoteric or forbidden knowledge, which
attracts the attention of witch hunters and other keepers of righteousness, and
sometimes forces them to enter the world of dangerous adventures.
Starting Gear
3D10 + 10 Silver Shillings, a Fine Cloak
Additional Career Skills
Alchemy, Engineering, Knowledge (Academic), Survival
Profession
Specialization Progression
Prerequisites
Effects
Student
None
None
Bachelor
Professor
Purchase at least one rank in
the Expert Knowledge talent.
Increase ranks in Knowledge
(Academic) to .
Purchase three ranks in the
Expert Knowledge talent.
Purchase the Master talent.
Increase ranks in Knowledge
(Academic) to .
Choose any two skills excluding magic
skills. Those are now career skills for
your character.
Once per session, your character can ask
members of their academy for one small
favor.
Your character may spend XP to
increase one of the following characteristics
by one: Intelligence, Cunning,
Willpower. This cannot increase a characteristic
above .
Social Class:
Middle Class
Species:
Hu, Ha, Dw, HE, WE, Gn
Talent Tree
EXP EXP EXP EXP EXP
Knack For It
Select one non-combat, non-magic skill.
Your character removes jj from checks
they make using that skill. If purchased for
the second time - choose two skills.
gcrb #73
Applied Research
Before making a check use this talent to use
any Knowledge skill and Intellect instead.
This may be used a number of times per
session equal to the ranks in the talent.
[Incidental]
A
tow #84
Inventor
Add a number of j equal to ranks of Inventor
to a check to construct new items.
[Incidental]
GCRB #76
Mad Inventor
Once per session, make an Engineering
check to create the functional equivalent
of any item using salvage. The difficulty is
based on the item’s rarity.
[action]
a
tow #95
Dedication
Each rank of Dedication increases one of
your character's characteristics by one.
gcrb #81
P
a
P
Expert Knowledge
Select an area of expertise. Your character
reduces the difficulty of Knowledge checks
related to the selected area by one.
tow #75
Technical Jargon
When making a Charm check targeting an engineer,
craftsman, or similar individual, your
character may count ranks of Charm as equal
to ranks in Crafts or Engineering.
[Incidental]
a
tow #78
Applied Research
Before making a check use this talent to use
any Knowledge skill and Intellect instead.
This may be used a number of times per
session equal to the ranks in the talent.
[Incidental]
a
tow #84
Natural
When your character purchases this talent,
choose two skills. Once per session, your
character may use this talent to reroll one skill
check that uses one of those two skills.
[Incidental]
a
gcrb #79
Probing Question
If your character knows an opponent’s Flaw or
Fear motivation, when your character inflicts
strain on that opponent using a social skill,
the opponent suffers additional strain.
tow #82
P
P
Clever Retort
Once per encounter, your character may use
this talent to add automatic hh to another
character’s social skill check.
[Incidental, oot]
gcrb #73
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
Silver Tongued
Once per session, when resolving a social
skill check, you may spend one Story Point
to use this talent to replace uncanceled aa
with s.
[Incidental]
tow #82
Expert Knowledge
Select an area of expertise. Your character
reduces the difficulty of Knowledge checks
related to the selected area by one.
tow #75
Applied Research
Before making a check use this talent to use
any Knowledge skill and Intellect instead.
This may be used a number of times per
session equal to the ranks in the talent.
[Incidental]
tow #84
a
p
a
P
a
Animal Expertise
Add j per rank of the talent to all checks
when interacting with animals. When dealing
Critical Injury to an animal increase the result
by per rank of the talent.
tow #79
Expert Knowledge
Select an area of expertise. Your character
reduces the difficulty of Knowledge checks
related to the selected area by one.
tow #75
Herbalism
In rural area, make an Average (kk) Survival
check to heal one wound per s, or one
wound per ss if target's wounds exceed
their wound threshold.
[action]
tow #87
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
Master
Choose one skill. Once per round, suffer
strain to reduce the difficulty of the next
check you make using that skill by two, to
a minimum of Easy (k).
[Incidental]
gcrb #81
P
P
a
P
a