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The Old World: Grim and Perilous

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Scholar

Academician

Academicians are universally educated scholars, usually associated with academies

or other science centers. They include sages who delve into philosophy and

scientific theory, theologists who specialize in religious lore, and tutors who

strive to educate the children of wealthy Merchants and Nobles.

Some academicians are driven to pursue esoteric or forbidden knowledge, which

attracts the attention of witch hunters and other keepers of righteousness, and

sometimes forces them to enter the world of dangerous adventures.

Starting Gear

3D10 + 10 Silver Shillings, a Fine Cloak

Additional Career Skills

Alchemy, Engineering, Knowledge (Academic), Survival

Profession

Specialization Progression

Prerequisites

Effects

Student

None

None

Bachelor

Professor

Purchase at least one rank in

the Expert Knowledge talent.

Increase ranks in Knowledge

(Academic) to .

Purchase three ranks in the

Expert Knowledge talent.

Purchase the Master talent.

Increase ranks in Knowledge

(Academic) to .

Choose any two skills excluding magic

skills. Those are now career skills for

your character.

Once per session, your character can ask

members of their academy for one small

favor.

Your character may spend XP to

increase one of the following characteristics

by one: Intelligence, Cunning,

Willpower. This cannot increase a characteristic

above .

Social Class:

Middle Class

Species:

Hu, Ha, Dw, HE, WE, Gn

Talent Tree

EXP EXP EXP EXP EXP

Knack For It

Select one non-combat, non-magic skill.

Your character removes jj from checks

they make using that skill. If purchased for

the second time - choose two skills.

gcrb #73

Applied Research

Before making a check use this talent to use

any Knowledge skill and Intellect instead.

This may be used a number of times per

session equal to the ranks in the talent.

[Incidental]

A

tow #84

Inventor

Add a number of j equal to ranks of Inventor

to a check to construct new items.

[Incidental]

GCRB #76

Mad Inventor

Once per session, make an Engineering

check to create the functional equivalent

of any item using salvage. The difficulty is

based on the item’s rarity.

[action]

a

tow #95

Dedication

Each rank of Dedication increases one of

your character's characteristics by one.

gcrb #81

P

a

P

Expert Knowledge

Select an area of expertise. Your character

reduces the difficulty of Knowledge checks

related to the selected area by one.

tow #75

Technical Jargon

When making a Charm check targeting an engineer,

craftsman, or similar individual, your

character may count ranks of Charm as equal

to ranks in Crafts or Engineering.

[Incidental]

a

tow #78

Applied Research

Before making a check use this talent to use

any Knowledge skill and Intellect instead.

This may be used a number of times per

session equal to the ranks in the talent.

[Incidental]

a

tow #84

Natural

When your character purchases this talent,

choose two skills. Once per session, your

character may use this talent to reroll one skill

check that uses one of those two skills.

[Incidental]

a

gcrb #79

Probing Question

If your character knows an opponent’s Flaw or

Fear motivation, when your character inflicts

strain on that opponent using a social skill,

the opponent suffers additional strain.

tow #82

P

P

Clever Retort

Once per encounter, your character may use

this talent to add automatic hh to another

character’s social skill check.

[Incidental, oot]

gcrb #73

Grit

Each rank of Grit increases your character’s

strain threshold by one.

gcrb #73

Silver Tongued

Once per session, when resolving a social

skill check, you may spend one Story Point

to use this talent to replace uncanceled aa

with s.

[Incidental]

tow #82

Expert Knowledge

Select an area of expertise. Your character

reduces the difficulty of Knowledge checks

related to the selected area by one.

tow #75

Applied Research

Before making a check use this talent to use

any Knowledge skill and Intellect instead.

This may be used a number of times per

session equal to the ranks in the talent.

[Incidental]

tow #84

a

p

a

P

a

Animal Expertise

Add j per rank of the talent to all checks

when interacting with animals. When dealing

Critical Injury to an animal increase the result

by per rank of the talent.

tow #79

Expert Knowledge

Select an area of expertise. Your character

reduces the difficulty of Knowledge checks

related to the selected area by one.

tow #75

Herbalism

In rural area, make an Average (kk) Survival

check to heal one wound per s, or one

wound per ss if target's wounds exceed

their wound threshold.

[action]

tow #87

Grit

Each rank of Grit increases your character’s

strain threshold by one.

gcrb #73

Master

Choose one skill. Once per round, suffer

strain to reduce the difficulty of the next

check you make using that skill by two, to

a minimum of Easy (k).

[Incidental]

gcrb #81

P

P

a

P

a

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