The Old World: Grim and Perilous
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Rogue
Thief
Thieves include blackmailers, burglars, embezzlers, kidnappers, pickpockets, cattle
thieves and many more but most of them tend to be jacks-of-all-trades, willing and
able to take advantage of any money making opportunity that comes along.
In most of the Old World’s cities, thieves are associated with thieves "guilds" or gangs,
which control and organize criminal activities and help pulling off heists which
would have been impossible to do alone.
Starting Gear
1D10 Silver Shillings, a Rope, a Lock Pick Set
Additional Career Skills
Athletics, Coordination, Skulduggery, Stealth
Specialization Progression
Profession Prerequisites Effects
Thief
Steal something.
None
Footpad*
Purchase the Dirty Tricks and
the Backstab talents.
Increase ranks in Athletics to .
Your character may spend XP to purchase
the Strike to Stun talent.
Your character may spend XP to purchase
the Assassin specialization.
Cat
Burglar*
Social Class:
Do NOT purchase the Dirty
Tricks and the Backstab talents.
Increase ranks in Coordination
Skulduggery and Stealth skills
to .
Steal a single item worth at least
shillings.
Commoner
Species:
Your character may spend XP to purchase
the Recon talent.
The t generated on your character's Skulduggery
checks may be spend to order
that whatever your character tried to do
(or did), is discovered after days or even
months later.
Hu, Ha, Dw, WE, Og, Gn
Talent Tree
EXP EXP EXP EXP EXP
Street Slang
When making a social skill check in dubious
company, suffer a number of strain no
greater than ranks in the talent. Add a equal
to the strain suffered.
[Incidental]
A
tow #78
Deep Pockets
Once per session, produce small (encumbrace
or ) item worth no more than
shillings.
[Incidental]
tow #80
Street Slang
When making a social skill check in dubious
company, suffer a number of strain no
greater than ranks in the talent. Add a equal
to the strain suffered.
[Incidental]
A
tow #78
Elusive
When another character makes a check to follow
your character's trail, add h equal to your
character's ranks in Streetwise or Survival to
the check results.
[Incidental, oot]
A
tow #86
Grit
Each rank of Grit increases your character’s
strain threshold by one.
GCRB #73
A
P
Grit
Each rank of Grit increases your character’s
strain threshold by one.
GCRB #73
Acrobatics
When moving, your character may suffer
strain to perform Athletics or Coordination
check as a maneuver instead of an action.
[Maneuver]
tow #79
P
A
Natural
When your character purchases this talent,
choose two skills. Once per session, your
character may use this talent to reroll one
skill check that uses one of those two skills.
[Incidental]
A
GCRB #72
Master of Shadows
After successful Stealth check, for each s
except the first, your character can hide one
additional engaged character. The number of
characters cannot exceed ranks in Stealth.
[Incidental]
A
tow #88
Master
Choose one skill. Once per round, suffer
strain to reduce the difficulty of the next
check you make using that skill by two, to
a minimum of Easy (k).
[Incidental]
A
GCRB #81
Rapid Reaction
Suffer a number of strain to add an equal
number of s to a check to determine Initiative
order. The number may not exceed ranks
in Rapid Reaction.
[Incidental, oot]
A
GCRB #74
Knack For It
Select one non-combat, non-magic skill.
Your character removes jj from checks
they make using that skill. If purchased for
the second time - choose two skills.
GCRB #73
Dodge
When targeted by a combat check, suffer
a number of strain up to ranks in Dodge.
Upgrade the difficulty of the combat check
a number of times equal to the strain suffered.
[Incidental, oot]
A
gcrb #79
Defensive
Each rank of Defensive increases your character’s
melee defense and ranged defense
by one.
GCRB #80
Coordination Dodge
When targeted by a combat check, spend
a Story Point to add number of f equal to
ranks in Coordination to the results.
[Incidental, oot]
tow #93
p
P
A
Finesse
When making a Brawl or Melee (Light)
check, your character may use Agility instead
of Brawn.
[Incidental]
rot #84
Dirty Tricks
After your character inflicts a Critical Injury
on an adversary, they may use this talent
to upgrade the difficulty of that adversary’s
next check.
[Incidental]
A
rot #88
Backstab
May attack an unaware adversary with
a Melee (Light) weapon using the character’s
Skulduggery skill instead of Melee (Light). If
the check succeeds, each s adds + damage.
[action]
rot #89
Toughened
Each rank of Toughened increases your
character’s wound threshold by two.
GCRB #75
Dedication
Each rank of Dedication increases one of
your character's characteristics by one.
GCRB #81
A
A
P
P