The Old World: Grim and Perilous
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Rogue
Racketeer
Racketeers make up the general ranks of most criminal organizations. They are experts
at extorting "protection" money from small businesses, which tends to be their
most lucrative operation. Successful racketeers move into such activities as loan
sharking, drug pedaling, prostitution and illegal gambling dens.
As a criminal venture increases in complexity, so too does the organization that runs
it. Some of the crime lords operate very large gangs, sometimes even the size of an
entire city or province. However, most gangs are smaller, employing a few racketeers
and thugs for muscle.
Starting Gear
1D10+10 Silver Shillings, Brass Knuckles,
a Leather Jacket (Leather Armor)
Additional Career Skills
Brawl, Coercion, Cool, Resilience
Specialization Progression
Profession Prerequisites Effects
Thug
Join a gang.
Once per session, your character can ask
members of their gang for one small favor.
Enforcer*
Increase ranks in Brawl, Cool
and Resillience to .
Purchase the Sucker Punch
talent.
Your character may spend XP to purchase
the Strike to Stun talent.
Your character may spend XP to purchase
the Urban Combatant talent.
Crime Lord*
Increase ranks in Streetwise
and Coercion to .
Purchase two ranks of the Street
Slang talent.
Found a new gang with at least
people.
Leadership is now a career skill for your
character.
Your character may spend XP to purchase
The Boss talent.
Social Class:
Commoner
Species:
Hu, Ha, Dw, HE, WE, Og, Gn
Talent Tree
EXP EXP EXP EXP EXP
Street Slang
When making a social skill check in dubious
company, suffer a number of strain no
greater than ranks in the talent. Add a equal
to the strain suffered.
[Incidental]
A
tow #78
Sucker Punch
Spend t from Initiative check to make
a Brawl check before the first round of
combat. If successful, activate the Disorient
quality without spending a.
[Incidental, oot]
A
tow #83
Painful Blow
Increase the difficulty of a combat check by
one. If the target suffers at least one wound,
they suffer strain each time they perform
a maneuver until the end of the encounter.
[Incidental]
A
rot #84
Prey on the Weak
Your character adds two damage to the
results of successful melee combat checks
targeting disoriented or prone targets.
tow #96
Toughened
Each rank of Toughened increases your
character’s wound threshold by two.
gcrb #75
P
P
Tavern Brawler
Your character adds a to Brawl checks and
combat checks using improvised weapons.
rot #87
Toughened
Each rank of Toughened increases your
character’s wound threshold by two.
GCRB #75
Dodge
When targeted by a combat check, suffer
a number of strain up to ranks in Dodge.
Upgrade the difficulty of the combat check
a number of times equal to the strain suffered.
[Incidental, oot]
A
gcrb #78
Enduring
Each rank of Enduring increases your character’s
soak value by one.
gcrb #80
Dedication
Each rank of Dedication increases one of
your character's characteristics by one.
gcrb #81
P
P
P
P
Toughened
Each rank of Toughened increases your
character’s wound threshold by two.
gcrb #75
Threaten
After an adversary within short (+ range
per rank) range deals damage to ally, suffer
strain to inflict a number of strain on the
adversary equal to the ranks in Coercion.
[Incidental, oot]
A
rot #89
Altered Deal
Once per session, when allied character within
short range of your character fails a Negotiation
check, your character may retry the check using
Coercion instead of Negotiation.
[Incidental, oot]
A
tow #79
Threaten
After an adversary within short (+ range
per rank) range deals damage to ally, suffer
strain to inflict a number of strain on the
adversary equal to the ranks in Coercion.
[Incidental, oot]
A
rot #89
Ruinous Repartee
Once per enc, make an opposed Charm/Coercion
vs Discipline check targeting character within
earshot. The target suffers strain equal to Presence
x, + per s. Heal equal amount of strain.
[action]
A
gcrb #81
P
Scathing Tirade
May use this talent to make an Average (kk)
Coercion check. For each s one enemy
within short range suffers strain. For each
a one enemy suffers additional strain.
[action]
A
gcrb #77
Intimidating
During the first round of a combat encounter,
your character increases their melee
defense a number of times equal to their
ranks in Intimidating talent.
tow #81
Scathing Tirade [Imp.]
Enemies affected by your character’s Scathing
Tirade add j to all skill checks they make for
a number of rounds equal to your character’s
ranks in Coercion.
gcrb #79
Street Slang
When making a social skill check in dubious
company, suffer a number of strain no
greater than ranks in the talent. Add a equal
to the strain suffered.
[Incidental]
A
tow #78
Scathing Tirade [Sup.]
Your character may choose to suffer strain
to use the Scathing Tirade talent as a maneuver,
instead of as an action.
[Incidental]
gcrb #81
P
P
A