The Old World: Grim and Perilous
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noble
Knight
Knights are elite professional soldiers, generally, but not always of noble blood. They
specialise in fighting in heavy armor while using large weapons, often from horseback,
and comprise a general’s most elite shock troops known for their devastating
cavalry charges able to break entire armies with their fury.
At court, knights often serve as a military advisors. Whilst common soldiers may
have more battlefield experience than many knights, they usually lack the education
and perspective requisite to see the bigger picture of warfare and politics.
Starting Gear
1D100 + 80 Silver Shillings, a Brigantine, a Riding Horse,
a Shield, an Axe or a Mace
Additional Career Skills
Leadership, Melee (Heavy), Melee (Light), Riding
Specialization Progression
Profession Prerequisites Effects
Squire
None
None
Knight
Be knighted.
Your character may spend XP to
purchase one rank of the Intimidating
talent.
Knight
Commander
Increase ranks in Leadership
to .
Have a War Horse.
Purchase the Inspiring Cry
talent.
Your character can use the Inspiring
Cry talent twice per encounter instead
of once.
Your character may spend XP to purchase
the Officer specialization.
Social Class:
Elite
Species:
Hu, HE, WE
Talent Tree
EXP EXP EXP EXP EXP
Proper Upbringing
When making a social skill check in polite
company, suffer a number of strain up to the
ranks in Proper Upbringing to add an equal
number of a to the check.
[Incidental]
a
GCRB #74
Inspiring Rhetoric
Make an Average (kk) Leadership check.
For each s, one ally within short range
heals one strain. For each a, one ally heals
one additional strain.
[action]
A
GCRB #76
Inspiring Cry
Once per encounter, allow a number of allies
(up to your character's ranks in Leadership)
within medium range to reroll all j until the
end of the round.
[Incidental]
a
tow #80
Challenge!
Once per enc, choose a number of adversaries
within short range up to ranks in the talent.
Until the end of the enc, they add j to combat
checks against your char and jj against others.
[Maneuver]
a
ROT #84
Crushing Charge
While mounted, after engaging the target, suffer
strain. Make Melee combat check. The weapon
gains the Knockdown and Sunder qualities and increases
Pierce and Vicious by the ranks in Riding.
[action]
a
tow #94
Let's Ride
Once per round in your character’s turn, get
on/off a vehicle or animal, or change position
in a vehicle as an incidental. A short-range fall
from the mount causes no damage.
[Incidental]
a
GCRB #74
Breakthrough
With Melee (Heavy) weapon, suffer strain
no greater than ranks in the talent. Decrease
def of engaged enemy by the strain suffered
until the end of your character's next turn.
[Maneuver]
a
tow #79
Cavalier
While riding a mount trained for battle, once
per round your character may use this talent
to direct the mount to perform an action.
[Maneuver]
ROT #90
Intimidating
During the first round of a combat encounter,
your character increases their melee
defense a number of times equal to their
ranks in Intimidating talent.
tow #81
Inspiring Rhetoric [Imp.]
Allies affected by your character’s Inspiring
Rhetoric add j to all skill checks they make
for a number of rounds equal to your character’s
ranks in Leadership.
GCRB #78
a
P
p
Challenge!
Once per enc, choose a number of adversaries
within short range up to ranks in the talent.
Until the end of the enc, they add j to combat
checks against your char and jj against others.
[Maneuver]
a
ROT #84
Defensive Stance
Suffer a number of strain up to the talent ranks.
Until the end of your char’s next turn, upgrade
the diff of melee checks targeting your char
a number of times equal to the strain suffered.
[Maneuver]
A
GCRB #75
Toughened
Each rank of Toughened increases your
character’s wound threshold by two.
GCRB #75
Fast Healer
When your character heals wounds via natural
rest, they heal two additional wounds.
tow #80
Dedication
Each rank of Dedication increases one of your
character's characteristics by one.
GCRB #81
P
P
P
Toughened
Each rank of Toughened increases your
character’s wound threshold by two.
GCRB #75
Parry
When suffering a hit from a melee combat
check, after damage is calculated but before
soak is applied, suffer strain to reduce the
damage of the hit by two plus ranks in Parry.
[Incidental, oot]
a
GCRB #74
Bulwark
While wielding a weapon with the Defensive
quality, your character may use Parry to
reduce the damage of an attack targeting an
engaged ally.
[Incidental, oot]
a
rot #87
Armor Master
When your character wears armor with
Encumbrance value of or higher, they
reduce its Encumbrance by and increase
Defense by .
tow #92
Enduring
Each rank of Enduring increases your character’s
soak value by one.
GCRB #80
P
P
P