The Old World: Grim and Perilous
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noble
Highwayman
Highwaymen are criminals who rob stagecoaches and caravans, but unlike common bandits,
they primarily target the wealthy merchants and nobility. A clearly distinguishing
feature of all highwaymen that sets them apart are their manners, wry wit and demeanor,
treating their victims with respect and the proper etiquette required of their standing.
Many highwaymen are actually bored nobles, who engage in this activity for thrills or
personal gain (those are called robber barons or raubritters), while others do it out of
a sense of justice, who redistribute the wealth to those less fortunate (who often earn
a great fame as "Prince of Thieves").
Since they usually work alone, they are almost universally excellent riders, swordsmen,
and typically proficient with firearms.
Starting Gear
1D10 + 40 Silver Shillings, a Riding Horse, a Pistol
Additional Career Skills
Charm, Coordination, Firearms, Riding
Profession
Specialization Progression
Prerequisites
Effects
Highwayman
None
None
Raubritter*
Increase ranks in Firearms to .
You cannot be a Prince of
Thieves.
Rob travelers to get rich.
Your character may spend XP to purchase
the Crushing Charge talent.
Prince of
Thieves*
Increase ranks in Charm to .
You cannot be a Raubritter.
Rob travelers to give to the poor.
Your character may spend XP to purchase
the Ruinous Repartee talent.
Social Class:
Elite
Species:
Hu, Ha, HE, WE
Talent Tree
EXP EXP EXP EXP EXP
Proper Upbringing
Let's Ride
Finesse
When making a social skill check in polite
Once per round in your character’s turn, get
When making a Brawl or Melee (Light)
company, suffer a number of strain up to
on/off a vehicle or animal, or change position check, your character may use Agility instead
the ranks in Proper Upbringing to add an
in a vehicle as an incidental. A short-range fall
of Brawn.
equal number of a to the check.
from the mount causes no damage.
[Incidental] [Incidental] [Incidental]
a
a
GCRB #74
gcrb #75
Rot #84
a
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
Silver Tongued
When resolving a social skill check, you may
spend one Story Point to use this talent to
replace uncanceled aa with s.
[Incidental]
tow #82
p
a
Audacious
When your character generates d on
a social check, roll l and add the results to
the check, in additional to the d being spent
as normal.
[Incidental]
a
tow #84
Coordination Dodge
When targeted by a combat check, spend
a Story Point to add number of f equal to
ranks in Coordination to the results.
Acrobatics
When moving, your character may suffer
strain to perform Athletics or Coordination
check as a maneuver instead of an action.
[Maneuver]
tow #79
a
Born in the Saddle
Once per encounter, your character may use
this talent to add s equal to their ranks in
Riding to a single check (using any skill) they
make while mounted on beast or vehicle.
[Incidental]
a
tow #85
Proper Upbringing
When making a social skill check in polite
company, suffer a number of strain up to
the ranks in Proper Upbringing to add an
equal number of a to the check.
[Incidental]
a
GCRB #74
Wild Improvisation
Once per session for each rank of the talent,
you may use any skill and characteristic
instead of any other skill and characteristic.
Upgrade the difficulty of the check once.
[Incidental]
a
Precise Aim
When performing an Aim maneuver, suffer
strain. During the next combat check,
decrease the target’s defense by the ranks in
the talent.
[Incidental]
A
tow #88
Dodge
When targeted by a combat check, suffer
a number of strain up to ranks in Dodge.
Upgrade the difficulty of the combat check
a number of times equal to the strain suffered.
[Incidental, oot]
a
gcrb #79
Dramatic Entrance
Once per session, SP: enter an encounter you
are not currently participating. Add a new slot
at the top of the Initiative order. Add j to the
first check you make in the encounter.
[Incidental, oot]
a
tow #94
Dramatic Escape
Your character may use the Dramatic Entrance
talent to immediately escape from the
current encounter instead of entering it.
Knack for it
Select one non-combat, non-magic skill.
Your character removes jj from checks
they make using that skill. If purchased for
the second time - choose two skills.
gcrb #73
Heroic Recovery
Choose one characteristic. Once per encounter,
spend one Story Point to use this talent
to have your character heal strain equal to the
rating of the chosen characteristic.
[Incidental]
P
rot #88
Cavalier
While riding a mount trained for battle, once
per round your character may use this talent
to direct the mount to perform an action.
[Maneuver]
Rot #90
Cavalier [Imp.]
While riding a mount, your character and
the mount increase their defense by . Your
character can maintain control of an untrained
mount without a Riding check.
tow #93
P
a
p
Dedication
Each rank of Dedication increases one of
your character's characteristics by one.
[Incidental, oot]
a
P
tow #93 tow #91 tow #94 GCRB #81
P