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The Old World: Grim and Perilous

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noble

Highwayman

Highwaymen are criminals who rob stagecoaches and caravans, but unlike common bandits,

they primarily target the wealthy merchants and nobility. A clearly distinguishing

feature of all highwaymen that sets them apart are their manners, wry wit and demeanor,

treating their victims with respect and the proper etiquette required of their standing.

Many highwaymen are actually bored nobles, who engage in this activity for thrills or

personal gain (those are called robber barons or raubritters), while others do it out of

a sense of justice, who redistribute the wealth to those less fortunate (who often earn

a great fame as "Prince of Thieves").

Since they usually work alone, they are almost universally excellent riders, swordsmen,

and typically proficient with firearms.

Starting Gear

1D10 + 40 Silver Shillings, a Riding Horse, a Pistol

Additional Career Skills

Charm, Coordination, Firearms, Riding

Profession

Specialization Progression

Prerequisites

Effects

Highwayman

None

None

Raubritter*

Increase ranks in Firearms to .

You cannot be a Prince of

Thieves.

Rob travelers to get rich.

Your character may spend XP to purchase

the Crushing Charge talent.

Prince of

Thieves*

Increase ranks in Charm to .

You cannot be a Raubritter.

Rob travelers to give to the poor.

Your character may spend XP to purchase

the Ruinous Repartee talent.

Social Class:

Elite

Species:

Hu, Ha, HE, WE

Talent Tree

EXP EXP EXP EXP EXP

Proper Upbringing

Let's Ride

Finesse

When making a social skill check in polite

Once per round in your character’s turn, get

When making a Brawl or Melee (Light)

company, suffer a number of strain up to

on/off a vehicle or animal, or change position check, your character may use Agility instead

the ranks in Proper Upbringing to add an

in a vehicle as an incidental. A short-range fall

of Brawn.

equal number of a to the check.

from the mount causes no damage.

[Incidental] [Incidental] [Incidental]

a

a

GCRB #74

gcrb #75

Rot #84

a

Grit

Each rank of Grit increases your character’s

strain threshold by one.

gcrb #73

Silver Tongued

When resolving a social skill check, you may

spend one Story Point to use this talent to

replace uncanceled aa with s.

[Incidental]

tow #82

p

a

Audacious

When your character generates d on

a social check, roll l and add the results to

the check, in additional to the d being spent

as normal.

[Incidental]

a

tow #84

Coordination Dodge

When targeted by a combat check, spend

a Story Point to add number of f equal to

ranks in Coordination to the results.

Acrobatics

When moving, your character may suffer

strain to perform Athletics or Coordination

check as a maneuver instead of an action.

[Maneuver]

tow #79

a

Born in the Saddle

Once per encounter, your character may use

this talent to add s equal to their ranks in

Riding to a single check (using any skill) they

make while mounted on beast or vehicle.

[Incidental]

a

tow #85

Proper Upbringing

When making a social skill check in polite

company, suffer a number of strain up to

the ranks in Proper Upbringing to add an

equal number of a to the check.

[Incidental]

a

GCRB #74

Wild Improvisation

Once per session for each rank of the talent,

you may use any skill and characteristic

instead of any other skill and characteristic.

Upgrade the difficulty of the check once.

[Incidental]

a

Precise Aim

When performing an Aim maneuver, suffer

strain. During the next combat check,

decrease the target’s defense by the ranks in

the talent.

[Incidental]

A

tow #88

Dodge

When targeted by a combat check, suffer

a number of strain up to ranks in Dodge.

Upgrade the difficulty of the combat check

a number of times equal to the strain suffered.

[Incidental, oot]

a

gcrb #79

Dramatic Entrance

Once per session, SP: enter an encounter you

are not currently participating. Add a new slot

at the top of the Initiative order. Add j to the

first check you make in the encounter.

[Incidental, oot]

a

tow #94

Dramatic Escape

Your character may use the Dramatic Entrance

talent to immediately escape from the

current encounter instead of entering it.

Knack for it

Select one non-combat, non-magic skill.

Your character removes jj from checks

they make using that skill. If purchased for

the second time - choose two skills.

gcrb #73

Heroic Recovery

Choose one characteristic. Once per encounter,

spend one Story Point to use this talent

to have your character heal strain equal to the

rating of the chosen characteristic.

[Incidental]

P

rot #88

Cavalier

While riding a mount trained for battle, once

per round your character may use this talent

to direct the mount to perform an action.

[Maneuver]

Rot #90

Cavalier [Imp.]

While riding a mount, your character and

the mount increase their defense by . Your

character can maintain control of an untrained

mount without a Riding check.

tow #93

P

a

p

Dedication

Each rank of Dedication increases one of

your character's characteristics by one.

[Incidental, oot]

a

P

tow #93 tow #91 tow #94 GCRB #81

P

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