The Old World: Grim and Perilous
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Noble
Envoy
Envoys are hired by nations, powerful nobles, great merchant houses, guilds, or cults
to represent their employer's interests in the Old World's various national and provincial
capitals. They are granted some sort of immunity from the government or the
court they are working in and the right to speak on behalf of their sovereign.
Some of them are chosen for their exquisite tastes and ability to spoil rivals and allies
alike with carefully chosen words and gifts, others may be selected for their sharp
minds, understanding of intelligence networks, or undeniable charisma. However,
all envoys must be masters of negotiation and other social interactions.
Starting Gear
2D100 + 100 Silver Shillings
Additional Career Skills
Charm, Coercion, Negotiation, Vigilance
Specialization Progression
Profession Prerequisites Effects
Herald
None
None
Envoy
Increase ranks in Charm and
Negotiation to .
Purchase the Counteroffer
talent.
Your character may spend XP to purchase
the Silver Tongued talent.
Diplomat
Increase ranks in Charm and
Coercion to .
Purchase the Scathing Tirade
(Improved) talent.
Your character may spend XP to purchase
the Ruinous Repartee talent.
Social Class:
Elite
Species:
Hu, Ha, Dw, HE, WE, Gn
Talent Tree
EXP EXP EXP EXP EXP
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
Scathing Tirade
May use this talent to make an Average (kk)
Coercion check. For each s one enemy
within short range suffers strain. For each
a one enemy suffers additional strain.
[action]
a
gcrb #77
Threaten
After an adversary within short (+ range
per rank) range deals damage to ally, suffer
strain to inflict a number of strain on the
adversary equal to the ranks in Coercion.
[Incidental, oot]
rot #89
Scathing Tirade [Imp.]
Enemies affected by your character’s Scathing
Tirade add j to all skill checks they make for
a number of rounds equal to your character’s
ranks in Coercion.
gcrb #79
Dedication
Each rank of Dedication increases one of your
character's characteristics by one.
gcrb #81
p
a
p
p
Expert Knowledge
Select an area of expertise. Your character
reduces the difficulty of Knowledge checks
related to the selected area by one.
tow #75
Counteroffer
Once per session, choose non-nemesis adversary
within medium range; make an opposed
Negotiation vs Discipline check. The target is
staggered for one turn. t: the target is now ally.
[action]
gcrb #75
Lucky Strike
When purchased, choose one characteristic.
After a successful combat check, spend one
Story Point to add damage equal to ranks in
that characteristic to one hit of the attack.
[Incidental]
a
gcrb #76
Threaten
After an adversary within short (+ range
per rank) range deals damage to ally, suffer
strain to inflict a number of strain on the
adversary equal to the ranks in Coercion.
[Incidental, oot]
rot #89
Scathing Tirade [Sup.]
Your character may choose to suffer strain
to use the Scathing Tirade talent as a maneuver,
instead of as an action.
[Incidental]
gcrb #81
P
a
a
a
Proper Upbringing
When making a social skill check in polite
company, suffer a number of strain up to
the ranks in Proper Upbringing to add an
equal number of a to the check.
[Incidental]
a
GCRB #74
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
Diplomatic Immunity
Spend one Story Point to avoid incrimination.
If your character is guilty, GM may
require them to suffer corruption instead
of spending a Story Point.
[Incidental]
a
tow #86
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
Scapegoat
When using the Diplomatic Immunity talent,
make a Daunting (kkkk) Charm check. If
successful, point any character from Outcast
or Commoner social group as guilty.
[action]
tow #97
p
p
a
Ceool Face
When another character tries to discern your
character's Motivations, they add automatic
hh to the check.
tow #75
Probing Question
If your character knows an opponent’s Flaw or
Fear motivation, when your character inflicts
strain on that opponent using a social skill,
the opponent suffers additional strain.
tow #82
Proper Upbringing
When making a social skill check in polite
company, suffer a number of strain up to
the ranks in Proper Upbringing to add an
equal number of a to the check.
[Incidental]
a
GCRB #74
Diplomatic Immunity [imp.]
When your character uses Diplomatic Immunity,
they may choose to expand its effect on
all allies with social status of Middle Class or
Elite accused of commiting the same crime.
tow #94
Let's talk this over
Once per game session, when a combat
encounter is about to begin, make a Daunting
(kkkk) Charm check. If successful, the combat
encounter becomes a social encounter instead.
[action]
a
rot #91
P
p
p