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The Old World: Grim and Perilous

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Noble

Envoy

Envoys are hired by nations, powerful nobles, great merchant houses, guilds, or cults

to represent their employer's interests in the Old World's various national and provincial

capitals. They are granted some sort of immunity from the government or the

court they are working in and the right to speak on behalf of their sovereign.

Some of them are chosen for their exquisite tastes and ability to spoil rivals and allies

alike with carefully chosen words and gifts, others may be selected for their sharp

minds, understanding of intelligence networks, or undeniable charisma. However,

all envoys must be masters of negotiation and other social interactions.

Starting Gear

2D100 + 100 Silver Shillings

Additional Career Skills

Charm, Coercion, Negotiation, Vigilance

Specialization Progression

Profession Prerequisites Effects

Herald

None

None

Envoy

Increase ranks in Charm and

Negotiation to .

Purchase the Counteroffer

talent.

Your character may spend XP to purchase

the Silver Tongued talent.

Diplomat

Increase ranks in Charm and

Coercion to .

Purchase the Scathing Tirade

(Improved) talent.

Your character may spend XP to purchase

the Ruinous Repartee talent.

Social Class:

Elite

Species:

Hu, Ha, Dw, HE, WE, Gn

Talent Tree

EXP EXP EXP EXP EXP

Grit

Each rank of Grit increases your character’s

strain threshold by one.

gcrb #73

Scathing Tirade

May use this talent to make an Average (kk)

Coercion check. For each s one enemy

within short range suffers strain. For each

a one enemy suffers additional strain.

[action]

a

gcrb #77

Threaten

After an adversary within short (+ range

per rank) range deals damage to ally, suffer

strain to inflict a number of strain on the

adversary equal to the ranks in Coercion.

[Incidental, oot]

rot #89

Scathing Tirade [Imp.]

Enemies affected by your character’s Scathing

Tirade add j to all skill checks they make for

a number of rounds equal to your character’s

ranks in Coercion.

gcrb #79

Dedication

Each rank of Dedication increases one of your

character's characteristics by one.

gcrb #81

p

a

p

p

Expert Knowledge

Select an area of expertise. Your character

reduces the difficulty of Knowledge checks

related to the selected area by one.

tow #75

Counteroffer

Once per session, choose non-nemesis adversary

within medium range; make an opposed

Negotiation vs Discipline check. The target is

staggered for one turn. t: the target is now ally.

[action]

gcrb #75

Lucky Strike

When purchased, choose one characteristic.

After a successful combat check, spend one

Story Point to add damage equal to ranks in

that characteristic to one hit of the attack.

[Incidental]

a

gcrb #76

Threaten

After an adversary within short (+ range

per rank) range deals damage to ally, suffer

strain to inflict a number of strain on the

adversary equal to the ranks in Coercion.

[Incidental, oot]

rot #89

Scathing Tirade [Sup.]

Your character may choose to suffer strain

to use the Scathing Tirade talent as a maneuver,

instead of as an action.

[Incidental]

gcrb #81

P

a

a

a

Proper Upbringing

When making a social skill check in polite

company, suffer a number of strain up to

the ranks in Proper Upbringing to add an

equal number of a to the check.

[Incidental]

a

GCRB #74

Grit

Each rank of Grit increases your character’s

strain threshold by one.

gcrb #73

Diplomatic Immunity

Spend one Story Point to avoid incrimination.

If your character is guilty, GM may

require them to suffer corruption instead

of spending a Story Point.

[Incidental]

a

tow #86

Grit

Each rank of Grit increases your character’s

strain threshold by one.

gcrb #73

Scapegoat

When using the Diplomatic Immunity talent,

make a Daunting (kkkk) Charm check. If

successful, point any character from Outcast

or Commoner social group as guilty.

[action]

tow #97

p

p

a

Ceool Face

When another character tries to discern your

character's Motivations, they add automatic

hh to the check.

tow #75

Probing Question

If your character knows an opponent’s Flaw or

Fear motivation, when your character inflicts

strain on that opponent using a social skill,

the opponent suffers additional strain.

tow #82

Proper Upbringing

When making a social skill check in polite

company, suffer a number of strain up to

the ranks in Proper Upbringing to add an

equal number of a to the check.

[Incidental]

a

GCRB #74

Diplomatic Immunity [imp.]

When your character uses Diplomatic Immunity,

they may choose to expand its effect on

all allies with social status of Middle Class or

Elite accused of commiting the same crime.

tow #94

Let's talk this over

Once per game session, when a combat

encounter is about to begin, make a Daunting

(kkkk) Charm check. If successful, the combat

encounter becomes a social encounter instead.

[action]

a

rot #91

P

p

p

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