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The Old World: Grim and Perilous

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noble

Duelist

Judicial duels are well established in the legal systems of the Old World. Although

brutal, they are governed by numerous rules and rarely end in the death of the participants.

But recently a new kind of duel has arisen among young and bored nobility

- a duel for honor. Illegal and highly dangerous, they attract those hungry for thrills.

For duelists every dishonor, no matter how small or even imagined, is the matter of

life and death and they are ready to challenge anyone they deem worthy. The result is

easy to predict - many do not live long enough to see their second fight.

Starting Gear

1D100+40 Silver Shillings, a Buckler, a Pistol

Additional Career Skills

Charm, Firearms, Melee (Light), Resilience

Profession

Specialization Progression

Prerequisites

Effects

Duelist

Defeat an adversary in a duel.

Your character may spend XP to purchase

the Quick Draw OR one rank in the

Challenge! talent.

Pistolier*

Increase ranks in Firearms to

and Resilience to .

Purchase the Quick Draw talent.

Your character may spend XP to purchase

the Deadeye talent.

Fencer*

Increase ranks in Melee (Light)

and Charm to .

Purchase at least one rank in the

Challenge! talent.

Your character may spend XP to purchase

the Death Rage talent.

Social Class:

Elite

Species:

Hu, Dw, HE, Gn

Talent Tree

EXP EXP EXP EXP EXP

Proper Upbringing

When making a social skill check in polite

company, suffer a number of strain up to

the ranks in Proper Upbringing to add an

equal number of a to the check.

[Incidental]

a

GCRB #74

Cool Face

When another character tries to discern your

character's Motivations, they add automatic

hh to the check.

tow #79

Dodge

When targeted by a combat check, suffer

a number of strain up to ranks in Dodge.

Upgrade the difficulty of the combat check

a number of times equal to the strain suffered.

[Incidental, oot]

a

gcrb #79

Diplomatic Immunity

Spend one Story Point to avoid incrimination.

If your character is guilty, GM may

require them to suffer corruption instead

of spending a Story Point.

[Incidental]

a

tow #86

Ruinous Repartee

Once per enc, make an opposed Charm/Coercion

vs Discipline check targeting character within

earshot. The target suffers strain equal to Presence

x, + per s. Heal equal amount of strain.

[action]

a

p

Durable

Your character reduces any Critical Injury

result they suffer by per rank of Durable,

to a minimum of .

gcrb #73

Fast Healer

When your character heals wounds via natural

rest, they heal two additional wounds.

tow #80

Proper Upbringing

When making a social skill check in polite

company, suffer a number of strain up to

the ranks in Proper Upbringing to add an

equal number of a to the check.

[Incidental]

a

gcrb #73

Enduring

Each rank of Enduring increases your character’s

soak value by one.

GCRB #80

P

P

p

Durable

Your character reduces any Critical Injury

result they suffer by per rank of Durable,

to a minimum of .

P

Finesse

When making a Brawl or Melee (Light)

check, your character may use Agility instead

of Brawn.

[Incidental]

rot #84

Dual Wielder

Use this talent to decrease the difficulty

of the next combined combat check made

during the same turn by one.

[Maneuver]

GCRB #76

a

A

Precise Aim

When performing an Aim maneuver, suffer

strain. During the next combat check,

decrease the target’s defense by the ranks in

the talent.

[Incidental]

a

tow #88

Heroic Resilience

Once per encounter, when your character

suffers wounds, spend one Story Point to

reduce wounds suffered by a number equal

to your character's ranks in Resilience.

[Incidental, oot]

a

tow #87

Parry

When suffering a hit from a melee combat

check, after damage is calculated but before

soak is applied, suffer strain to reduce the

damage of the hit by two plus ranks in Parry.

[Incidental, oot]

a

Duelist

Your character adds j to melee combat checks

while engaged with a single opponent. Your

character adds j to melee combat checks

while engaged with three or more opponents.

gcrb #73

Parry

When suffering a hit from a melee combat

check, after damage is calculated but before

soak is applied, suffer strain to reduce the

damage of the hit by two plus ranks in Parry.

[Incidental, oot]

a

gcrb #74

Parry [Imp.]

When your character suffers a hit from a melee

combat check and uses Parry, you may spend

d or hhh from the attacker’s check to hit the

attacker once with a Brawl or Melee weapon.

[Incidental, oot]

a

gcrb #79

Counterattack

When your character uses Imp. Parry to hit an

attacker, they may activate an item quality of

the weapon they used as if they had generated

aa on a combat check using that weapon.

ROT #90

Dedication

Each rank of Dedication increases one of

your character's characteristics by one.

gcrb #81 GCRB #73 gcrb #74 gcrb #81

P

p

P

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