The Old World: Grim and Perilous
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noble
Duelist
Judicial duels are well established in the legal systems of the Old World. Although
brutal, they are governed by numerous rules and rarely end in the death of the participants.
But recently a new kind of duel has arisen among young and bored nobility
- a duel for honor. Illegal and highly dangerous, they attract those hungry for thrills.
For duelists every dishonor, no matter how small or even imagined, is the matter of
life and death and they are ready to challenge anyone they deem worthy. The result is
easy to predict - many do not live long enough to see their second fight.
Starting Gear
1D100+40 Silver Shillings, a Buckler, a Pistol
Additional Career Skills
Charm, Firearms, Melee (Light), Resilience
Profession
Specialization Progression
Prerequisites
Effects
Duelist
Defeat an adversary in a duel.
Your character may spend XP to purchase
the Quick Draw OR one rank in the
Challenge! talent.
Pistolier*
Increase ranks in Firearms to
and Resilience to .
Purchase the Quick Draw talent.
Your character may spend XP to purchase
the Deadeye talent.
Fencer*
Increase ranks in Melee (Light)
and Charm to .
Purchase at least one rank in the
Challenge! talent.
Your character may spend XP to purchase
the Death Rage talent.
Social Class:
Elite
Species:
Hu, Dw, HE, Gn
Talent Tree
EXP EXP EXP EXP EXP
Proper Upbringing
When making a social skill check in polite
company, suffer a number of strain up to
the ranks in Proper Upbringing to add an
equal number of a to the check.
[Incidental]
a
GCRB #74
Cool Face
When another character tries to discern your
character's Motivations, they add automatic
hh to the check.
tow #79
Dodge
When targeted by a combat check, suffer
a number of strain up to ranks in Dodge.
Upgrade the difficulty of the combat check
a number of times equal to the strain suffered.
[Incidental, oot]
a
gcrb #79
Diplomatic Immunity
Spend one Story Point to avoid incrimination.
If your character is guilty, GM may
require them to suffer corruption instead
of spending a Story Point.
[Incidental]
a
tow #86
Ruinous Repartee
Once per enc, make an opposed Charm/Coercion
vs Discipline check targeting character within
earshot. The target suffers strain equal to Presence
x, + per s. Heal equal amount of strain.
[action]
a
p
Durable
Your character reduces any Critical Injury
result they suffer by per rank of Durable,
to a minimum of .
gcrb #73
Fast Healer
When your character heals wounds via natural
rest, they heal two additional wounds.
tow #80
Proper Upbringing
When making a social skill check in polite
company, suffer a number of strain up to
the ranks in Proper Upbringing to add an
equal number of a to the check.
[Incidental]
a
gcrb #73
Enduring
Each rank of Enduring increases your character’s
soak value by one.
GCRB #80
P
P
p
Durable
Your character reduces any Critical Injury
result they suffer by per rank of Durable,
to a minimum of .
P
Finesse
When making a Brawl or Melee (Light)
check, your character may use Agility instead
of Brawn.
[Incidental]
rot #84
Dual Wielder
Use this talent to decrease the difficulty
of the next combined combat check made
during the same turn by one.
[Maneuver]
GCRB #76
a
A
Precise Aim
When performing an Aim maneuver, suffer
strain. During the next combat check,
decrease the target’s defense by the ranks in
the talent.
[Incidental]
a
tow #88
Heroic Resilience
Once per encounter, when your character
suffers wounds, spend one Story Point to
reduce wounds suffered by a number equal
to your character's ranks in Resilience.
[Incidental, oot]
a
tow #87
Parry
When suffering a hit from a melee combat
check, after damage is calculated but before
soak is applied, suffer strain to reduce the
damage of the hit by two plus ranks in Parry.
[Incidental, oot]
a
Duelist
Your character adds j to melee combat checks
while engaged with a single opponent. Your
character adds j to melee combat checks
while engaged with three or more opponents.
gcrb #73
Parry
When suffering a hit from a melee combat
check, after damage is calculated but before
soak is applied, suffer strain to reduce the
damage of the hit by two plus ranks in Parry.
[Incidental, oot]
a
gcrb #74
Parry [Imp.]
When your character suffers a hit from a melee
combat check and uses Parry, you may spend
d or hhh from the attacker’s check to hit the
attacker once with a Brawl or Melee weapon.
[Incidental, oot]
a
gcrb #79
Counterattack
When your character uses Imp. Parry to hit an
attacker, they may activate an item quality of
the weapon they used as if they had generated
aa on a combat check using that weapon.
ROT #90
Dedication
Each rank of Dedication increases one of
your character's characteristics by one.
gcrb #81 GCRB #73 gcrb #74 gcrb #81
P
p
P