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The Old World: Grim and Perilous

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Military Engineer

It was the Dwarfs who first introduced the science of engineering to the Old World.

Among them, the Engineers' Guild is deeply respected and its works are held in high

esteem, so long as it upholds traditional methods and values. Humanity took what

the Dwarfs had to offer and ran with it, especially in regards to gunpowder and other

devices suitable for use as weapons.

Engineers toil sleeplessly in their workshops to develop deadlier weapons, or to improve

existing ones. They also design and build mechanical devices or structures

such as bridges, canals, or fortifications.

Craftsman

Starting Gear

4D10 Silver Shillings, a Rope, an Axe

Additional Career Skills

Crafts, Engineering, Gunnery, Knowledge (Academic)

Specialization Progression

Profession Prerequisites Effects

Sapper

Belong to a guild.

Once per session, your character can

ask members of their guild for one small

favor.

Engineer

Increase ranks in Engineering

and Knowledge (Academic)

to .

Once per session, your character can ask

members of their guild for an additional

small favor.

Master

Engineer

Increase ranks in Engineering

and Knowledge (Academic)

to .

Purchase the Master talent.

Once per session, your character can ask

members of their guild for one big favor.

Social Class:

Middle Class

Species:

Hu, Ha, Dw, Gn

Talent Tree

EXP EXP EXP EXP EXP

Technical Jargon

When making a Charm check targeting an engineer,

crafstman, or similar individual, your

character may count ranks of Charm as equal

to ranks in Crafts or Engineering.

[Incidental]

a

tow #78

Craft Specialization

Select area of craftmanship. Your character

reduces difficulty of a Crafts check related to

the selected area by one. Add jj to all other

Crafts check.

p

tow #75

Quick Fix

Steady Hand

Demolitionist

Improvised Defenses

Spend a Story Point to temporarily repair one Before your character makes a ranged combat

Use a bomb and make an Engineering check

Make an Average (kk) Engineering check, if

damaged item for a number of rounds equal

check, you may spend one Story Point to use

to blow a cover. Diff is Easy (k), + k per cover's

successful your character creates cover that

to your character's ranks in Crafts. After that, this talent to add a equal to your character’s def. For each s one character loses cover. Spend

provides ranged defense for one character

the item is damaged one additional step

ranks in Discipline to the results.

aa to hit one enemy with bomb's base dmg.

for each s. Spend t to increase defense to .

[Maneuver] [Incidental]

[action] [action]

a

a

a

tow #82

tow #83

tow #85

tow #87

a

Applied Research

Before making a check use this talent to use

any Knowledge skill and Intellect instead.

This may be used a number of times per

session equal to the ranks in the talent.

[Incidental]

a

tow #84

Master

Choose one skill. Once per round, suffer

strain to reduce the difficulty of the next

check you make using that skill by two, to

a minimum of Easy (k).

[Incidental]

a

gcrb #81

Grit

Each rank of Grit increases your character’s

strain threshold by one.

gcrb #73

Ranger

Discipline and Firearms are now career skills

for your character.

tow #82

Inventor

Add a number of j equal to ranks of Inventor

to a check to construct new items.

[Incidental]

GCRB #76

Well Organized

Each rank of Well Organized increases your

character’s encumbrance threshold by two.

tow #79

P

P

a

P

Expert Knowledge

Select an area of expertise. Your character

reduces the difficulty of Knowledge checks

related to the selected area by one.

tow #75

Inventor

Add a number of j equal to ranks of Inventor

to a check to construct new items.

[Incidental]

GCRB #76

Craft Specialization

Select area of craftmanship. Your character

reduces difficulty of a Crafts check related to

the selected area by one. Add jj to all other

Crafts check.

tow #75

Dedication

Each rank of Dedication increases one of

your character's characteristics by one.

gcrb #81

P

A

P

P

Well Organized

Each rank of Well Organized increases your

character’s encumbrance threshold by two.

tow #79

Special Use Permit

Your character does not treat any items as

restricted (R, see page ). They may carry

or transport those items without being

arrested.

tow #83

Mad Inventor

Once per session, make an Engineering

check to create the functional equivalent

of any item using salvage. The difficulty is

based on the item’s rarity.

[action]

a

tow #95

Prime Positions

When your character or their allies within

short range benefit from cover, add a number

of j equal to the defense provided by the

cover to their ranged combat checks.

tow #96

P

P

P

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