The Old World: Grim and Perilous
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Merchant
Most of the goods of the Old World pass through the hands of merchants. Most of
them are simple traders and pedlers, trying to make ends meet by trading in the
streets of towns and villages.
Some, especially those born into wealthy families or those who are extremely lucky
in business, trade fortunes comparable to the budgets of principalities or even entire
states. They have a great influence on politics through merchant guilds or by
sitting on city councils themselves, and sometimes they even maintain their own
armies and fleets.
Craftsman
Starting Gear
1d10 +10 Silver Shillings, a Backpack, Goods worth about 30
Silver Shillings, a Staff
Additional Career Skills
Charm, Negotiation, Riding, Survival
Profession
Specialization Progression
Prerequisites
Effects
Pedlar
None
Your character may spend XP to purchase
the Herbalism talent.
Merchant
Increase ranks in Negotiation
to .
Purchase two ranks in the Know
Somebody talent.
Accumulate wealth worth at
least GC.
Your character can change their social
status to Middle Class OR your character
may spend XP to purchase the Fence
specialization.
Master
Merchant
Social Class:
Increase ranks in Negotiation
and Charm to .
Purchase three ranks in the
Know Somebody talent.
Purchase the Connected talent.
Accumulate wealth worth at least
GC.
Commoner
Species:
Your character may change their social
status to Elite.
Your character can use the Connected
talent on an NPC of the Elite social
status.
Hu, Ha, Dw, HE, WE, Og, Gn
Talent Tree
EXP EXP EXP EXP EXP
Know Somebody
Once per session, when attempting to purchase
a legally available item, your character
may use this talent to reduce its rarity by one
per rank of Know Somebody
[Incidental]
a
GCRB #74
Knack for it
Select one non-combat, non-magic skill.
Your character removes jj from checks
they make using that skill. If purchased for
the second time - choose two skills.
gcrb #73
p
Natural
When your character purchases this talent,
choose two skills. Once per session, your
character may use this talent to reroll one
skill check that uses one of those two skills.
[Incidental]
a
GCRB #79
Connected
Once per session, ask one NPC of the Commoner
or Middle Class social status for a big
favor. You may use a Negotiation check to
determine the outcome of the favor.
[Incidental]
a
TOW #93
Master
Choose one skill. Once per round, suffer
strain to reduce the difficulty of the next
check you make using that skill by two, to
a minimum of Easy (k).
[Incidental]
a
Swift
Your character does not suffer the penalties
for moving through difficult terrain (they
move through difficult terrain at normal speed
without spending additional maneuvers).
gcrb #75
Counteroffer
Once per session, choose non-nemesis adversary
within medium range; make an opposed
Negotiation vs Discipline check. The target is
staggered for one turn. t: the target is now ally.
[action]
P
gcrb #75
Know Somebody
Once per session, when attempting to purchase
a legally available item, your character
may use this talent to reduce its rarity by one
per rank of Know Somebody
[Incidental]
GCRB #74
Proper Upbringing
When making a social skill check in polite
company, suffer a number of strain up to
the ranks in Proper Upbringing to add an
equal number of a to the check.
[Incidental]
GCRB #74
p
a
a
Know Somebody
Once per session, when attempting to purchase
a legally available item, your character
may use this talent to reduce its rarity by one
per rank of Know Somebody
[Incidental]
a
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
Black Market Contacts
Once per session, when purchasing an illegal
item, your character may use this talent to
reduce its rarity by one per rank of Black
Market Contacts.
[Incidental]
TOW #74
Heightened Awareness
Allies within short range of your character
add j to their Perception and Vigilance
checks. Allies engaged with your character
add jj instead.
gcrb #76
Defensive Driving
Increase the defense of any vehicle your
character pilots by one per rank of Defensive
Driving.
GCRB #81
P
A
p
P
Dedication
Each rank of Dedication increases one of
your character's characteristics by one.
P
Well Organized
Each rank of Well Organized increases your
character’s encumbrance threshold by two.
tow #79
Silver Tongued
When resolving a social skill check, you may
spend one Story Point to use this talent to
replace uncanceled aa with s.
[Incidental]
tow #82
Tough Negotiator
When your character inflicts a critical
remark in a Negotiation check, they inflict
additional strain to the target equal to your
character's ranks in Negotiation.
tow #98
Lucky Strike
When purchased, choose one characteristic.
After a successful combat check, spend one
Story Point to add damage equal to ranks in
that characteristic to one hit of the attack.
[Incidental]
gcrb #76
Let's Talk This Over
Once per game session, when a combat
encounter is about to begin, make a Daunting
(kkkk) Charm check. If successful, the combat
encounter becomes a social encounter instead.
[Incidental, oot]
a
GCRB #81 GCRB #74 GCRB #81 ROT #91
P
a
p
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