The Old World: Grim and Perilous
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Craftsman
Executioner
Starting Gear
Executioners are professionals whose task is to take the lives of convicted criminals,
1d10 +10 Silver Shillings, a Great axe or a Great sword
and sometimes also conduct interrogations with the use of torture.
Contrary to popular belief, executioners are not mindless brutes, but skilled craftsmen,
trained for many years in a guild or under the supervision of their master. Their
Additional Career Skills
Coercion, Knowledge (Academic), Medicine, Melee (Heavy)
work is not easy, requiring not only a lot of strength but also considerable knowledge.
Therefore, most executioners are quite well educated - they can read, write and
know the basics of medicine necessary in their profession, and sometimes they also
speak several languages.
Specialization Progression
Profession Prerequisites Effects
Executioner's
Apprentince
None
None
Torturer*
Increase ranks in Coercion to
, Increase ranks in Medicine
to , Purchase one rank in the
Applied Research talent.
Your character may spend XP to purchase
the Ruinous Repartee talent
Master
Executioner*
Increase ranks in Melee (Heavy)
to , Increase ranks in Medicine
to , Purchase two ranks in the
Intimidating talent.
Your character may spend XP to purchase
the Master talent
Social Class:
Middle Class
Species:
Hu, Dw, Og
Talent Tree
EXP EXP EXP EXP EXP
Cool Face
When another character tries to discern your
character's Motivations, they add automatic
hh to the check.
tow #79
Scathing Tirade
May use this talent to make an Average (kk)
Coercion check. For each s one enemy
within short range suffers strain. For each
a one enemy suffers additional strain.
[action]
a
GCRB #77
Stubborn
Your character adds j per rank of Stubborn
to social skill checks targeting them.
tow #91
Scathing Tirade [Imp.]
Enemies affected by your character’s Scathing
Tirade add j to all skill checks they make for
a number of rounds equal to your character’s
ranks in Coercion.
gcrb #79
Scathing Tirade [Sup.]
Your character may choose to suffer strain
to use the Scathing Tirade talent as a maneuver,
instead of as an action.
[Incidental]
p
p
p
a
Intimidating
During the first round of a combat encounter,
your character increases their melee defense
a number of times equal to their ranks in
Intimidating talent.
tow #81
Probing Question
If your character knows an opponent’s Flaw or
Fear motivation, when your character inflicts
strain on that opponent using a social skill,
the opponent suffers additional strain.
tow #82
Applied Research
Patch Up
Impaling Strike
Before making a check use this talent to use After failed check to heal wounds, heal wounds When your character inflicts a Critical Injury
any Knowledge skill and Intellect instead.
equal to Int. Once during the session, spend
with a melee weapon, they may use this
This may be used a number of times per hh or d on healed character's check to have talent to immobilize the target until the end
session equal to the ranks in the talent.
them suffer wounds equal to those healed.
of the target’s next turn.
[Incidental] [Incidental] [Incidental]
a
a
tow #84
tow #81
rot #88
a
Surgical Strike
Before your character makes a Brawl or
Melee (Light) check, you may spend a Story
Point to use this talent to add Vicious quality
equal to your character's ranks in Medicine.
[Incidental]
tow #84
P
P
a
Grit
Each rank of Grit increases your character’s
strain threshold by one.
P
Torment
If their target is disoriented, staggered, or
prone, your character adds j to social skill
checks they make.
tow #79
Grit
Each rank of Grit increases your character’s
strain threshold by one.
gcrb #73
Surgeon
When your character makes a Medicine
check to heal wounds, the target heals one
additional wound per rank of Surgeon.
gcrb #74
P
p
P
Dedication
Each rank of Dedication increases one of
your character's characteristics by one.
P
Well Organized
Each rank of Well Organized increases your
character’s encumbrance threshold by two.
tow #79
Knack for it
Select one non-combat, non-magic skill.
Your character removes jj from checks
they make using that skill. If purchased for
the second time - choose two skills.
gcrb #73
Prey on the Weak
Your character adds two damage to the
results of successful melee combat checks
targeting disoriented or prone targets.
tow #96
P
P
p
Intimidating
During the first round of a combat encounter,
your character increases their melee defense
a number of times equal to their ranks in
Intimidating talent.
GCRB #81 gcrb #73 GCRB #81 tow #81
P