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The Old World: Grim and Perilous

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Craftsman

Artisan

From bread to shoes, swords to trouser belts, artisans are responsible for producing

most of the Old World goods. What they have in common is that they belong to

guilds. Guilds protect the interests of their members by resolving conflicts of interest

with other guilds or by fighting unaffiliated competition. Most of these issues can be

resolved legally, but the fact that many guild apprentices look more like street thugs

suggests this is not always the case.

One of the guild's legal responsibilities is to support the city's garrison in the event of

a siege - each guild has to defend a designated section of the city walls. Some guilds hire

mercenaries for this purpose, but most are skimp on the expense, so many artisans are

at least briefly trained and equipped for combat.

Starting Gear

4D10+10 Silver Shillings, an Axe, a Leather Armor

Additional Career Skills

Brawl, Crafts, Knowledge (Academic), Riding

Profession

Specialization Progression

Prerequisites

Effects

Journeyman

Belong to a guild.

Once per session, your character can

ask members of their guild for one small

favor.

Your character may spend XP to purchase

the Combat Training talent.

Master

Increase ranks in Crafts and

Knowledge (Academic) to .

Purchase one rank in the Expert

Knowledge talent.

Your character may spend XP to purchase

one rank in the Craft Specialization

talent and XP to purchase one rank in

the Applied Research talent.

Guild

Master

Increase ranks in Crafts and

Knowledge (Academic) to .

Purchase the Master talent.

Become a respected member of

the guild.

Leadership is now career skill for your

character.

Your character's social status is now Elite.

Your character may spend XP to purchase

The Boss talent.

Social Class:

Middle Class

Species:

Hu, Ha, Dw, HE, WE, Og, Gn

Talent Tree

EXP EXP EXP EXP EXP

Craft Specialization

Select area of craftmanship. Your character

reduces difficulty of a Crafts check related to

the selected area by one. Add jj to all other

Crafts check.

p

tow #75

Technical Jargon

When making a Charm check targeting an engineer,

crafstman, or similar individual, your

character may count ranks of Charm as equal

to ranks in Crafts or Engineering.

[Incidental]

a

tow #78

Knack for it

Select one non-combat, non-magic skill.

Your character removes jj from checks

they make using that skill. If purchased for

the second time - choose two skills.

p

GCRB #73

Natural

When your character purchases this talent,

choose two skills. Once per session, your

character may use this talent to reroll one

skill check that uses one of those two skills.

[Incidental]

a

gcrb #79

Inventor

Add a number of j equal to ranks of Inventor

to a check to construct new items.

[Incidental]

a

Inventor

Add a number of j equal to ranks of Inventor

to a check to construct new items.

[Incidental]

gcrb #76

Expert Knowledge

Select an area of expertise. Your character

reduces the difficulty of Knowledge checks

related to the selected area by one.

tow #75

A

P

Applied Research

Before making a check use this talent to use

any Knowledge skill and Intellect instead.

This may be used a number of times per

session equal to the ranks in the talent.

[Incidental]

a

tow #84

Always Prepared

Once per encounter, you may spend a Story

Point to use this talent. Unil the end of the

current round, all allied characters improve

the ability of their checks once.

[Incidental]

a

TOW #92

Master

Choose one skill. Once per round, suffer

strain to reduce the difficulty of the next

check you make using that skill by two, to

a minimum of Easy (k).

[Incidental]

a

Well Organized

Each rank of Well Organized increases your

character’s encumbrance threshold by two.

tow #79

Quick Fix

Spend a Story Point to temporarily repair one

damaged item for a number of rounds equal

to your character's ranks in Crafts. After that,

the item is damaged one additional step.

[Maneuver]

A

tow #82

Repairman

When using Quick Fix, you may remove a jam

or malfunction instead of temporarily repairing

the item. The item is still damaged by one

step after a number of rounds equal to Crafts.

tow #89

Well Organized

Each rank of Well Organized increases your

character’s encumbrance threshold by two.

tow #79

P

p

P

Dedication

Each rank of Dedication increases one of

your character's characteristics by one.

P

Thoughened

Each rank of Toughened increases your

character’s wound threshold by two.

gcrb #75

Sucker Punch

Spend t from Initiative check to make

a Brawl check before the first round of

combat. If successful, activate the Disorient

quality without spending a.

[Incidental, oot]

a

tow #83

Urban Combatant

When your character is targeted by a combat

check in an urban setting, you may spend

a Story Point to substitute all j in opponent's

pool to f before the roll is made.

[Incidental, oot]

a

tow #98

Back to Back

While engaged with allies, your character and

the allies add j to combat checks. If one or

more allies engaged with your character also

have the talent, add up to a maximum of jj

rot #91

P

p

Prime Positions

When your character or their allies within

short range benefit from cover, add a number

of j equal to the defense provided by the

cover to their ranged combat checks.

gcrb #76 gcrb #81 gcrb #81 tow #96

P

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