The Old World: Grim and Perilous
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Party name
.........................................................................................................
Party archetype
Soldiers of Fortune
Reputation
Brave, Ruthleſs
Renown
Available: ........ Total: ..........
Fireſide Stories
All party members receive 30% (+10% per each 10 reputation) discount on food
and accomodation at inns and taverns. However, they are expected to tell the
story of their most recent adventures.
Passive
1
Party Tenſion Meter
3 5 7 9
Pep Talk
Renown Cost: 2
Activate this ability during a narrative scene. Choose a party member. That party
member may suffer a number of strain up to their Presence rating. All other party
members may recover that number of strain.
Veteran Blade
Renown Cost: 5
Activate this ability at the beggining of a round of combat. Until the end of that
round, all party members may perform combat checks using the ranks of the
party member with the highest rank in the respective skill. The party member has
to be present during the encounter.
Defenſive Formation
Renown Cost: 12
Activate this ability during a combat encounter. Every party member engaged with
at least one other party member gain 2 melee defence until they move (or are forced
to move) and enemies suffer 2 strain if they engage them. This ability can be
activated again during the same encounter by moving the party tension meter once.
0 2 6 8 10
4
11
Low Morale
All party members add jj to their next check.
Catcing Breath
During the next structured encounter, all party members cannot
use active talents. Reset the party tension meter.
Party name
.........................................................................................................
Party archetype
The Company
Reputation
Ruthleſs, ................................................
Renown
Available: ........ Total: ..........
Bad Reputation
When a party member performs a Coercion check, they automatically add s to
the results. However, if the check fails, they suffer two strain.
Brutal ſſault
Renown Cost: 4
Passive
Activate this talent during a combat encounter. Until the end of an encounter, all
party members gain +1 damage (+1 extra damage on 15 Total Renown) to melee
attacks, but if they suffer wounds they suffer 1 additional wound.
Blackmail
Renown Cost: 6
When activating this ability, select one NPC the party knows. This character
now owes the party a big favor. One of the party members may make an opposed
Coercion vs Discipline or Leadership vs Discipline check to determine the
outcome of the favor. If the party knows the Fear or Flaw of the targeted
character, decrease the difficulty of the check once, however, if the check
generates d, the party loses 1 Renown.
Web Of Lies
Renown Cost: 8
When activating this ability, choose one non-nemesis adversary present in the
current encounter and reveal them to be a close friend or ally who has positioned
themselves to help the party at this exact moment. The details of which character
turns out to be an ally depend on the type of encounter and your GM’s approval, but in
general the higher the party's renown, the more influencial character this may be.
4
8
Party Tenſion Meter
1
Infighting
3
0 2 6
During the next encounter, h generated from party members'
checks may be spent to inflict 2 strain to another party member.
Baſhing Heads
5 7
All party members suffer 4 wounds. If the party's Total Renown is 10
or greater, all party members suffer 6 strain instead. Reset the party
tension meter.
194 The Old World: Grim and Perilous