The Old World: Grim and Perilous
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at an isolated village ruled by a mysterious
voice from the forest, questions arise -
Druids? Forgotten deity? Or perhaps some
dark force?
• Pilgrim: The PCs meet a lonely pilgrim
who encourages them to travel together.
Who would have thought he would try to
trap them?!
- Renown
• Defiled temple: Several years ago, a band of
beastmen raided and desecrated a secluded
temple. The army has already driven the
invaders away, but noone has dared to enter
the temple since then. It's frightening to
think what could live there.
• Night watch: The inn where PCs are staying
at night was surrounded by a band of
beastmen and mutants.The first attack was
repelled, but it's not over yet. The warband
leader gives the defenders an ultimatum:
surrender or he will burn the inn to the
ground. He promises mercy to those who
open the door for him.
• Mercy: The Shallyan convent, which runs a
shelter for the needy, has a major problem
- its wards are dying by the dozens, and the
bodies bear clear signs of poisoning.
- Renown
• Witch!: Strange things are happening in
a small village - hens have stopped laying
eggs, cows are not giving milk, and crops
are failing in the fields. The desperate villagers
have found the culprit behind this
- a witch. Thanks to the testimony of witnesses,
she was quickly tracked down and
locked up in a wooden cage. The villagers
are already preparing to burn her at the
stake, but the lord of the land has doubts.
He asks the party to investigate the matter.
• Relic: A sacred object wroshipped for centuries
turned out to be a forgery. Was it
stolen or was it a lie all that time? The local
priest calls the party for help. Where is the
original or how can he hide the truth without
being lynched by the crowd?
- Renown
• The Birth of a Witch: An acquaintance wizard
approaches the PCs with a request to
solve his problem. Due to a poorly cast spell,
a child with dark and powerful talents was
born. The wizard has located the child, but
he does not have enough strength to solve
the issue. To make matters worse, the child
is also being sought after by a Chaos cult.
• Renegade: Ruinous Powers are capable of
corrupting anyone. A holy knight, a model
of all virtues, suddenly rebelled and trusted
in the dark forces. He worships Chaos,
attacks travelers, and is a thorn in the side
of the Order. The party must find him and
punish him accordingly. But perhaps he
has some reasons for his actions?
+ Renown
• Penitent sinner: A heretic stands in the way
of the PCs. He is willing to hand over the
rest of the members of a blasphemous cult,
but in exchange, he expects forgiveness and
protection. Is it a provocation of Chaos or a
true remorse?
• Barony of the Damned: A distant barony
has closed its borders to travelers. Rumor
has it that the baroness practices black
magic, and the forts are manned by the undead.
Despite this, the inhabitants of the
barony seem to fully accept the situation.
The party is asked to investigate. What will
they discover?
Peacekeepers
Peacekeepers are parties who are concerned
with maintaining the status quo, no matter
what it may be. They prefer to resolve issues
through diplomacy or intimidation rather
than through brute force, but make no mistake,
when push comes to shove, they are a
force to be reckoned with. They are conservative
by nature, and believe in finding peaceful
solutions to problems whenever possible.
However, when violence is necessary, they
are more than capable of defending themselves
and their charges. They are the guardians
of peace and stability, and they will stop
at nothing to ensure that their communities
remain safe and secure.
Exmples: City guards, roadwardens, witch
hunters, itinerant court, trackers of necromancers
or Chaos cults
Chapter 10: Adventuring Party 189