The Old World: Grim and Perilous
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+ Renown
• True legends, urgently wanted: a wealthy
client offers mountains of gold to accomplish
something completely impossible,
like defeating a dragon whose existence is
highly doubtful. The client believes in the
PCs and treats them like demigods - since
they have already accomplished so many
epic deeds, what's the problem with killing
a legendary monster?
• Upstart: A certain burgher has recently
received a knighthood and a small estate.
Unfortunately, the local peasants did not
welcome him warmly, and there is a feeling
of rebellion in the air... He will need protection
and support.
The Company
The Company represents any ruthless organization
that stops at nothing in pursuit of power,
influence and profit. Whether it be a guild,
a mercenary company, a band of thieves, or
a city-based criminal enterprise, this group
operates under a code of strength, intimidation,
and cunning. Their objectives are clear
and unwavering, and their methods are often
brutal and effective. The Company is a force to
be reckoned with, a formidable presence that
commands respect through fear and intimidation.
They are not ones to be trifled with, as
they have no qualms about using their might
and influence to get what they want. Their
reputation precedes them, and those who dare
cross their path risk everything, from their
possessions to their very lives.
Examples: members of a thieves guild, racketeers,
band of smugglers, guild's armed detachment.
- Renown
• It's not your territory!: A stronger, more
recognizable group is trying to chase PCs
out of their own territory! it's outrageous,
will the party let themselves be pushed
around like that?
• It's my due!: Some "businessmen" are behind
on giving their dues to a local boss.
He wants the PCs to collect the debt - the
easy or the hard way.
• Good uncle: An elderly, kind person decided
to lead PCs on the right path. He constantly
follows them and moralizes, preventing
them from working.
- Renown
• Found, not stolen: The PCs get their hands
on easy loot, e.g. the sea washed cargo from
a sunken ship ashore. Unfortunately, it is
claimed by an infamous pirate.
• Falcons!: The barge is called Falcon and it
has special holds that make it difficult for
customs officers to search it. Officially, it's
carrying a load of grain, but several bottles
of Kemperbad brandy are hidden in the
holds. There is a need for a few crew members
with strong nerves who won't throw
their cargo overboard as soon as they see
the first Imperial patrol...
• Omerta: An honest townsman who accidentally
saw too much and told the city guard
about it must understand that he made a
big mistake. Make him an offer he can't refuse,
but he must revoke his confession.
- Renown
• It's a mistake!: One of PCs is accused of
crimes they didn't commit . Wanted posters
hang around every corner and the bounty is
temptingly high, so the party is targeted by
bounty hunters.
• Vigilante: Someone who hides their face
behind a mask decides to deliver justice
themselves, regardless of the city guards
and courts. They travel over rooftops at
nights and smashes the heads of thugs.
Whoever it is, they are after PCs.
- Renown
• Young wolves: A new, very ambitious gang
appears in the PCs territory. They have little
to no mercy, but a huge appetite. They want
to take the PCs out of business. Teach them
a lesson.
• He was a good boy: Someone had handed
over a respected member of the Company
to the guards. There are three suspects: a degenerate
mother, an envious brother and an
unfaithful lover. Find out who!
186 The Old World: Grim and Perilous