The Old World: Grim and Perilous
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Table 10-1: Mercenaries and Allies
Tier Henchmen Lieutenant Specialist
Tier
(- Total
Renown)
N/A N/A N/A
Tier
(- Total
Renown)
The party may spend Renown
to hire a minion group consisting
of henchmen. Choose one
characteristic. Henchmen have
ranks in this characteristic and
ranks in the rest. Choose two
combat or general skills (that
are not based on Intelligence),
these skills are now Henchmen
skills. Henchmen have a wound
threshold equal to +Brawn and
equipment determined by the GM.
The party may spend Renown
to hire a Lieutenant that is
a Rival with ranks in two
selected characteristics, and
in the rest. The Lieutenant
has ranks in three combat or
general skills (that are not based
on Intelligence). The Lieutenant
has a wound threshold equal
to +Brawn and equipment
determined by the GM.
N/A
Tier
(-
Total
Renown)
The party may spend Renown
to hire a minion group
consisting of Henchmen.
Choose two characteristics.
Henchmen have ranks in
those two characteristics and
ranks in the rest. Choose three
combat or general skills (that
are not based on Intelligence),
those skills are now Henchmen
skills. Henchmen have a wound
threshold equal to +Brawn and
equipment determined by the
GM.
The party may spend Renown
to upgrade all allied Henchmen
from tier to tier .
The party may spend Renown
to hire a Lieutenant that is
a Rival with ranks in three
selected characteristics, and
in the rest. The Lieutenant has
ranks in one skill and ranks
in three skills. Those skills may
be combat or general skills (that
are not based on Intelligence).
The Lieutenant has a wound
threshold equal to +Brawn and
equipment determined by the
GM. As per GM's discretion, the
party may choose one rank
talent for the Lieutenant.
The party may spend Renown
to hire a Specialist that is a
Rival with ranks in three
selected characteristics, and
in the rest. The Specialist has
ranks in two different skills.
Those can be any skills except
for combat and magic skills.
The Specialist has a wound
threshold equal to +Brawn and
equipment determined by the
GM. As per GM's discretion, the
party may choose one rank
talent for the Specialist.
Tier
(-
Total
Renown)
The party may spend Renown
to hire a minion group
consisting of Henchmen.
Choose one primary and one
secondary characteristic.
Henchmen have ranks in
the primary, ranks in the
secondary characteristic and
ranks in the rest. Choose four
combat or general skills (that
are not based on Intelligence),
those skills are now Henchmen
skills. Henchmen have a wound
threshold equal to +Brawn
and equipment determined by
the GM.
The party may spend Renown
to upgrade all allied Henchmen
from tier to tier .
The party may spend Renown
to hire a Lieutenant that is a
Rival with ranks in one selected
characteristic, ranks in one
other characteristic and in
the rest. The Lieutenant has
ranks in four different skills.
Those skills may be combat or
general skills (that are not based
on Intelligence). The Lieutenant
has a wound threshold equal
to +Brawn and equipment
determined by the GM. As
per GM's discretion, the party
may choose two rank talents
and one rank talent for the
Lieutenant. The Lieutenant has
also rank in the Adversary
talent.
The party may spend Renown
to hire a Specialist that is
a Rival with ranks in one
selected characteristic, ranks
in one other characteristic, and
in the rest. The Specialist has
ranks in two different skills.
Those can be any skills except
for combat and magic skills.
The Specialist has a wound
threshold equal to +Brawn and
equipment determined by the
GM. As per GM's discretion, the
party may choose two rank
talents and two rank talents
for the Specialist.
Chapter 10: Adventuring Party 181