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The Old World: Grim and Perilous

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Table 10-1: Mercenaries and Allies

Tier Henchmen Lieutenant Specialist

Tier

(- Total

Renown)

N/A N/A N/A

Tier

(- Total

Renown)

The party may spend Renown

to hire a minion group consisting

of henchmen. Choose one

characteristic. Henchmen have

ranks in this characteristic and

ranks in the rest. Choose two

combat or general skills (that

are not based on Intelligence),

these skills are now Henchmen

skills. Henchmen have a wound

threshold equal to +Brawn and

equipment determined by the GM.

The party may spend Renown

to hire a Lieutenant that is

a Rival with ranks in two

selected characteristics, and

in the rest. The Lieutenant

has ranks in three combat or

general skills (that are not based

on Intelligence). The Lieutenant

has a wound threshold equal

to +Brawn and equipment

determined by the GM.

N/A

Tier

(-

Total

Renown)

The party may spend Renown

to hire a minion group

consisting of Henchmen.

Choose two characteristics.

Henchmen have ranks in

those two characteristics and

ranks in the rest. Choose three

combat or general skills (that

are not based on Intelligence),

those skills are now Henchmen

skills. Henchmen have a wound

threshold equal to +Brawn and

equipment determined by the

GM.

The party may spend Renown

to upgrade all allied Henchmen

from tier to tier .

The party may spend Renown

to hire a Lieutenant that is

a Rival with ranks in three

selected characteristics, and

in the rest. The Lieutenant has

ranks in one skill and ranks

in three skills. Those skills may

be combat or general skills (that

are not based on Intelligence).

The Lieutenant has a wound

threshold equal to +Brawn and

equipment determined by the

GM. As per GM's discretion, the

party may choose one rank

talent for the Lieutenant.

The party may spend Renown

to hire a Specialist that is a

Rival with ranks in three

selected characteristics, and

in the rest. The Specialist has

ranks in two different skills.

Those can be any skills except

for combat and magic skills.

The Specialist has a wound

threshold equal to +Brawn and

equipment determined by the

GM. As per GM's discretion, the

party may choose one rank

talent for the Specialist.

Tier

(-

Total

Renown)

The party may spend Renown

to hire a minion group

consisting of Henchmen.

Choose one primary and one

secondary characteristic.

Henchmen have ranks in

the primary, ranks in the

secondary characteristic and

ranks in the rest. Choose four

combat or general skills (that

are not based on Intelligence),

those skills are now Henchmen

skills. Henchmen have a wound

threshold equal to +Brawn

and equipment determined by

the GM.

The party may spend Renown

to upgrade all allied Henchmen

from tier to tier .

The party may spend Renown

to hire a Lieutenant that is a

Rival with ranks in one selected

characteristic, ranks in one

other characteristic and in

the rest. The Lieutenant has

ranks in four different skills.

Those skills may be combat or

general skills (that are not based

on Intelligence). The Lieutenant

has a wound threshold equal

to +Brawn and equipment

determined by the GM. As

per GM's discretion, the party

may choose two rank talents

and one rank talent for the

Lieutenant. The Lieutenant has

also rank in the Adversary

talent.

The party may spend Renown

to hire a Specialist that is

a Rival with ranks in one

selected characteristic, ranks

in one other characteristic, and

in the rest. The Specialist has

ranks in two different skills.

Those can be any skills except

for combat and magic skills.

The Specialist has a wound

threshold equal to +Brawn and

equipment determined by the

GM. As per GM's discretion, the

party may choose two rank

talents and two rank talents

for the Specialist.

Chapter 10: Adventuring Party 181

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