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The Old World: Grim and Perilous

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tion of any ability increases the overall cost by

Renown point (second activation costs Renown,

the third and so on).

Stand Together

Sometimes a party can't let internal disagreements

distract them when important goals

are at stake. Therefore, when the effects of the

Party Tension Meter are about to activate, they

may spend Renown to ignore them. If it is

the effects of the final segment, Party Tension

Meter is reset as normal.

Supporters, Allies,

Associates

During the course of their adventures, PCs

may find themselves in need of allies or just

extra hands to work. The fame resulting from

reputation significantly helps find those willing

to join the group. This can be especially

important for archetypes such as Seekers of

Knowledge, The Company or Soldiers of Fortune,

but any party could use a helping hand.

Allies can be divided into three general categories:

Henchmen, Lieutenants, and Specialists.

• Henchmen are rank and file members of

your party and their strength lies in numbers.

Most of the time they will function as

minions so there is no need to give them

names or personality.

• Lieutenants are the party's best and most

trusted henchmen. They follow the Rival

profile, so they should have a name, personality

and defined Strength and Flaw Motivations.

They usually bring muscle to the

party, but they can have their own goals and

may serve as a quest givers and important

parts of the adventures.

• Specialists are skilled characters that can

fill certain gaps in skills the party is lacking.

They can be valuable contacts, craftsmen,

medics, merchants, rich promoters

or wise mentors. Similarly to Lieutenants,

they typically use the profile of a Rival (although

the strongest may even be a Nemeses!),

but unlike the Lieutenants, they

usually keep themselves away from the

center of action, supporting the team with

knowledge, information, contacts, and

skills.

Recruited characters are considered party

members, which means that the effects of

party abilities referring to party members also

apply to these NPCs. However, they do not apply

to other characters who are only traveling

temporarily with the party and whose inclusion

did not involve spending Renown. For the

purposes of party abilities, groups of henchmen

are considered as a single party member.

Who the party can specifically hire or convince

to join depends on their Total Renown, but the

general rule is that Henchmen can be acquired

by spending Renown, a Lieutenant , and a

Specialist Renown. For more guidelines on

creating allies, see Table : Mercenaries and

Allies. After purchasing an ally, you should determine

with the players how the new individuals

joined the party. Did recent successes attract

new recruits to the mercenary company?

Or did their gang conquer the territory of an

enemy group? Or perhaps a local blacksmith

agreed to give party members priority in orders

and a large discount in exchange for gaining

notoriety through cooperation with such a

distinguished group? Also remember that in

some cases, the addition of new allies may not

make sense. Recruiting a new person in the

middle of the sea may be really difficult. Although

wait... is that not a drifting castaway?

Losing Allies

Allies are faithful members of the party or its

devoted supporters. This does not mean absolute

loyalty and can be lost if the party acts in

a way that dramatically endangers the ally, is

open treachery or (in the case of lieutenants

and specialists) blatantly violates their Motivations.

In such a situation, the ally can simply

leave or even turn against the party!

Another, more mundane situation in which an

ally can be lost is their death.

Regardless of how the party loses the ally, the

Renown points spent on them are lost forever.

Ally Upkeep Cost

It would be naive to think that allies join the

party completely selflessly. For some, the reward

will be fame, fulfilling a duty, or advancing

a personal interest. However, there are also

those allies who will expect financial compensation

or a share of the loot. Since it is difficult

180 The Old World: Grim and Perilous

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