The Old World: Grim and Perilous
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Abilities:
• Burning passion: When an Unchained
makes a Charm or Coercion check, they
may spend a Story Point to add a number of
s equal to their ranks in Knowledge (Chaos)
to the results.
• Corrupting words: An Unchained may
spend t or aaa from social skill check
to inflict corruption on the target.
• Flame of Chaos: Decrease the difficulty
of all spells cast by an Unchained by to a
minimum of Easy (k).
Spells: An Unchained can choose any magic action
allowed by the Arcana skill and the Lore of
Fire, and may select additional spell effects, as
normal. The spells they use most often are the
following:
• Boiling blood - Choose one engaged target
and make an Average (kk) Arcana check. If
successful, this magic attack inflicts damage
+ damage per s, with Burn quality.
• Flame storm - Choose one target in short or
medium range and make a Hard (kkk) Arcana
check. If successful, this magic attack
inflicts damage + damage per s, with
Sunder, Pierce , Blast and Burn qualities.
• Wall of fire - Choose one engaged target
and make an Average (kk) Arcana check. If
successful, until the end of the Unchained's
next turn the target increases its soak by
+ for every ss except the first, and gains
defence. If an opponent makes a melee
attack against the target and generates d
or hhh on the check, after the check is
resolved, they suffer wounds. Unchained
may perform the concentrate maneuver to
maintain effects of this spell.
Equipment:
• Flame sword: Melee (Light); Critical ;
Damage ; Range (Engaged); Burn , Pierce
, Magic weapon. This weapon disappears
when the Unchained is defeated.
• Master's staff - Increases the base damage
of spells by . The first Range effect added
to the spell does not increase the difficulty.
Mob Boss (Nemesis)
3 2 3 4 5 4
Brawn Agility Intellect Cunning Willpower Presence
Soak Value
W.Threshold
S.Threshold
C. Threshold
M/R Defense
4 14 16 2 1 o
Skills: Combat , General , Knowledge ,
Magic , Social
Talents:
• Adversary : Upgrade the difficulty of combat
checks targeting this character once.
• Probing question: If a Mob Boss knows their
opponent’s Flaw or Fear motivation, when they
inflict strain on that opponent using a social
skill, the opponent suffers additional strain.
• Ruinous repartee: Once per encounter,
Mob Boss may use this talent to make an
opposed Charm or Coercion versus Discipline
check targeting one character within
medium range (or within earshot). If successful,
the target suffers strain, plus one
additional strain per s. A Mob Boss heals
strain equal to the strain inflicted.
Abilities:
• Commanding presence: When a Mob Boss
is present in the encounter, thugs and enforcers
add + damage to their melee combat
checks
• Natural leader: Increase the strain threshold
of this adversary by for every single
thug within medium range.
• Oversight: When performing the assist maneuver,
add shh to the result instead of
adding j.
Equipment:
• Leather jacket: + soak.
• Sword: Melee (Light), Damage , Critical ,
Range (Engaged), Defensive .
• Pistol: Firearms, Damage , Critical ,
Range (Medium), Pierce , Prepare .
Chapter 9: Adversaries of the Old World 173