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The Old World: Grim and Perilous

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Abilities:

• Burning passion: When an Unchained

makes a Charm or Coercion check, they

may spend a Story Point to add a number of

s equal to their ranks in Knowledge (Chaos)

to the results.

• Corrupting words: An Unchained may

spend t or aaa from social skill check

to inflict corruption on the target.

• Flame of Chaos: Decrease the difficulty

of all spells cast by an Unchained by to a

minimum of Easy (k).

Spells: An Unchained can choose any magic action

allowed by the Arcana skill and the Lore of

Fire, and may select additional spell effects, as

normal. The spells they use most often are the

following:

• Boiling blood - Choose one engaged target

and make an Average (kk) Arcana check. If

successful, this magic attack inflicts damage

+ damage per s, with Burn quality.

• Flame storm - Choose one target in short or

medium range and make a Hard (kkk) Arcana

check. If successful, this magic attack

inflicts damage + damage per s, with

Sunder, Pierce , Blast and Burn qualities.

• Wall of fire - Choose one engaged target

and make an Average (kk) Arcana check. If

successful, until the end of the Unchained's

next turn the target increases its soak by

+ for every ss except the first, and gains

defence. If an opponent makes a melee

attack against the target and generates d

or hhh on the check, after the check is

resolved, they suffer wounds. Unchained

may perform the concentrate maneuver to

maintain effects of this spell.

Equipment:

• Flame sword: Melee (Light); Critical ;

Damage ; Range (Engaged); Burn , Pierce

, Magic weapon. This weapon disappears

when the Unchained is defeated.

• Master's staff - Increases the base damage

of spells by . The first Range effect added

to the spell does not increase the difficulty.

Mob Boss (Nemesis)

3 2 3 4 5 4

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W.Threshold

S.Threshold

C. Threshold

M/R Defense

4 14 16 2 1 o

Skills: Combat , General , Knowledge ,

Magic , Social

Talents:

• Adversary : Upgrade the difficulty of combat

checks targeting this character once.

• Probing question: If a Mob Boss knows their

opponent’s Flaw or Fear motivation, when they

inflict strain on that opponent using a social

skill, the opponent suffers additional strain.

• Ruinous repartee: Once per encounter,

Mob Boss may use this talent to make an

opposed Charm or Coercion versus Discipline

check targeting one character within

medium range (or within earshot). If successful,

the target suffers strain, plus one

additional strain per s. A Mob Boss heals

strain equal to the strain inflicted.

Abilities:

• Commanding presence: When a Mob Boss

is present in the encounter, thugs and enforcers

add + damage to their melee combat

checks

• Natural leader: Increase the strain threshold

of this adversary by for every single

thug within medium range.

• Oversight: When performing the assist maneuver,

add shh to the result instead of

adding j.

Equipment:

• Leather jacket: + soak.

• Sword: Melee (Light), Damage , Critical ,

Range (Engaged), Defensive .

• Pistol: Firearms, Damage , Critical ,

Range (Medium), Pierce , Prepare .

Chapter 9: Adversaries of the Old World 173

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