20.12.2023 Views

The Old World: Grim and Perilous

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Abilities:

• Mist vision: A Meargh adds jj to Vigilance,

Perception and ranged combat checks when

outside the mist. However, she ignores all j

gained to checks due to concealment.

• Magical mist: A Meargh is permanently

surrounded by a thick fog that provides

+ concealment that covers an area within

long range. The fog can be dispelled, but is

automatically recreated at the beginning of

Meargh's turn.

• The great pact: When Meargh uses the Conjure

magic action, the spell gains the Summon

Ally effect without increasing the difficulty.

When the Grand Summon effect is

added, Meargh may increase the difficulty of

the spell by three instead of two to summon

a nemesis, instead of a rival. All creatures

summoned by a Meargh must be Daemons.

Spells: A Meargh can choose any magic action

allowed by the Arcana skill and the Lore of

Chaos, and may select additional spell effects,

as normal. The spells she use most often are

the following:

• Summon Daemon - Make a Hard (kkk)

Magic (Arcana) check. If successful, the

Meargh summons one lesser Daemon of

Chaos. The type of Daemon can be determined

by rolling on Table. -: Lesser

Daemons of Chaos. The Daemon appears

engaged to Meargh and takes its turn immediately

after the Meargh. The Meargh

may perform the concentrate maneuver to

maintain effects of this spell.

• Summon Greater Daemon - Make a Daunting

(kkkk) Magic (Arcana) check. If successful,

the Meargh summons one greater

Daemon of Chaos. The Daemon appears

engaged to Meargh and takes its turn immediately

after the Meargh. The Meargh

may perform the concentrate maneuver to

maintain effects of this spell.

• Curse of the Bog - Choose two targets at

short or medium range and make an Average

(kk) Magic check. If successful, a

Meargh may choose one additional target

for each a and all targets reduce the ability

of any skill checks they make by until the

end of the Meargh's next turn. When the

target makes a check, you may change j to

a face displaying a f. The Meargh may perform

the concentrate maneuver to maintain

the effects of this curse.

Equipment:

• Bog wand: Decreases the difficulty of Curse

spells by one. + damage to Attack spells.

Dirach (Rival)

3 1 3 3 3 3

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W. Threshold

M/R Defense

3 12 0 0

Skills: Combat , General , Knowledge ,

Magic , Social

Talents:

Adversary : Upgrade the difficulty of combat

checks targeting this character once.

Abilities:

Mist Vision: A Dirach adds jj to Vigilance,

Perception and ranged combat checks when

outside the mist. However, he ignores all j

gained to checks due to concealment.

Magical Mist: A Dirach is permanently surrounded

by a thick fog that provides + concealment

that covers an area within medium range.

The fog can be dispelled, but is automatically

recreated at the beginning of Dirach's turn.

The Pact: When Dirach uses the Conjure magic

action, the spell gains the Summon Ally effect

without increasing the difficulty. All creatures

the Dirach summons must be Daemons.

Spells: A Dirach can choose any magic action

allowed by the Arcana skill and the Lore of

Chaos, and may select additional spell effects,

as normal. The spells they use most often are

the following:

• Summon Daemon - Make a Hard (kkk)

Magic (Arcana) check. If successful, Dirach

summons one lesser Daemon of Chaos. The

type of the Daemon can be determined by rolling

on Table. -: Lesser Daemons of Chaos.

The Daemon appears engaged to Dirach and

takes its turn immediately after the Dirach.

The Dirach may perform the concentrate maneuver

to maintain effects of this spell.

• Curse of the Bog - Choose two targets at

short or medium range and make an Av-

Chapter 9: Adversaries of the Old World 171

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!