The Old World: Grim and Perilous
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Strigoi (Nemesis)
5 3 3 4 4 2
Brawn Agility Intellect Cunning Willpower Presence
Soak Value
W.Threshold
S.Threshold
C. Threshold
M/R Defense
5 24 15 3 0 0
Skills: Combat , General , Knowledge ,
Magic , Social
Talents:
• Adversary : Upgrade the difficulty of combat
checks targeting this character twice.
Abilities:
• Blood call: When a Strigoi damages a target
with their fangs, they heal wounds equal to
the wounds inflicted.
• Deep cuts: A Strigoi vampire may spend
aaa from a successful combat check
with its claws to inflict the Grievous Wound
Critical Injury on the target.
• Terrifying: At the start of the encounter,
all of its opponents must make a Daunting
(kkkk) fear check as an out of turn incidental,
as per page of the Genesys Core
Rulebook. If there are multiple sources of
fear in the encounter, the opponents only
make one fear check against the most terrifying
enemy.
• Undead: Does not need to breathe, eat, or
drink, and can survive underwater; immune
to poisons and toxins.
• Vampiric curse: This character cannot cross
flowing water and does not reflect in mirrors.
If exposed to direct sunlight, they suffer
wounds at the beginning of each round
and decrease the ability of all checks twice.
Equipment:
• Claws: Brawl; Damage ; Critical ; Range
(Engaged); Vicious .
• Fangs: Brawl; Damage ; Critical ; Range
(Engaged); Concussive .
Fimir are the remnants of a once numerous
species of one-eyed humanoids devoted to the
Chaos Gods. Today they wander swamplands,
coming under the cover of a thick mist, targeting
and attacking isolated settlements and
small groups of travelers for loot and slaves
needed in their dark and blasphemous rituals.
Fimir are sturdy creatures, standing on two
muscular legs and supporting their balance with
a reptilian tail. Their society is divided into three
casts: Shearls are workers and slaves, Fimm are
warriors, and Dirach are priests and warlocks.
Each tribe is ruled with an iron fist by a single
female - a witch-queen known as Meargh.
For most of the Old World citizens, Fimir are
nothing more than mere legends, but those
who live near bogs know to fear and avoid the
strange, unnatural mist.
Meargh (Nemesis)
3 1 5 4 4 4
Brawn Agility Intellect Cunning Willpower Presence
Soak Value
W.Threshold
S.Threshold
C. Threshold
M/R Defense
3 16 15 2 o o
Skills: Combat , General , Knowledge ,
Magic , Social
Talents:
• Adversary : Upgrade the difficulty of combat
checks targeting this character twice.
Fimir
170 The Old World: Grim and Perilous