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The Old World: Grim and Perilous

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• Dark vision: A troll remove up to jj imposed

by darkness.

• Regeneration: At the beginning of its turn,

this creature automatically heals wounds.

• Silhouette

• Stupid: When a troll's check generates d or

hhh the troll is staggered until the end of

their next round.

• Sweep attack: A troll may spend a from

a combat check to hit an additional engaged

opponent that would be no more difficult to

attack than the original target, dealing base

damage + damage per s.

Equipment:

• Large club: Melee (Heavy); Damage ;

Critical ; Range (Engaged); Knockdown.

Vampires

Vampires are undead, nature-violating creatures

that must feed on the blood of mortals

to survive. Their roots go back to the ancient

kingdom of Nehekhara, where the vampire

Queen Neferata gave non-life to the first

generation affected by the curse of vampirism.

Vampires are powerful creatures, but

their strength lies not only in the physical

aspect, but perhaps mainly in the vast experience

accumulated over hundreds of years,

and often also in their ability to use necromantic

magic.

Blood Dragon (Nemesis)

4 3 3 3 4 3

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W.Threshold

S.Threshold

C. Threshold

M/R Defense

6 22 14 3 2 1

Skills: Combat , General , Knowledge ,

Magic , Social

Talents:

• Adversary : Upgrade the difficulty of combat

checks targeting this character once.

• Parry : When a Blood Dragon suffers a hit

from a melee combat check, after the damage

is calculated but before soak is applied,

they may take a Parry incidental. They suffer

strain and reduce the damage dealt by

that hit by five. This talent may only be used

once per hit and when the Blood Dragon is

wielding a Melee weapon.

• Improved Parry: When a Blood Dragon

suffers a hit from a melee combat check

and uses Parry to reduce the damage from

that hit, after the attack is resolved, they

may spend d or hhh from the attacker's

check to use this talent. Then, the Blood

Dragon automatically hits the attacker

once with a Brawl or Melee weapon they are

wielding. The hit deals the weapon's base

damage, plus any damage from applicable

talents and abilities. The Blood Dragon

can't use this talent if the original attack incapacitates

them.

Abilities:

• Blood call: When a Blood Dragon damages

a target with their fangs, they heal wounds

equal to the wounds inflicted.

• Monstrous transformation: Once per encounter

this creature may change their human

form to its true monster form as an

incidental, forcing all of its opponents to

make a Daunting (kkkk) Fear check as an

out of turn incidental.

• Nemesis action: Activates twice per round;

at their initiative as normal and at the end

of the round, after all characters have acted.

• Sword saint: A character targeting a Blood

Dragon with a melee combat check decreases

the ability of the check twice.

• Undead: Does not need to breathe, eat, or

drink, and can survive underwater; immune

to poisons and toxins.

• Vampiric curse: This character cannot cross

flowing water and does not reflect in mirrors.

If exposed to direct sunlight, they suffer

wounds at the beginning of each round

and decrease the ability of all checks twice.

Equipment:

• Fangs: Brawl; Damage ; Critical ; Range

(Engaged); Concussive .

• Longsword: Melee (Heavy); Damage ;

Critical ; Range (Engaged); Defensive ,

Pierce , Unwieldy .

• Plate armor: + soak, defense .

Chapter 9: Adversaries of the Old World 169

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