The Old World: Grim and Perilous
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• Dark vision: A troll remove up to jj imposed
by darkness.
• Regeneration: At the beginning of its turn,
this creature automatically heals wounds.
• Silhouette
• Stupid: When a troll's check generates d or
hhh the troll is staggered until the end of
their next round.
• Sweep attack: A troll may spend a from
a combat check to hit an additional engaged
opponent that would be no more difficult to
attack than the original target, dealing base
damage + damage per s.
Equipment:
• Large club: Melee (Heavy); Damage ;
Critical ; Range (Engaged); Knockdown.
Vampires
Vampires are undead, nature-violating creatures
that must feed on the blood of mortals
to survive. Their roots go back to the ancient
kingdom of Nehekhara, where the vampire
Queen Neferata gave non-life to the first
generation affected by the curse of vampirism.
Vampires are powerful creatures, but
their strength lies not only in the physical
aspect, but perhaps mainly in the vast experience
accumulated over hundreds of years,
and often also in their ability to use necromantic
magic.
Blood Dragon (Nemesis)
4 3 3 3 4 3
Brawn Agility Intellect Cunning Willpower Presence
Soak Value
W.Threshold
S.Threshold
C. Threshold
M/R Defense
6 22 14 3 2 1
Skills: Combat , General , Knowledge ,
Magic , Social
Talents:
• Adversary : Upgrade the difficulty of combat
checks targeting this character once.
• Parry : When a Blood Dragon suffers a hit
from a melee combat check, after the damage
is calculated but before soak is applied,
they may take a Parry incidental. They suffer
strain and reduce the damage dealt by
that hit by five. This talent may only be used
once per hit and when the Blood Dragon is
wielding a Melee weapon.
• Improved Parry: When a Blood Dragon
suffers a hit from a melee combat check
and uses Parry to reduce the damage from
that hit, after the attack is resolved, they
may spend d or hhh from the attacker's
check to use this talent. Then, the Blood
Dragon automatically hits the attacker
once with a Brawl or Melee weapon they are
wielding. The hit deals the weapon's base
damage, plus any damage from applicable
talents and abilities. The Blood Dragon
can't use this talent if the original attack incapacitates
them.
Abilities:
• Blood call: When a Blood Dragon damages
a target with their fangs, they heal wounds
equal to the wounds inflicted.
• Monstrous transformation: Once per encounter
this creature may change their human
form to its true monster form as an
incidental, forcing all of its opponents to
make a Daunting (kkkk) Fear check as an
out of turn incidental.
• Nemesis action: Activates twice per round;
at their initiative as normal and at the end
of the round, after all characters have acted.
• Sword saint: A character targeting a Blood
Dragon with a melee combat check decreases
the ability of the check twice.
• Undead: Does not need to breathe, eat, or
drink, and can survive underwater; immune
to poisons and toxins.
• Vampiric curse: This character cannot cross
flowing water and does not reflect in mirrors.
If exposed to direct sunlight, they suffer
wounds at the beginning of each round
and decrease the ability of all checks twice.
Equipment:
• Fangs: Brawl; Damage ; Critical ; Range
(Engaged); Concussive .
• Longsword: Melee (Heavy); Damage ;
Critical ; Range (Engaged); Defensive ,
Pierce , Unwieldy .
• Plate armor: + soak, defense .
Chapter 9: Adversaries of the Old World 169