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The Old World: Grim and Perilous

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Orc Warboss (Nemesis)

5 2 2 3 3 3

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W.Threshold

S.Threshold

C. Threshold

M/R Defense

7 23 16 2 2 2

Skills: Combat , General , Knowledge ,

Magic , Social

Talents:

• Adversary : Upgrade the difficulty of combat

checks targeting this character twice.

• Crushing blow: Once per session after rolling

a melee attack but before resolving the

check, an Orc Warboss may suffer strain

to use this talent. While resolving the check,

the weapon gains the Breach and Knockdown

item qualities, and destroys one item

the target is wielding that does not have the

Reinforced quality.

Abilities:

• Dark vision: An orc warboss remove up to

jj imposed by darkness.

• Da Biggest and Da Strongest! Every time an

orc warboss incapacitates its target, all other

greenkins present in the current encounter

gain j to combat checks until the end of the

encounter. If the Orc Warboss is defeated,

the greenskins are also defeated.

• Deep cuts: An orc warboss may spend

aaa from a successful combat check with

its orc choppa to inflict the Grevious Wound

Critical Injury on the target.

Equipment:

• Large Orc Choppa: Melee (Heavy); Damage

; Critical ; Range (Engaged); Vicious ,

• Heavy armor: + soak, defense .

Troll (Nemesis)

Trolls are huge, humanoid creatures known

for their aggression and stupidity. It is said

that they can eat anything and that their gastric

juices even digest stone and steel. Many

adventurers find this out the hard way, losing

valuable equipment or even their lives in the

enormous maw of a troll.

5 2 1 2 3 1

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W.Threshold

S.Threshold

C. Threshold

M/R Defense

7 28 14 3 0 0

Skills: Combat , General , Knowledge ,

Magic , Social

Talents:

• Adversary : Upgrade the difficulty of combat

checks targeting this character once.

Abilities:

• Corrosive vomit: A troll may spend t from

a combat check to force the target to make

a Hard (kkk) Coordination check as an

out of turn incidental. If the check fails, the

target suffers wounds and one item the

target wields that does not have the Reinforced

quality, is destroyed.

168 The Old World: Grim and Perilous

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