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The Old World: Grim and Perilous

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Abilities:

• Dark vision: Snotlings remove up to jj imposed

by darkness.

• Infectious: May spend aa from a successful

combat check to inflict the Infected

Wounds Critical Injury to the target.

• Pack tactics: When this creature's minion

group consists of at least two minions and is

engaged with a target, they can spend a maneuver

to prevent the target from disengaging

from the minion group until the end of

their next turn and to add aa to their next

combat check against the target.

• Silhouette .

Equipment:

• Sticks and stones: Melee (Light); Damage ;

Critical ; Range (Engaged); Disorient .

Night Goblin (Minion)

2 3 1 3 1 1

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W. Threshold

M/R Defense

3 6 1 0

Skills: Combat +, General , Knowledge ,

Magic , Social +

Talents: None

Abilities:

• Dark vision: Night goblins remove up to

jj imposed by darkness.

• Hatred - Dwarfs: This creature adds jj to

combat checks targeting dwarfs.

• Neurotoxin: Characters hit with a poisoned

bow suffer strain each time they perform

an action until the end of the encounter.

• Silhouette .

Equipment:

• Spear: Melee (Light); Damage ; Critical ;

Range (Engaged); Defensive ),

• Poisoned bow: Ranged; Damage ; Critical

; Range (Medium); Ensnare , Unwieldy ,

• Patchwork armor: + soak.

Orc (Minion)

3 2 1 3 2 1

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W. Threshold

M/R Defense

4 8 0 0

Skills: Combat +, General +, Knowledge ,

Magic , Social +

Talents: None

Abilities:

• Dark vision: Orcs remove up to jj imposed

by darkness.

Equipment:

• Orc Choppa: Melee (Light); Damage ; Critical

; Range (Engaged); Vicious ),

• Patchwork armor: + soak.

Black Orc (Rival)

4 2 1 3 2 1

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W. Threshold

M/R Defense

6 14 1 0

Skills: Combat , General , Knowledge ,

Magic , Social

Talents: None

Abilities:

• Dark vision: Black orcs remove up to jj

imposed by darkness.

Equipment:

• Large Orc Choppa: Melee (Heavy); Damage

; Critical ; Range (Engaged); Vicious ,

• Heavy patchwork armor: + soak, melee

defense .

Grievous Wound

Some adversaries are capable of inflicting deep

wounds thanks to their feral strength or the design

of their weapons. Such grievous wounds, while not

extremely dangerous to ones life, tend to take weeks,

months or even years to heal completely. A grievous

wound is considered a Critical Injury with a severity

of Formidable (kkkkk) and the following effect:

The target decreases their wound threshold by one

until the Critical Injury is healed. This may occur

multiple times.

Chapter 9: Adversaries of the Old World 167

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