The Old World: Grim and Perilous
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• Feast of corruption: When suffering corruption,
Blue Horror heals wounds per
corruption suffered, this may result in returning
one previously defeated Blue Horror
to an existing minion group, removing
damage from the group accordingly.
• Magical Body: When another character
makes an Arcana check, this adversary heals
wounds.
• Terrifying: At the start of the encounter, all
of its opponents must make a Hard (kkk)
fear check as an out of turn incidental, as per
page of the Genesys Core Rulebook. If
there are multiple sources of fear in the encounter,
the opponents only make one fear
check against the most terrifying enemy.
Equipment:
• Claws and jaws: Brawl; Damage ; Critical
; Range (Engaged).
Doomlord (Nemesis)
The mighty Doomlords are the most powerful
servants of the renegade Chaos God Malal.
Towering creatures with hooves, horns, and
tails, they fight the forces of Chaos with massive
weapons and soul-sucking magic.
5 3 4 3 5 2
Brawn Agility Intellect Cunning Willpower Presence
Soak Value
W.Threshold
S.Threshold
C. Threshold
M/R Defense
7 59 25 2 1 1
Skills: Combat , General , Knowledge ,
Magic , Social .
Talents:
• Adversary : Upgrade the difficulty of combat
checks targeting this character twice.
Abilities:
• Chaos creature: May spend aaa from a
combat check to inflict corruption on the
target.
• Daemon: Decrease the damage dealt to this
adversary by two, unless the attack came
from magical source.
• Hatred - Chaos: This creature adds jj to
combat checks targeting Chaos creatures,
mutants and followers of Chaos.
• Nemesis action: Activates twice per round;
at its initiative as normal and at the end of
the round, after all characters have acted.
• Relentless: A Doomlord ignores the effects
of Critical Injuries and cannot be staggered
or forced to flee.
• Silhouette
• Soul drain: When a Doomlord inflicts a
Critical Injury with its daemonic tail on any
creature that is not Undead nor Daemon,
do not roll as normal. Instead, the target is
instantly killed and the Doomlord heals a
number of wounds equal to half the wound
threshold of the target (rounded up).
• Spontaneous mutation: If a Doomlord exceeds
its corruption threshold, it instantly
heals all wounds.
• Terrifying: At the start of the encounter,
all of its opponents must make a Daunting
(kkkk) fear check as an out of turn incidental,
as per page of the Genesys Core Rulebook.
If there are multiple sources of fear in
the encounter, the opponents only make one
fear check against the most terrifying enemy.
Equipment:
• Daemonic tail: Brawl, Damage , Critical ,
Range (Short), Ensnare , Stun ,
• Soul sword: Melee (Heavy), Damage , Critical
, Range (Short), Breach , Stun Damage.
Magic weapon. This weapon disappears
when Doomlord is defeated.
Table 8-2: Lesser Daemons of Chaos
Daemon
d100 result
Bloodletter
Doombringer
Daemonette
Pink Horror
Plague Bearer
-
-
-
-
-
Doombringer (Rival)
After the warriors known as the Doomed
Ones, Doombringers are the most numerous
servants of the renegade Chaos God Malal.
They may be summoned by his followers to
help fight the creatures and servants of the
Ruinous Powers.
Chapter 9: Adversaries of the Old World 165