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The Old World: Grim and Perilous

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• Feast of corruption: When suffering corruption,

Blue Horror heals wounds per

corruption suffered, this may result in returning

one previously defeated Blue Horror

to an existing minion group, removing

damage from the group accordingly.

• Magical Body: When another character

makes an Arcana check, this adversary heals

wounds.

• Terrifying: At the start of the encounter, all

of its opponents must make a Hard (kkk)

fear check as an out of turn incidental, as per

page of the Genesys Core Rulebook. If

there are multiple sources of fear in the encounter,

the opponents only make one fear

check against the most terrifying enemy.

Equipment:

• Claws and jaws: Brawl; Damage ; Critical

; Range (Engaged).

Doomlord (Nemesis)

The mighty Doomlords are the most powerful

servants of the renegade Chaos God Malal.

Towering creatures with hooves, horns, and

tails, they fight the forces of Chaos with massive

weapons and soul-sucking magic.

5 3 4 3 5 2

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W.Threshold

S.Threshold

C. Threshold

M/R Defense

7 59 25 2 1 1

Skills: Combat , General , Knowledge ,

Magic , Social .

Talents:

• Adversary : Upgrade the difficulty of combat

checks targeting this character twice.

Abilities:

• Chaos creature: May spend aaa from a

combat check to inflict corruption on the

target.

• Daemon: Decrease the damage dealt to this

adversary by two, unless the attack came

from magical source.

• Hatred - Chaos: This creature adds jj to

combat checks targeting Chaos creatures,

mutants and followers of Chaos.

• Nemesis action: Activates twice per round;

at its initiative as normal and at the end of

the round, after all characters have acted.

• Relentless: A Doomlord ignores the effects

of Critical Injuries and cannot be staggered

or forced to flee.

• Silhouette

• Soul drain: When a Doomlord inflicts a

Critical Injury with its daemonic tail on any

creature that is not Undead nor Daemon,

do not roll as normal. Instead, the target is

instantly killed and the Doomlord heals a

number of wounds equal to half the wound

threshold of the target (rounded up).

• Spontaneous mutation: If a Doomlord exceeds

its corruption threshold, it instantly

heals all wounds.

• Terrifying: At the start of the encounter,

all of its opponents must make a Daunting

(kkkk) fear check as an out of turn incidental,

as per page of the Genesys Core Rulebook.

If there are multiple sources of fear in

the encounter, the opponents only make one

fear check against the most terrifying enemy.

Equipment:

• Daemonic tail: Brawl, Damage , Critical ,

Range (Short), Ensnare , Stun ,

• Soul sword: Melee (Heavy), Damage , Critical

, Range (Short), Breach , Stun Damage.

Magic weapon. This weapon disappears

when Doomlord is defeated.

Table 8-2: Lesser Daemons of Chaos

Daemon

d100 result

Bloodletter

Doombringer

Daemonette

Pink Horror

Plague Bearer

-

-

-

-

-

Doombringer (Rival)

After the warriors known as the Doomed

Ones, Doombringers are the most numerous

servants of the renegade Chaos God Malal.

They may be summoned by his followers to

help fight the creatures and servants of the

Ruinous Powers.

Chapter 9: Adversaries of the Old World 165

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