The Old World: Grim and Perilous
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• Plaguebearer's curse: A character incapacitated
by a Plaguebearer must make a Hard
(kkk) Resilience check as an out of turn incidental.
If the check fails, the character contracts
Nurgle's Rot - a fatal disease that slowly
turns those infected into a Plaguebearer.
• Terrifying: At the start of the encounter, all
of its opponents must make a Hard (kkk)
fear check as an out of turn incidental, as per
page of the Genesys Core Rulebook. If
there are multiple sources of fear in the encounter,
the opponents only make one fear
check against the most terrifying enemy.
Equipment:
• Plaguesword: Melee (Light); Damage ;
Critical ; Range (Engaged); Burn , Ensnare
. Magic weapon. This weapon disappears
when the Plaguebearer is defeated.
Nurgling (Minion)
1 3 1 1 1 1
Brawn Agility Intellect Cunning Willpower Presence
Soak Value
W. Threshold
M/R Defense
1 5 0 0
Skills: Combat +, General +, Knowledge ,
Magic , Social +.
Talents: None
Abilities:
• Chaos creature: May spend aaa from
a combat check to inflict corruption on
the target.
• Daemon: Decrease the damage dealt to this
adversary by two, unless the attack came
from a magical source.
• Feast of corruption: When suffering corruption,
Nurglings heal wounds per corruption
suffered, this may result in returning
one previously defeated Nurgling to an
existing minion group, removing damage
from the group accordingly.
• Infectious: May spend aa from a combat
check to inflict Infected Wounds to the target.
Equipment:
• Sharp Teeth: Brawl, Damage , Critical ,
Range (Engaged).
Lord of Change (Nemesis)
5 2 6 3 4 2
Brawn Agility Intellect Cunning Willpower Presence
Soak Value
W.Threshold
S.Threshold
C. Threshold
M/R Defense
7 45 30 2 o o
Skills: Combat , General , Knowledge ,
Magic , Social
Talents:
• Adversary : Upgrade the difficulty of combat
checks targeting this character twice.
Abilities:
• Chaos creature: May spend aaa from a
combat or magic check to inflict corruption
on the target.
• Changer of Ways: Once per round the GM
may spend a Story Point to activate this
ability as an incidental. When activated, roll
a D on Table -: Changer of Ways effects
and apply the result.
• Daemon: Decrease the damage dealt to this
adversary by two, unless the attack came
from magical source.
• Nemesis action Activates twice per round;
at its initiative as normal and at the end of
the round, after all characters have acted.
• Relentless: Lord of Change ignores the effects
of Critical Injuries and cannot be staggered
or forced to flee.
• Silhouette
• Spontaneous mutation: If exceeds corruption
threshold, it instantly heals all wounds.
162 The Old World: Grim and Perilous