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The Old World: Grim and Perilous

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• Plaguebearer's curse: A character incapacitated

by a Plaguebearer must make a Hard

(kkk) Resilience check as an out of turn incidental.

If the check fails, the character contracts

Nurgle's Rot - a fatal disease that slowly

turns those infected into a Plaguebearer.

• Terrifying: At the start of the encounter, all

of its opponents must make a Hard (kkk)

fear check as an out of turn incidental, as per

page of the Genesys Core Rulebook. If

there are multiple sources of fear in the encounter,

the opponents only make one fear

check against the most terrifying enemy.

Equipment:

• Plaguesword: Melee (Light); Damage ;

Critical ; Range (Engaged); Burn , Ensnare

. Magic weapon. This weapon disappears

when the Plaguebearer is defeated.

Nurgling (Minion)

1 3 1 1 1 1

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W. Threshold

M/R Defense

1 5 0 0

Skills: Combat +, General +, Knowledge ,

Magic , Social +.

Talents: None

Abilities:

• Chaos creature: May spend aaa from

a combat check to inflict corruption on

the target.

• Daemon: Decrease the damage dealt to this

adversary by two, unless the attack came

from a magical source.

• Feast of corruption: When suffering corruption,

Nurglings heal wounds per corruption

suffered, this may result in returning

one previously defeated Nurgling to an

existing minion group, removing damage

from the group accordingly.

• Infectious: May spend aa from a combat

check to inflict Infected Wounds to the target.

Equipment:

• Sharp Teeth: Brawl, Damage , Critical ,

Range (Engaged).

Lord of Change (Nemesis)

5 2 6 3 4 2

Brawn Agility Intellect Cunning Willpower Presence

Soak Value

W.Threshold

S.Threshold

C. Threshold

M/R Defense

7 45 30 2 o o

Skills: Combat , General , Knowledge ,

Magic , Social

Talents:

• Adversary : Upgrade the difficulty of combat

checks targeting this character twice.

Abilities:

• Chaos creature: May spend aaa from a

combat or magic check to inflict corruption

on the target.

• Changer of Ways: Once per round the GM

may spend a Story Point to activate this

ability as an incidental. When activated, roll

a D on Table -: Changer of Ways effects

and apply the result.

• Daemon: Decrease the damage dealt to this

adversary by two, unless the attack came

from magical source.

• Nemesis action Activates twice per round;

at its initiative as normal and at the end of

the round, after all characters have acted.

• Relentless: Lord of Change ignores the effects

of Critical Injuries and cannot be staggered

or forced to flee.

• Silhouette

• Spontaneous mutation: If exceeds corruption

threshold, it instantly heals all wounds.

162 The Old World: Grim and Perilous

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